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@module quad
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@vs vs
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in vec2 position;
in vec2 texcoord0;
out vec2 uv;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
uv = texcoord0;
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}
@end
@fs fs
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uniform sampler2D tex;
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uniform fs_params {
vec4 tint;
vec2 upper_left;
vec2 lower_right;
};
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in vec2 uv;
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out vec4 frag_color;
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void main() {
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vec2 actual_position = vec2(mix(upper_left.x, lower_right.x, uv.x), mix(upper_left.y, lower_right.y, uv.y));
frag_color = texture(tex, actual_position) * tint;
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}
@end
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@program program vs fs