Move training, style buttons

main
Cameron Murphy Reikes 2 years ago
parent 2ce974b9de
commit 1d5693a97f

@ -57,22 +57,23 @@ TrainingSample samples[] = {
{ {
.npc_kind = NPC_Blocky, .npc_kind = NPC_Blocky,
.perceptions = { .perceptions = {
PlayerItemChange(ITEM_Tripod),
PlayerSay("hey"), PlayerSay("hey"),
NPCSay("I'm just standing here, what are you doing?"), NPCSay("I'm just standing here, what are you doing? That is...A beautiful tripod"),
PlayerItemChange(ITEM_none), PlayerItemChange(ITEM_none),
PlayerSay("nothing much"), PlayerSay("nothing much"),
NPCSay("You don't have a tripod."), NPCSay("You don't have a tripod."),
PlayerSay("True"), PlayerSay("True"),
NPCSay("Do you want me to be standing there?"), NPCSay("Do you want me to be standing there?"),
PlayerSay("Yes"), PlayerSay("Yes"),
NPCSay("Alright then"), NPCSay("Too bad",),
PlayerSay("No"), PlayerSay("What the fuck?"),
NPCSay("What do you mean?"), NPCSay("What do you mean?"),
PlayerSay("What are you doing?"), PlayerSay("What are you doing?"),
NPCSay("I'm just standing here"), NPCSay("I'm just standing here"),
PlayerItemChange(ITEM_Tripod), PlayerItemChange(ITEM_Tripod),
PlayerSay("How about now?"), PlayerSay("Can you move now?"),
NPCSay("Mighty fine tripod you have there."), NPCDoSay(ACT_allows_player_to_pass, "Absolutely, now that you're holding that tripod."),
} }
}, },
{ {
@ -174,7 +175,7 @@ TrainingSample samples[] = {
.perceptions = { .perceptions = {
PlayerItemChange(ITEM_Tripod), PlayerItemChange(ITEM_Tripod),
PlayerSay("Move out of the way"), PlayerSay("Move out of the way"),
NPCDoSay(ACT_none, "The tripod...Of course my liege."), NPCDoSay(ACT_allows_player_to_pass, "The tripod...Of course my liege."),
PlayerSay("Thanks"), PlayerSay("Thanks"),
NPCDoSay(ACT_none, "My pleasure"), NPCDoSay(ACT_none, "My pleasure"),
PlayerAct(ACT_hits_npc), PlayerAct(ACT_hits_npc),
@ -193,6 +194,16 @@ TrainingSample samples[] = {
NPCDoSay(ACT_joins_player, "You're a little strange, but anything to help defeat death!"), NPCDoSay(ACT_joins_player, "You're a little strange, but anything to help defeat death!"),
}, },
}, },
{
.npc_kind = NPC_Blocky,
.perceptions = {
PlayerItemChange(ITEM_Tripod),
PlayerSay("Please move"),
NPCDoSay(ACT_allows_player_to_pass, "Of course, with that tripod of yours the world is your oyster."),
PlayerSay("Join me on my battle"),
NPCDoSay(ACT_joins_player, "Anything for the tripod holder"),
},
},
}; };

@ -8,8 +8,8 @@ DONE - Do not use webhooks (shitty, bad idea propagated by bad docs) query strip
DONE - New art in DONE - New art in
DON'T NEED - Old man in beginning is invincible DON'T NEED - Old man in beginning is invincible
- Make new openai key (it was leaked) - Make new openai key (it was leaked)
- Add cancel button DONE - Add cancel button
- Style buttons DONE - Style buttons
- Make map better, add new characters/items from fate - Make map better, add new characters/items from fate
- Animate text characters coming in - Animate text characters coming in
- Instead of roll animation, 5 sprite long trail of past moves for juice - Instead of roll animation, 5 sprite long trail of past moves for juice

@ -73,14 +73,25 @@ body {
} }
#inputbuttondiv { #inputbuttondiv {
bottom: 0;
margin-bottom: 10%;
position: absolute; position: absolute;
display: flex;
width: 100vw;
justify-content: center;
flex-wrap: wrap;
height: 170px;
margin-top: 40vh;
} }
#inputbutton { #inputbutton {
font-family: Arial; font-family: Arial;
font-size: 3em; font-size: 3em;
color: white;
background: none;
border-radius: 10px;
border: 2px solid;
border-color: white;
padding: 10px;
margin: 30px;
} }
#buy_menu { #buy_menu {

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