MD_S8ListPushFmt(scratch.arena,&first_system_string,"The NPC you will be acting as is named \"%s\". %s",characters[e->npc_kind].name,characters[e->npc_kind].prompt);
MD_S8ListPushFmt(scratch.arena,&first_system_string,"The NPC you will be acting as is named \"%s\". %s",characters[e->npc_kind].name,characters[e->npc_kind].prompt);
MD_S8ListPushFmt(scratch.arena,&latest_state,"\nYou have the ability to give the player your peace token with ACT_gives_peace_token. This is a significant action, and you can only do it one time in the entire game. Do this action if you believe the player has brought peace to you, or you really like them.");
MD_S8ListPushFmt(scratch.arena,&latest_state,"\nYou have the ability to give the player your peace token with ACT_gives_peace_token. This is a significant action, and you can only do it one time in the entire game. Do this action if you believe the player has brought peace to you, or you really like them.");
error_message=MD_S8Fmt(arena,"ActionKind string given is '%.*s', but available actions are: [%.*s]",MD_S8VArg(given_action_string),MD_S8VArg(possible_actions_str));
error_message=MD_S8Lit("Cannot join the player again when you've already joined them");
error_message=MD_S8Fmt(arena,"ActionKind string given is '%.*s', but available actions are: [%.*s]",MD_S8VArg(given_action_string),MD_S8VArg(possible_actions_str));