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@ -5655,6 +5655,7 @@ void frame(void)
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// draw the 3d render
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draw_quad((DrawParams){quad_at(V2(0.0, screen_size().y), screen_size()), IMG(state.threedee_pass_image), WHITE, .layer = LAYER_WORLD, .custom_pipeline = state.twodee_colorcorrect_pip });
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draw_quad((DrawParams){quad_at(V2(0.0, screen_size().y), screen_size()), IMG(state.outline_pass_image), WHITE, .layer = LAYER_UI_FG, .custom_pipeline = state.twodee_outline_pip, .layer = LAYER_UI});
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// 2d drawing TODO move this to when the drawing is flushed.
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sg_begin_default_pass(&state.clear_depth_buffer_pass_action, sapp_width(), sapp_height());
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