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@ -76,10 +76,7 @@ static cpVect camera_pos = {0}; // it being a global variable keeps camera at sa
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// position after player death
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static double player_scaling = 1.0;
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static bool mouse_frozen = false; // @BeforePatreon make this debug only thing
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static double funval =
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0.0; // easy to play with value controlled by left mouse button when held
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// down @BeforePatreon remove on release builds
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static bool mouse_frozen = false;
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static Queue input_queue = {0};
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char input_queue_data[QUEUE_SIZE_FOR_ELEMENTS(sizeof(InputFrame), LOCAL_INPUT_QUEUE_MAX)] = {0};
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static ENetHost *client;
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@ -1741,7 +1738,12 @@ static void frame(void)
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ENetPacket *packet =
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enet_packet_create((void *)compressed, compressed_len,
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ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
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enet_peer_send(peer, 0, packet); // @BeforePatreon error check this
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int err = enet_peer_send(peer, 0, packet);
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if (err < 0)
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{
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Log("Failed to send packet error %d\n", err);
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enet_packet_destroy(packet);
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}
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last_sent_input_time = stm_now();
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}
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else
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@ -2300,11 +2302,6 @@ void event(const sapp_event *e)
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{
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mouse_pos = (cpVect){.x = e->mouse_x, .y = e->mouse_y};
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}
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if (right_mouse_down)
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{
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funval += e->mouse_dx;
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Log("Funval %f\n", funval);
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}
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break;
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default:
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{
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