Change syntax of transform scope for Helix editor

main
Cameron Murphy Reikes 2 years ago
parent e9e4f5f3c9
commit e74453e838

@ -2759,7 +2759,7 @@ void process(struct GameState *gs, double dt)
if (!e->is_grid) // grids aren't damaged (this edge case sucks!)
{
PROFILE_SCOPE("Grid processing")
// PROFILE_SCOPE("Grid processing")
{
sqdist = cpvlengthsq(cpvsub((entity_pos(e)), (entity_pos(i.sun))));
if (sqdist < (i.sun->sun_radius * i.sun->sun_radius))

@ -707,7 +707,7 @@ static void init(void)
}
}
#define transform_scope DeferLoop(sgp_push_transform(), sgp_pop_transform())
#define transform_scope() DeferLoop(sgp_push_transform(), sgp_pop_transform())
static void set_pipeline_and_pull_color(sg_pipeline pip)
{
@ -826,7 +826,7 @@ static void ui(bool draw, double dt, double width, double height)
sgp_set_image(0, image_rothelp);
cpVect draw_at = cpv(width / 2.0, height * 0.25);
transform_scope
transform_scope()
{
scale_at(1.0, -1.0, draw_at.x, draw_at.y);
pipeline_scope(goodpixel_pipeline)
@ -841,7 +841,7 @@ static void ui(bool draw, double dt, double width, double height)
set_color_values(1.0, 1.0, 1.0, alpha);
sgp_set_image(0, image_zoomeasyhelp);
cpVect draw_at = cpv(width * 0.1, height * 0.5);
transform_scope
transform_scope()
{
scale_at(1.0, -1.0, draw_at.x, draw_at.y);
pipeline_scope(goodpixel_pipeline)
@ -939,7 +939,7 @@ static void ui(bool draw, double dt, double width, double height)
{
sgp_set_image(0, image_mystery);
}
transform_scope
transform_scope()
{
scale_at(1.0, -1.0, item_x + item_width / 2.0, item_y + item_height / 2.0);
pipeline_scope(goodpixel_pipeline)
@ -996,7 +996,7 @@ static void ui(bool draw, double dt, double width, double height)
if (invited)
draw_as_squad = myentity()->squad_invited_to;
transform_scope
transform_scope()
{
pipeline_scope(hueshift_pipeline)
{
@ -1011,7 +1011,7 @@ static void ui(bool draw, double dt, double width, double height)
}
// yes
transform_scope
transform_scope()
{
set_color_values(1.0, 1.0, 1.0, 1.0);
scale_at(1.0, -1.0, yes_x, buttons_y);
@ -1024,7 +1024,7 @@ static void ui(bool draw, double dt, double width, double height)
}
// no
transform_scope
transform_scope()
{
set_color_values(1.0, 1.0, 1.0, 1.0);
scale_at(1.0, -1.0, no_x, buttons_y);
@ -1051,7 +1051,7 @@ static void ui(bool draw, double dt, double width, double height)
cpVect draw_at = cpvadd(pos, cpv(0, 50.0));
transform_scope
transform_scope()
{
pipeline_scope(goodpixel_pipeline)
{
@ -1082,7 +1082,7 @@ static void ui(bool draw, double dt, double width, double height)
confirm_invite_this_player = true;
}
if (draw)
transform_scope
transform_scope()
{
const double size = 64.0;
@ -1205,7 +1205,7 @@ static void ui(bool draw, double dt, double width, double height)
if (draw)
{
transform_scope
transform_scope()
{
if (this_squad_available)
{
@ -1262,7 +1262,7 @@ static void ui(bool draw, double dt, double width, double height)
sgp_set_image(0, image_mic_muted);
else
sgp_set_image(0, image_mic_unmuted);
transform_scope
transform_scope()
{
scale_at(1.0, -1.0, button.x + button.width / 2.0,
button.y + button.height / 2.0);
@ -1342,7 +1342,7 @@ static void ui(bool draw, double dt, double width, double height)
pipeline_scope(goodpixel_pipeline)
draw_textured_rect(x, y, itemframe_width, itemframe_height);
sgp_reset_image(0);
transform_scope
transform_scope()
{
double item_x = x + item_offset_x;
double item_y = y + item_offset_y;
@ -1915,14 +1915,14 @@ static void frame(void)
// WORLD SPACE
// world space coordinates are +Y up, -Y down. Like normal cartesian coords
transform_scope
transform_scope()
{
translate(width / 2, height / 2);
scale_at(zoom, -zoom, 0.0, 0.0);
// parllax layers, just the zooming, but not 100% of the camera panning
#if 1 // space background
transform_scope
transform_scope()
{
cpVect scaled_camera_pos = cpvmult(
camera_pos, 0.0005); // this is how strong/weak the parallax is
@ -1939,7 +1939,7 @@ static void frame(void)
// draw_textured_rect(0, 0, stars_width, stars_height);
sgp_reset_image(0);
}
transform_scope
transform_scope()
{
cpVect scaled_camera_pos = cpvmult(
camera_pos, 0.005); // this is how strong/weak the parallax is
@ -1959,14 +1959,14 @@ static void frame(void)
#endif
#if 1 // parallaxed dots
transform_scope
transform_scope()
{
cpVect scaled_camera_pos = cpvmult(camera_pos, 0.25);
translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
set_color(WHITE);
draw_dots(scaled_camera_pos, 3.0);
}
transform_scope
transform_scope()
{
cpVect scaled_camera_pos = cpvmult(camera_pos, 0.5);
translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
@ -2008,7 +2008,7 @@ static void frame(void)
if (currently_building() != BoxInvalid && can_build(currently_building()))
{
transform_scope
transform_scope()
{
rotate_at(build_preview.grid_rotation +
rotangle(cur_editing_rotation),
@ -2047,14 +2047,14 @@ static void frame(void)
Collerp(from, to, b->energy_used / BATTERY_CAPACITY);
set_color_values(result.r, result.g, result.b, cur_alpha);
}
transform_scope
transform_scope()
{
rotate_at(entity_rotation(g) + rotangle(b->compass_rotation),
entity_pos(b).x, entity_pos(b).y);
if (b->box_type == BoxThruster)
{
transform_scope
transform_scope()
{
set_color_values(1.0, 1.0, 1.0, 1.0);
sgp_set_image(0, image_thrusterburn);
@ -2099,7 +2099,7 @@ static void frame(void)
{
set_color(WHITE);
draw_circle(entity_pos(b), BOX_SIZE / 1.75 + sin(exec_time * 5.0) * BOX_SIZE * 0.1);
transform_scope
transform_scope()
{
pipeline_scope(goodpixel_pipeline)
{
@ -2143,7 +2143,7 @@ static void frame(void)
if (b->box_type == BoxScanner)
{
sgp_set_image(0, image_scanner_head);
transform_scope
transform_scope()
{
pipeline_scope(goodpixel_pipeline)
{
@ -2159,7 +2159,7 @@ static void frame(void)
{
sgp_set_image(0, image_gyrospin);
transform_scope
transform_scope()
{
pipeline_scope(goodpixel_pipeline)
{
@ -2230,7 +2230,7 @@ static void frame(void)
draw_circle(entity_pos(b), MISSILE_RANGE);
// draw the charging missile
transform_scope
transform_scope()
{
rotate_at(missile_launcher_target(&gs, b).facing_angle, entity_pos(b).x, entity_pos(b).y);
sgp_set_image(0, image_missile);
@ -2267,7 +2267,7 @@ static void frame(void)
// draw missile
if (e->is_missile)
{
transform_scope
transform_scope()
{
rotate_at(entity_rotation(e), entity_pos(e).x, entity_pos(e).y);
set_color(WHITE);
@ -2297,7 +2297,7 @@ static void frame(void)
if (e != myentity() && has_point(centered_at(entity_pos(e), cpvmult(PLAYER_SIZE, player_scaling)), world_mouse_pos))
hovering_this_player = get_id(&gs, e);
if (get_entity(&gs, e->currently_inside_of_box) == NULL)
transform_scope
transform_scope()
{
rotate_at(entity_rotation(e), entity_pos(e).x, entity_pos(e).y);
set_color_values(1.0, 1.0, 1.0, 1.0);
@ -2331,7 +2331,7 @@ static void frame(void)
// the SUN
SUNS_ITER(&gs)
{
transform_scope
transform_scope()
{
translate(entity_pos(i.sun).x, entity_pos(i.sun).y);
set_color(WHITE);

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