BeforePatreon small tweaks

main
Cameron Murphy Reikes 2 years ago
parent 63dff1ae7e
commit bffd3615a3

@ -19,6 +19,7 @@
// #define DEBUG_WORLD // #define DEBUG_WORLD
// #define UNLOCK_ALL // #define UNLOCK_ALL
#define INFINITE_RESOURCES #define INFINITE_RESOURCES
// #define DEBUG_TOOLS
// #define FAT_THRUSTERS // #define FAT_THRUSTERS
// #define NO_GRAVITY // #define NO_GRAVITY
// #define NO_SUNS // #define NO_SUNS

@ -76,10 +76,7 @@ static cpVect camera_pos = {0}; // it being a global variable keeps camera at sa
// position after player death // position after player death
static double player_scaling = 1.0; static double player_scaling = 1.0;
static bool mouse_frozen = false; // @BeforePatreon make this debug only thing static bool mouse_frozen = false;
static double funval =
0.0; // easy to play with value controlled by left mouse button when held
// down @BeforePatreon remove on release builds
static Queue input_queue = {0}; static Queue input_queue = {0};
char input_queue_data[QUEUE_SIZE_FOR_ELEMENTS(sizeof(InputFrame), LOCAL_INPUT_QUEUE_MAX)] = {0}; char input_queue_data[QUEUE_SIZE_FOR_ELEMENTS(sizeof(InputFrame), LOCAL_INPUT_QUEUE_MAX)] = {0};
static ENetHost *client; static ENetHost *client;
@ -1741,7 +1738,12 @@ static void frame(void)
ENetPacket *packet = ENetPacket *packet =
enet_packet_create((void *)compressed, compressed_len, enet_packet_create((void *)compressed, compressed_len,
ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT); ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
enet_peer_send(peer, 0, packet); // @BeforePatreon error check this int err = enet_peer_send(peer, 0, packet);
if (err < 0)
{
Log("Failed to send packet error %d\n", err);
enet_packet_destroy(packet);
}
last_sent_input_time = stm_now(); last_sent_input_time = stm_now();
} }
else else
@ -2300,11 +2302,6 @@ void event(const sapp_event *e)
{ {
mouse_pos = (cpVect){.x = e->mouse_x, .y = e->mouse_y}; mouse_pos = (cpVect){.x = e->mouse_x, .y = e->mouse_y};
} }
if (right_mouse_down)
{
funval += e->mouse_dx;
Log("Funval %f\n", funval);
}
break; break;
default: default:
{ {

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