.description="A powerful sword with heft, it inspires a fundamental glory",
.description="A powerful sword with heft, it inspires a fundamental glory",
},
},
#define SCROLL_DESCRIPTION "An ancient, valuable scroll that says to 'use it' on the outside, but I'm not sure what that means. Who knows what secrets it contains?"
#define SCROLL_DESCRIPTION "An ancient, valuable scroll that says to 'use it' on the outside, but I'm not sure what that means. Who knows what secrets it contains?"
#define SCROLL_NAME "Ancient Scroll"
{
{
.enum_name="Scroll1",
.enum_name="Scroll1",
.name=SCROLL_NAME,
.description=SCROLL_DESCRIPTION,
.description=SCROLL_DESCRIPTION,
},
},
{
{
.enum_name="Scroll2",
.enum_name="Scroll2",
.name=SCROLL_NAME,
.description=SCROLL_DESCRIPTION,
.description=SCROLL_DESCRIPTION,
},
},
{
{
.enum_name="Scroll3",
.enum_name="Scroll3",
.name=SCROLL_NAME,
.description=SCROLL_DESCRIPTION,
.description=SCROLL_DESCRIPTION,
},
},
};
};
@ -228,6 +232,19 @@ CharacterGen characters[] = {
#define NPC_NAME "The King"
#define NPC_NAME "The King"
.name=NPC_NAME,
.name=NPC_NAME,
.enum_name="TheKing",
.enum_name="TheKing",
.prompt="He is a calm, honorable, eccentric ruler, who does the best he can to do good by his people, even if they can be a little crazy at times. Behind him stands an ancient door he has no idea how to open.",
.writing_style={
"Here ye, here ye! I am the king of all that is naughty AND nice.",
"Hm? That door? Not sure what it is, but it is creepy!",
"I'll do what I can.",
"There's not much to do around here.",
},
},
{
#undef NPC_NAME
#define NPC_NAME "Arrow"
.name=NPC_NAME,
.enum_name="Arrow",
.prompt="He is a calm, honorable ruler, who does the best he can to do good by his people, even if they can be a little crazy at times.",
.prompt="He is a calm, honorable ruler, who does the best he can to do good by his people, even if they can be a little crazy at times.",