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@ -57,22 +57,23 @@ TrainingSample samples[] = {
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{
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{
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.npc_kind = NPC_Blocky,
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.npc_kind = NPC_Blocky,
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.perceptions = {
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.perceptions = {
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PlayerItemChange(ITEM_Tripod),
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PlayerSay("hey"),
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PlayerSay("hey"),
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NPCSay("I'm just standing here, what are you doing?"),
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NPCSay("I'm just standing here, what are you doing? That is...A beautiful tripod"),
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PlayerItemChange(ITEM_none),
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PlayerItemChange(ITEM_none),
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PlayerSay("nothing much"),
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PlayerSay("nothing much"),
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NPCSay("You don't have a tripod."),
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NPCSay("You don't have a tripod."),
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PlayerSay("True"),
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PlayerSay("True"),
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NPCSay("Do you want me to be standing there?"),
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NPCSay("Do you want me to be standing there?"),
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PlayerSay("Yes"),
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PlayerSay("Yes"),
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NPCSay("Alright then"),
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NPCSay("Too bad",),
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PlayerSay("No"),
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PlayerSay("What the fuck?"),
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NPCSay("What do you mean?"),
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NPCSay("What do you mean?"),
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PlayerSay("What are you doing?"),
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PlayerSay("What are you doing?"),
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NPCSay("I'm just standing here"),
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NPCSay("I'm just standing here"),
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PlayerItemChange(ITEM_Tripod),
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PlayerItemChange(ITEM_Tripod),
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PlayerSay("How about now?"),
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PlayerSay("Can you move now?"),
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NPCSay("Mighty fine tripod you have there."),
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NPCDoSay(ACT_allows_player_to_pass, "Absolutely, now that you're holding that tripod."),
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}
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}
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},
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},
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{
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{
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@ -174,7 +175,7 @@ TrainingSample samples[] = {
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.perceptions = {
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.perceptions = {
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PlayerItemChange(ITEM_Tripod),
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PlayerItemChange(ITEM_Tripod),
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PlayerSay("Move out of the way"),
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PlayerSay("Move out of the way"),
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NPCDoSay(ACT_none, "The tripod...Of course my liege."),
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NPCDoSay(ACT_allows_player_to_pass, "The tripod...Of course my liege."),
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PlayerSay("Thanks"),
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PlayerSay("Thanks"),
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NPCDoSay(ACT_none, "My pleasure"),
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NPCDoSay(ACT_none, "My pleasure"),
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PlayerAct(ACT_hits_npc),
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PlayerAct(ACT_hits_npc),
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@ -193,6 +194,16 @@ TrainingSample samples[] = {
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NPCDoSay(ACT_joins_player, "You're a little strange, but anything to help defeat death!"),
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NPCDoSay(ACT_joins_player, "You're a little strange, but anything to help defeat death!"),
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},
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},
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},
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},
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{
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.npc_kind = NPC_Blocky,
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.perceptions = {
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PlayerItemChange(ITEM_Tripod),
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PlayerSay("Please move"),
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NPCDoSay(ACT_allows_player_to_pass, "Of course, with that tripod of yours the world is your oyster."),
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PlayerSay("Join me on my battle"),
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NPCDoSay(ACT_joins_player, "Anything for the tripod holder"),
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},
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},
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};
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};
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