New type of entities, machines, arrow dispenser, idol machine dispenser

main
Cameron Murphy Reikes 2 years ago
parent cb16615453
commit a721f7a416

@ -26,6 +26,22 @@
{ {
filepath: "copyrighted/merchant.png", filepath: "copyrighted/merchant.png",
} }
@image idol:
{
filepath: "idol.png",
}
@image idol_machine_has_idol:
{
filepath: "idol_machine_has_idol.png",
}
@image idol_machine_no_idol:
{
filepath: "idol_machine_no_idol.png",
}
@image arrow_shooter:
{
filepath: "arrow_shooter.png",
}
@image knight_idle: @image knight_idle:
{ {
filepath: "_Idle.png", filepath: "_Idle.png",

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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"height":100, "height":100,
@ -354,8 +354,8 @@
"rotation":0, "rotation":0,
"visible":true, "visible":true,
"width":32, "width":32,
"x":1533.91836734694, "x":783.91836734694,
"y":2659.73469387755 "y":2651.73469387755
}, },
{ {
"class":"", "class":"",
@ -441,17 +441,6 @@
"x":1524.66666666667, "x":1524.66666666667,
"y":1114.33333333333 "y":1114.33333333333
}, },
{
"class":"",
"height":32,
"id":29,
"name":"Arrow",
"rotation":0,
"visible":true,
"width":32,
"x":743,
"y":2726.33333333333
},
{ {
"class":"", "class":"",
"height":32, "height":32,
@ -501,6 +490,72 @@
"width":32, "width":32,
"x":1537.33333333333, "x":1537.33333333333,
"y":2517.33333333333 "y":2517.33333333333
},
{
"class":"MACHINE",
"height":32,
"id":34,
"name":"idol_dispenser",
"rotation":0,
"visible":true,
"width":32,
"x":800.833333333333,
"y":3087.5
},
{
"class":"MACHINE",
"height":32,
"id":35,
"name":"arrow_shooter",
"rotation":0,
"visible":true,
"width":32,
"x":480.5,
"y":2730
},
{
"class":"MACHINE",
"height":32,
"id":37,
"name":"arrow_shooter",
"rotation":0,
"visible":true,
"width":32,
"x":972,
"y":2752
},
{
"class":"MACHINE",
"height":32,
"id":38,
"name":"arrow_shooter",
"rotation":0,
"visible":true,
"width":32,
"x":546,
"y":2867
},
{
"class":"MACHINE",
"height":32,
"id":39,
"name":"arrow_shooter",
"rotation":0,
"visible":true,
"width":32,
"x":945,
"y":2955
},
{
"class":"MACHINE",
"height":32,
"id":40,
"name":"arrow_shooter",
"rotation":0,
"visible":true,
"width":32,
"x":447,
"y":2985
}], }],
"opacity":1, "opacity":1,
"type":"objectgroup", "type":"objectgroup",
@ -509,7 +564,7 @@
"y":0 "y":0
}], }],
"nextlayerid":5, "nextlayerid":5,
"nextobjectid":34, "nextobjectid":41,
"orientation":"orthogonal", "orientation":"orthogonal",
"renderorder":"right-down", "renderorder":"right-down",
"tiledversion":"1.9.2", "tiledversion":"1.9.2",

@ -106,6 +106,11 @@ ItemInfo items[] = {
.name = "The Sword of Nazareth", .name = "The Sword of Nazareth",
.description = "A powerful sword with heft, it inspires a fundamental glory", .description = "A powerful sword with heft, it inspires a fundamental glory",
}, },
{
.enum_name = "Idol",
.name = "Enriching Idol",
.description = "A glimmering emerald idol, its heft brings you dreams of vast wealth",
},
#define SCROLL_DESCRIPTION "An ancient, valuable scroll that says to 'use it' on the outside, but I'm not sure what that means. Who knows what secrets it contains?" #define SCROLL_DESCRIPTION "An ancient, valuable scroll that says to 'use it' on the outside, but I'm not sure what that means. Who knows what secrets it contains?"
#define SCROLL_NAME "Ancient Scroll" #define SCROLL_NAME "Ancient Scroll"
{ {

@ -275,6 +275,10 @@ int main(int argc, char **argv)
{ {
fprintf(output, "{ .exists = true, .is_prop = true, .prop_kind = %.*s, .pos = { .X=%.*s, .Y=%.*s }, %.*s }, ", MD_S8VArg(name), MD_S8VArg(x_string), MD_S8VArg(y_string), MD_S8VArg(props_string)); fprintf(output, "{ .exists = true, .is_prop = true, .prop_kind = %.*s, .pos = { .X=%.*s, .Y=%.*s }, %.*s }, ", MD_S8VArg(name), MD_S8VArg(x_string), MD_S8VArg(y_string), MD_S8VArg(props_string));
} }
else if (MD_S8Match(class, MD_S8Lit("MACHINE"), 0))
{
fprintf(output, "{ .exists = true, .is_machine = true, .pos = { .X=%.*s, .Y=%.*s }, %.*s .machine_kind = MACH_%.*s, }, ", MD_S8VArg(x_string), MD_S8VArg(y_string), MD_S8VArg(props_string), MD_S8VArg(name));
}
else if (MD_S8Match(class , MD_S8Lit("ITEM"), 0)) else if (MD_S8Match(class , MD_S8Lit("ITEM"), 0))
{ {
fprintf(output, "{ .exists = true, .is_item = true, .item_kind = ITEM_%.*s, .pos = { .X=%.*s, .Y=%.*s }, %.*s }, ", MD_S8VArg(name), MD_S8VArg(x_string), MD_S8VArg(y_string), MD_S8VArg(props_string)); fprintf(output, "{ .exists = true, .is_item = true, .item_kind = ITEM_%.*s, .pos = { .X=%.*s, .Y=%.*s }, %.*s }, ", MD_S8VArg(name), MD_S8VArg(x_string), MD_S8VArg(y_string), MD_S8VArg(props_string));

120
main.c

@ -687,6 +687,22 @@ Vec2 entity_aabb_size(Entity *e)
{ {
return V2(TILE_SIZE*0.5f, TILE_SIZE*0.5f); return V2(TILE_SIZE*0.5f, TILE_SIZE*0.5f);
} }
else if(e->is_machine)
{
if(e->machine_kind == MACH_idol_dispenser)
{
return V2(TILE_SIZE*0.5f, TILE_SIZE*0.5f);
}
else if(e->machine_kind == MACH_arrow_shooter)
{
return V2(TILE_SIZE*1.0f, TILE_SIZE*1.0f);
}
else
{
assert(false);
return (Vec2) { 0 };
}
}
else else
{ {
assert(false); assert(false);
@ -1884,6 +1900,12 @@ void ser_entity(SerState *ser, Entity *e)
// only for skeleton npc // only for skeleton npc
ser_double(ser, &e->swing_timer); ser_double(ser, &e->swing_timer);
// machines
ser_bool(ser, &e->is_machine);
ser_int(ser, (int*) (&e->machine_kind));
ser_bool(ser, &e->has_given_idol);
ser_float(ser, &e->idol_reminder_opacity);
// character // character
ser_bool(ser, &e->is_character); ser_bool(ser, &e->is_character);
ser_bool(ser, &e->knighted); ser_bool(ser, &e->knighted);
@ -4712,6 +4734,7 @@ void frame(void)
} }
} }
} }
// @Place(non-entity processing)
else if (it->is_item) else if (it->is_item)
{ {
if (it->held_by_player) if (it->held_by_player)
@ -4735,6 +4758,21 @@ void frame(void)
else if (it->is_prop) else if (it->is_prop)
{ {
} }
else if (it->is_machine)
{
if(it->machine_kind == MACH_arrow_shooter)
{
it->arrow_timer += dt;
if(it->arrow_timer >= SECONDS_PER_ARROW)
{
it->arrow_timer = 0.0;
Entity *new_arrow = new_entity();
new_arrow->is_npc = true;
new_arrow->npc_kind = NPC_Arrow;
new_arrow->pos = AddV2(it->pos, V2(entity_aabb_size(new_arrow).x + 0.01f, 0.0));
}
}
}
else else
{ {
assert(false); assert(false);
@ -4744,14 +4782,18 @@ void frame(void)
PROFILE_SCOPE("Destroy gs.entities, maybe send generation requests") PROFILE_SCOPE("Destroy gs.entities, maybe send generation requests")
{ {
ENTITIES_ITER(gs.entities) for(int i = 0; i < ARRLEN(gs.entities); i++)
{ {
Entity *it = &gs.entities[i];
if (it->destroy) if (it->destroy)
{ {
int gen = it->generation; int gen = it->generation;
*it = (Entity) { 0 }; *it = (Entity) { 0 };
it->generation = gen; it->generation = gen;
} }
}
ENTITIES_ITER(gs.entities)
{
if (it->perceptions_dirty && !npc_does_dialog(it)) if (it->perceptions_dirty && !npc_does_dialog(it))
{ {
it->perceptions_dirty = false; it->perceptions_dirty = false;
@ -4907,7 +4949,13 @@ void frame(void)
if (entity_talkable) entity_talkable = entity_talkable && it->e->gen_request_id == 0; if (entity_talkable) entity_talkable = entity_talkable && it->e->gen_request_id == 0;
#endif #endif
if (entity_talkable) bool entity_interactible = entity_talkable;
if(it->e && it->e->is_machine)
{
entity_interactible = entity_interactible || (it->e->machine_kind == MACH_idol_dispenser && !it->e->has_given_idol);
}
if (entity_interactible)
{ {
float dist = LenV2(SubV2(it->e->pos, player->pos)); float dist = LenV2(SubV2(it->e->pos, player->pos));
if (dist < closest_interact_with_dist) if (dist < closest_interact_with_dist)
@ -4919,15 +4967,6 @@ void frame(void)
} }
} }
interacting_with = closest_interact_with;
if (player->state == CHARACTER_TALKING)
{
interacting_with = gete(player->talking_to);
assert(interacting_with);
}
// maybe get rid of talking to // maybe get rid of talking to
if (player->state == CHARACTER_TALKING) if (player->state == CHARACTER_TALKING)
{ {
@ -4940,6 +4979,13 @@ void frame(void)
{ {
player->talking_to = (EntityRef) { 0 }; player->talking_to = (EntityRef) { 0 };
} }
interacting_with = closest_interact_with;
if (player->state == CHARACTER_TALKING)
{
interacting_with = gete(player->talking_to);
assert(interacting_with);
}
} }
if (interact) if (interact)
@ -4955,7 +5001,33 @@ void frame(void)
} }
else if (closest_interact_with) else if (closest_interact_with)
{ {
if (closest_interact_with->is_npc) if(closest_interact_with->is_machine)
{
if(closest_interact_with->machine_kind == MACH_idol_dispenser)
{
if(!closest_interact_with->has_given_idol)
{
int members_in_party = 0;
ENTITIES_ITER(gs.entities)
{
if(it->is_npc && it->standing == STANDING_JOINED)
{
members_in_party += 1;
}
}
if(members_in_party >= 3)
{
BUFF_APPEND(&player->held_items, ITEM_Idol);
closest_interact_with->has_given_idol = true;
}
else
{
closest_interact_with->idol_reminder_opacity = 1.0f;
}
}
}
}
else if (closest_interact_with->is_npc)
{ {
// begin dialog with closest npc // begin dialog with closest npc
player->state = CHARACTER_TALKING; player->state = CHARACTER_TALKING;
@ -5290,6 +5362,28 @@ void frame(void)
draw_shadow_for(d); draw_shadow_for(d);
draw_quad(d); draw_quad(d);
} }
else if(it->is_machine)
{
if(it->machine_kind == MACH_idol_dispenser)
{
it->idol_reminder_opacity = Lerp(it->idol_reminder_opacity, dt*0.5f, 0.0);
sg_image to_draw = it->has_given_idol ? image_idol_machine_no_idol : image_idol_machine_has_idol;
DrawParams d = (DrawParams){ true, quad_centered(it->pos, V2(TILE_SIZE*3.0, TILE_SIZE*3.0)), to_draw, full_region(to_draw), WHITE, .layer = LAYER_WORLD, .sorting_key = sorting_key_at(it->pos) };
draw_centered_text((TextParams){ true, false, MD_S8Lit("Needs 3 party members"), AddV2(it->pos, V2(0.0, 100.0)), blendalpha(WHITE, it->idol_reminder_opacity), 1.0f});
draw_shadow_for(d);
draw_quad(d);
}
else if(it->machine_kind == MACH_arrow_shooter)
{
DrawParams d = (DrawParams){ true, quad_centered(it->pos, V2(TILE_SIZE, TILE_SIZE)), IMG(image_arrow_shooter), WHITE, .layer = LAYER_WORLD, .sorting_key = sorting_key_at(it->pos) };
draw_shadow_for(d);
draw_quad(d);
}
}
else else
{ {
assert(false); assert(false);
@ -5676,7 +5770,7 @@ void frame(void)
draw_quad((DrawParams) { true, quad_centered(V2(0.0, 0.0), V2(250.0, 250.0)), image_font, full_region(image_font), WHITE }); draw_quad((DrawParams) { true, quad_centered(V2(0.0, 0.0), V2(250.0, 250.0)), image_font, full_region(image_font), WHITE });
} }
// statistics // statistics @Place(debug statistics)
if (show_devtools) if (show_devtools)
PROFILE_SCOPE("statistics") PROFILE_SCOPE("statistics")
{ {

@ -218,6 +218,13 @@ typedef struct TextChunk
int text_length; int text_length;
} TextChunk; } TextChunk;
typedef enum
{
MACH_invalid,
MACH_idol_dispenser,
MACH_arrow_shooter,
} MachineKind;
MD_String8 points_at_chunk(TextChunk *t) MD_String8 points_at_chunk(TextChunk *t)
{ {
return MD_S8((MD_u8*)t->text, t->text_length); return MD_S8((MD_u8*)t->text, t->text_length);
@ -244,6 +251,14 @@ typedef struct Entity
bool is_prop; bool is_prop;
PropKind prop_kind; PropKind prop_kind;
// machines, like the machine that gives the player the idol, or the ones that
// shoot arrows
bool is_machine;
MachineKind machine_kind;
bool has_given_idol;
float idol_reminder_opacity; // fades out
float arrow_timer;
// items // items
bool is_item; bool is_item;
bool held_by_player; bool held_by_player;

@ -9,7 +9,8 @@
#define CHARACTERS_PER_SEC 45.0f #define CHARACTERS_PER_SEC 45.0f
#define PROPAGATE_ACTIONS_RADIUS (TILE_SIZE*4.0f) #define PROPAGATE_ACTIONS_RADIUS (TILE_SIZE*4.0f)
#define SWORD_SWIPE_RADIUS (TILE_SIZE*3.0f) #define SWORD_SWIPE_RADIUS (TILE_SIZE*3.0f)
#define ARROW_SPEED 100.0f #define ARROW_SPEED 200.0f
#define SECONDS_PER_ARROW 1.3f
#define ARENA_SIZE (1024*1024) #define ARENA_SIZE (1024*1024)
@ -26,13 +27,14 @@
#endif #endif
// this can never go down or else the forward compatibility of serialization breaks. // this can never go down or else the forward compatibility of serialization breaks.
#define MAX_ENTITIES 128 #define MAX_ENTITIES 256
// REFACTORING:: also have to update in javascript!!!!!!!! // REFACTORING:: also have to update in javascript!!!!!!!!
#define MAX_SENTENCE_LENGTH 800 // LOOOK AT AGBOVE COMMENT GBEFORE CHANGING #define MAX_SENTENCE_LENGTH 800 // LOOOK AT AGBOVE COMMENT GBEFORE CHANGING
#define SENTENCE_CONST(txt) { .data = txt, .cur_index = sizeof(txt) } #define SENTENCE_CONST(txt) { .data = txt, .cur_index = sizeof(txt) }
#define SENTENCE_CONST_CAST(txt) (Sentence)SENTENCE_CONST(txt) #define SENTENCE_CONST_CAST(txt) (Sentence)SENTENCE_CONST(txt)
#define REMEMBERED_MEMORIES 32 #define REMEMBERED_MEMORIES 32
#define REMEMBERED_ERRORS 6 #define REMEMBERED_ERRORS 6

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