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@ -707,7 +707,7 @@ static void init(void)
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}
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}
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#define transform_scope DeferLoop(sgp_push_transform(), sgp_pop_transform())
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#define transform_scope() DeferLoop(sgp_push_transform(), sgp_pop_transform())
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static void set_pipeline_and_pull_color(sg_pipeline pip)
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{
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@ -826,7 +826,7 @@ static void ui(bool draw, double dt, double width, double height)
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sgp_set_image(0, image_rothelp);
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cpVect draw_at = cpv(width / 2.0, height * 0.25);
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transform_scope
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transform_scope()
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{
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scale_at(1.0, -1.0, draw_at.x, draw_at.y);
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pipeline_scope(goodpixel_pipeline)
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@ -841,7 +841,7 @@ static void ui(bool draw, double dt, double width, double height)
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set_color_values(1.0, 1.0, 1.0, alpha);
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sgp_set_image(0, image_zoomeasyhelp);
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cpVect draw_at = cpv(width * 0.1, height * 0.5);
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transform_scope
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transform_scope()
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{
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scale_at(1.0, -1.0, draw_at.x, draw_at.y);
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pipeline_scope(goodpixel_pipeline)
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@ -939,7 +939,7 @@ static void ui(bool draw, double dt, double width, double height)
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{
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sgp_set_image(0, image_mystery);
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}
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transform_scope
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transform_scope()
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{
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scale_at(1.0, -1.0, item_x + item_width / 2.0, item_y + item_height / 2.0);
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pipeline_scope(goodpixel_pipeline)
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@ -996,7 +996,7 @@ static void ui(bool draw, double dt, double width, double height)
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if (invited)
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draw_as_squad = myentity()->squad_invited_to;
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transform_scope
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transform_scope()
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{
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pipeline_scope(hueshift_pipeline)
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{
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@ -1011,7 +1011,7 @@ static void ui(bool draw, double dt, double width, double height)
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}
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// yes
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transform_scope
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transform_scope()
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{
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set_color_values(1.0, 1.0, 1.0, 1.0);
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scale_at(1.0, -1.0, yes_x, buttons_y);
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@ -1024,7 +1024,7 @@ static void ui(bool draw, double dt, double width, double height)
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}
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// no
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transform_scope
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transform_scope()
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{
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set_color_values(1.0, 1.0, 1.0, 1.0);
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scale_at(1.0, -1.0, no_x, buttons_y);
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@ -1051,7 +1051,7 @@ static void ui(bool draw, double dt, double width, double height)
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cpVect draw_at = cpvadd(pos, cpv(0, 50.0));
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transform_scope
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transform_scope()
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{
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pipeline_scope(goodpixel_pipeline)
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{
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@ -1082,7 +1082,7 @@ static void ui(bool draw, double dt, double width, double height)
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confirm_invite_this_player = true;
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}
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if (draw)
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transform_scope
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transform_scope()
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{
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const double size = 64.0;
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@ -1205,7 +1205,7 @@ static void ui(bool draw, double dt, double width, double height)
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if (draw)
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{
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transform_scope
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transform_scope()
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{
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if (this_squad_available)
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{
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@ -1262,7 +1262,7 @@ static void ui(bool draw, double dt, double width, double height)
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sgp_set_image(0, image_mic_muted);
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else
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sgp_set_image(0, image_mic_unmuted);
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transform_scope
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transform_scope()
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{
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scale_at(1.0, -1.0, button.x + button.width / 2.0,
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button.y + button.height / 2.0);
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@ -1342,7 +1342,7 @@ static void ui(bool draw, double dt, double width, double height)
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pipeline_scope(goodpixel_pipeline)
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draw_textured_rect(x, y, itemframe_width, itemframe_height);
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sgp_reset_image(0);
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transform_scope
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transform_scope()
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{
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double item_x = x + item_offset_x;
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double item_y = y + item_offset_y;
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@ -1915,14 +1915,14 @@ static void frame(void)
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// WORLD SPACE
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// world space coordinates are +Y up, -Y down. Like normal cartesian coords
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transform_scope
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transform_scope()
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{
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translate(width / 2, height / 2);
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scale_at(zoom, -zoom, 0.0, 0.0);
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// parllax layers, just the zooming, but not 100% of the camera panning
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#if 1 // space background
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transform_scope
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transform_scope()
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{
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cpVect scaled_camera_pos = cpvmult(
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camera_pos, 0.0005); // this is how strong/weak the parallax is
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@ -1939,7 +1939,7 @@ static void frame(void)
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// draw_textured_rect(0, 0, stars_width, stars_height);
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sgp_reset_image(0);
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}
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transform_scope
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transform_scope()
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{
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cpVect scaled_camera_pos = cpvmult(
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camera_pos, 0.005); // this is how strong/weak the parallax is
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@ -1959,14 +1959,14 @@ static void frame(void)
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#endif
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#if 1 // parallaxed dots
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transform_scope
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transform_scope()
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{
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cpVect scaled_camera_pos = cpvmult(camera_pos, 0.25);
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translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
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set_color(WHITE);
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draw_dots(scaled_camera_pos, 3.0);
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}
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transform_scope
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transform_scope()
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{
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cpVect scaled_camera_pos = cpvmult(camera_pos, 0.5);
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translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
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@ -2008,7 +2008,7 @@ static void frame(void)
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if (currently_building() != BoxInvalid && can_build(currently_building()))
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{
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transform_scope
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transform_scope()
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{
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rotate_at(build_preview.grid_rotation +
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rotangle(cur_editing_rotation),
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@ -2047,14 +2047,14 @@ static void frame(void)
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Collerp(from, to, b->energy_used / BATTERY_CAPACITY);
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set_color_values(result.r, result.g, result.b, cur_alpha);
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}
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transform_scope
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transform_scope()
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{
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rotate_at(entity_rotation(g) + rotangle(b->compass_rotation),
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entity_pos(b).x, entity_pos(b).y);
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if (b->box_type == BoxThruster)
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{
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transform_scope
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transform_scope()
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{
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set_color_values(1.0, 1.0, 1.0, 1.0);
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sgp_set_image(0, image_thrusterburn);
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@ -2099,7 +2099,7 @@ static void frame(void)
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{
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set_color(WHITE);
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draw_circle(entity_pos(b), BOX_SIZE / 1.75 + sin(exec_time * 5.0) * BOX_SIZE * 0.1);
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transform_scope
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transform_scope()
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{
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pipeline_scope(goodpixel_pipeline)
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{
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@ -2143,7 +2143,7 @@ static void frame(void)
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if (b->box_type == BoxScanner)
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{
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sgp_set_image(0, image_scanner_head);
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transform_scope
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transform_scope()
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{
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pipeline_scope(goodpixel_pipeline)
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{
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@ -2159,7 +2159,7 @@ static void frame(void)
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{
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sgp_set_image(0, image_gyrospin);
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transform_scope
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transform_scope()
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{
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pipeline_scope(goodpixel_pipeline)
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{
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@ -2230,7 +2230,7 @@ static void frame(void)
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draw_circle(entity_pos(b), MISSILE_RANGE);
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// draw the charging missile
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transform_scope
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transform_scope()
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{
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rotate_at(missile_launcher_target(&gs, b).facing_angle, entity_pos(b).x, entity_pos(b).y);
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sgp_set_image(0, image_missile);
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@ -2267,7 +2267,7 @@ static void frame(void)
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// draw missile
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if (e->is_missile)
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{
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transform_scope
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transform_scope()
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{
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rotate_at(entity_rotation(e), entity_pos(e).x, entity_pos(e).y);
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set_color(WHITE);
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@ -2297,7 +2297,7 @@ static void frame(void)
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if (e != myentity() && has_point(centered_at(entity_pos(e), cpvmult(PLAYER_SIZE, player_scaling)), world_mouse_pos))
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hovering_this_player = get_id(&gs, e);
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if (get_entity(&gs, e->currently_inside_of_box) == NULL)
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transform_scope
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transform_scope()
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{
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rotate_at(entity_rotation(e), entity_pos(e).x, entity_pos(e).y);
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set_color_values(1.0, 1.0, 1.0, 1.0);
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@ -2331,7 +2331,7 @@ static void frame(void)
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// the SUN
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SUNS_ITER(&gs)
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{
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transform_scope
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transform_scope()
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{
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translate(entity_pos(i.sun).x, entity_pos(i.sun).y);
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set_color(WHITE);
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