System message last, emphasize last thought, better ACT err message

main
Cameron Murphy Reikes 2 years ago
parent b890142d3d
commit 9f275fa640

@ -2834,7 +2834,7 @@ PlacedWordList place_wrapped_words(MD_Arena *arena, MD_String8 text, float text_
float current_vertical_offset = 0.0f; // goes negative float current_vertical_offset = 0.0f; // goes negative
for(MD_String8Node *next_word = words.first; next_word; next_word = next_word->next) for(MD_String8Node *next_word = words.first; next_word; next_word = next_word->next)
{ {
if(next_word.size == 0) if(next_word->string.size == 0)
{ {
} }
else else

@ -486,7 +486,7 @@ MD_String8 generate_chatgpt_prompt(MD_Arena *arena, Entity *e)
MD_S8ListPushFmt(scratch.arena, &first_system_string, "%s\n", global_prompt); MD_S8ListPushFmt(scratch.arena, &first_system_string, "%s\n", global_prompt);
MD_S8ListPushFmt(scratch.arena, &first_system_string, "The NPC you will be acting as is named \"%s\". %s", characters[e->npc_kind].name, characters[e->npc_kind].prompt); MD_S8ListPushFmt(scratch.arena, &first_system_string, "The NPC you will be acting as is named \"%s\". %s", characters[e->npc_kind].name, characters[e->npc_kind].prompt);
MD_S8ListPush(scratch.arena, &list, make_json_node(scratch.arena, MSG_SYSTEM, MD_S8ListJoin(scratch.arena, first_system_string, &(MD_StringJoin){0}))); //MD_S8ListPush(scratch.arena, &list, make_json_node(scratch.arena, MSG_SYSTEM, MD_S8ListJoin(scratch.arena, first_system_string, &(MD_StringJoin){0})));
ItemKind last_holding = ITEM_none; ItemKind last_holding = ITEM_none;
BUFF_ITER(Memory, &e->memories) BUFF_ITER(Memory, &e->memories)
@ -577,6 +577,9 @@ MD_String8 generate_chatgpt_prompt(MD_Arena *arena, Entity *e)
MD_S8ListPush(scratch.arena, &list, make_json_node(scratch.arena, sent_type, current_string)); MD_S8ListPush(scratch.arena, &list, make_json_node(scratch.arena, sent_type, current_string));
} }
MD_S8ListPush(scratch.arena, &list, make_json_node(scratch.arena, MSG_SYSTEM, MD_S8ListJoin(scratch.arena, first_system_string, &(MD_StringJoin){0})));
const char *standing_string = 0; const char *standing_string = 0;
{ {
if (e->standing == STANDING_INDIFFERENT) if (e->standing == STANDING_INDIFFERENT)
@ -634,6 +637,20 @@ MD_String8 generate_chatgpt_prompt(MD_Arena *arena, Entity *e)
MD_S8ListPushFmt(scratch.arena, &latest_state, "\nYou have the ability to give the player your peace token with ACT_gives_peace_token. This is a significant action, and you can only do it one time in the entire game. Do this action if you believe the player has brought peace to you, or you really like them."); MD_S8ListPushFmt(scratch.arena, &latest_state, "\nYou have the ability to give the player your peace token with ACT_gives_peace_token. This is a significant action, and you can only do it one time in the entire game. Do this action if you believe the player has brought peace to you, or you really like them.");
} }
} }
// last thought explanation and re-prompt
{
MD_String8 last_thought_string = {0};
BUFF_ITER(Memory, &e->memories)
{
if(it->internal_monologue_length > 0)
{
last_thought_string = MD_S8(it->internal_monologue, it->internal_monologue_length);
}
}
MD_S8ListPushFmt(scratch.arena, &latest_state, "\nYour last thought was: %.*s", last_thought_string);
}
MD_String8 latest_state_string = MD_S8ListJoin(scratch.arena, latest_state, &(MD_StringJoin){MD_S8Lit(""),MD_S8Lit(""),MD_S8Lit("")}); MD_String8 latest_state_string = MD_S8ListJoin(scratch.arena, latest_state, &(MD_StringJoin){MD_S8Lit(""),MD_S8Lit(""),MD_S8Lit("")});
MD_S8ListPush(scratch.arena, &list, MD_S8Chop(make_json_node(scratch.arena, MSG_SYSTEM, latest_state_string), 1)); // trailing comma not allowed in json MD_S8ListPush(scratch.arena, &list, MD_S8Chop(make_json_node(scratch.arena, MSG_SYSTEM, latest_state_string), 1)); // trailing comma not allowed in json
@ -694,9 +711,16 @@ MD_String8 parse_chatgpt_response(MD_Arena *arena, Entity *e, MD_String8 sentenc
if(!found_action) if(!found_action)
{ {
MD_StringJoin join = {.pre = MD_S8Lit(""), .mid = MD_S8Lit(", "), .post = MD_S8Lit("")}; if(MD_S8Match(given_action_string, MD_S8Lit("ACT_joins_player"), 0) && e->standing == STANDING_JOINED)
MD_String8 possible_actions_str = MD_S8ListJoin(scratch.arena, given_action_strings, &join); {
error_message = MD_S8Fmt(arena, "ActionKind string given is '%.*s', but available actions are: [%.*s]", MD_S8VArg(given_action_string), MD_S8VArg(possible_actions_str)); error_message = MD_S8Lit("Cannot join the player again when you've already joined them");
}
else
{
MD_StringJoin join = {.pre = MD_S8Lit(""), .mid = MD_S8Lit(", "), .post = MD_S8Lit("")};
MD_String8 possible_actions_str = MD_S8ListJoin(scratch.arena, given_action_strings, &join);
error_message = MD_S8Fmt(arena, "ActionKind string given is '%.*s', but available actions are: [%.*s]", MD_S8VArg(given_action_string), MD_S8VArg(possible_actions_str));
}
goto endofparsing; goto endofparsing;
} }

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