Use name not enum_name for items, scroll name

main
parent 3f965353de
commit 95b82ccf05

@ -101,16 +101,20 @@ ItemInfo items[] = {
.description = "A powerful sword with heft, it inspires a fundamental glory",
},
#define SCROLL_DESCRIPTION "An ancient, valuable scroll that says to 'use it' on the outside, but I'm not sure what that means. Who knows what secrets it contains?"
#define SCROLL_NAME "Ancient Scroll"
{
.enum_name = "Scroll1",
.name = SCROLL_NAME,
.description = SCROLL_DESCRIPTION,
},
{
.enum_name = "Scroll2",
.name = SCROLL_NAME,
.description = SCROLL_DESCRIPTION,
},
{
.enum_name = "Scroll3",
.name = SCROLL_NAME,
.description = SCROLL_DESCRIPTION,
},
};
@ -228,6 +232,19 @@ CharacterGen characters[] = {
#define NPC_NAME "The King"
.name = NPC_NAME,
.enum_name = "TheKing",
.prompt = "He is a calm, honorable, eccentric ruler, who does the best he can to do good by his people, even if they can be a little crazy at times. Behind him stands an ancient door he has no idea how to open.",
.writing_style = {
"Here ye, here ye! I am the king of all that is naughty AND nice.",
"Hm? That door? Not sure what it is, but it is creepy!",
"I'll do what I can.",
"There's not much to do around here.",
},
},
{
#undef NPC_NAME
#define NPC_NAME "Arrow"
.name = NPC_NAME,
.enum_name = "Arrow",
.prompt = "He is a calm, honorable ruler, who does the best he can to do good by his people, even if they can be a little crazy at times.",
},
{

@ -606,7 +606,7 @@ MD_String8 generate_chatgpt_prompt(MD_Arena *arena, Entity *e, CanTalkTo can_tal
PushWithLint(scratch.arena, &latest_state, "You have these items in their inventory: [\n");
BUFF_ITER(ItemKind, &e->held_items)
{
PushWithLint(scratch.arena, &latest_state, "%s - %s,\n", items[*it].enum_name, items[*it].description);
PushWithLint(scratch.arena, &latest_state, "'%s' - %s,\n", items[*it].name, items[*it].description);
}
PushWithLint(scratch.arena, &latest_state, "]\n");
}

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