Move shotgun lower, fix compiler bug

main
parent abc81ba571
commit 8561737c7e

@ -5509,7 +5509,7 @@ void frame(void)
if(gete(it->aiming_shotgun_at)) if(gete(it->aiming_shotgun_at))
{ {
Transform shotgun_t = draw_with; Transform shotgun_t = draw_with;
shotgun_t.offset.y += 2.0f; shotgun_t.offset.y += 0.0f;
shotgun_t.scale = V3(3,3,3); shotgun_t.scale = V3(3,3,3);
shotgun_t.rotation = rot_on_plane_to_quat(AngleOfV2(SubV2(gete(it->aiming_shotgun_at)->pos, it->pos))); shotgun_t.rotation = rot_on_plane_to_quat(AngleOfV2(SubV2(gete(it->aiming_shotgun_at)->pos, it->pos)));
draw_thing((DrawnThing){.mesh = &mesh_shotgun, .t = shotgun_t}); draw_thing((DrawnThing){.mesh = &mesh_shotgun, .t = shotgun_t});
@ -6468,7 +6468,9 @@ ISANERROR("Don't know how to do this stuff on this platform.")
{ {
assert(succeeded); assert(succeeded);
assert(error_message.size == 0); assert(error_message.size == 0);
assert(is_action_valid(frame_arena, it, a));
MD_String8 valid_str = is_action_valid(frame_arena, it, a);
assert(valid_str.size == 0);
perform_action(&gs, it, a); perform_action(&gs, it, a);
} }
else else

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