Phillip Trudeau-Tavara
|
08df997396
|
Film grain, contrast, vignette, cross-processing
|
1 year ago |
Phillip Trudeau-Tavara
|
75345ae684
|
WebGL2; update sokol; Web MSAA; AA Outlines
|
1 year ago |
Phillip Trudeau-Tavara
|
12965a7818
|
Change engine title strings to "Dante's Cowboy"
|
1 year ago |
Phillip Trudeau-Tavara
|
526856a112
|
Support toggling fullscreen on web
|
1 year ago |
Phillip Trudeau-Tavara
|
8650329b7f
|
Reduce console printouts
|
1 year ago |
Phillip Trudeau-Tavara
|
bfae0a25bc
|
Create build_and_run_web.bat
|
1 year ago |
Phillip Trudeau-Tavara
|
56187771ae
|
Passthrough command line arguments to subscripts
|
1 year ago |
Phillip Trudeau-Tavara
|
c3511ba954
|
Accept command line arguments in build_web_common
|
1 year ago |
Phillip Trudeau-Tavara
|
6c0a832f61
|
Link win32 libs in code; add /nologo /diagnostics:caret /noimplib /noexp
|
1 year ago |
Phillip Trudeau-Tavara
|
92fc09d2d6
|
Set sample count to 1 on web and 4 on desktop
|
1 year ago |
Phillip Trudeau-Tavara
|
68cdbaac08
|
Greatly improve & simplify assertions
|
1 year ago |
Phillip Trudeau-Tavara
|
d5cf3d9f90
|
Disable glGetError() and keep validation and asserts
|
1 year ago |
Phillip Trudeau-Tavara
|
718a89a3af
|
Oops teehee
|
1 year ago |
Phillip Trudeau-Tavara
|
4ee067be9c
|
Update README.md
|
1 year ago |
Phillip Trudeau-Tavara
|
3df3e8e027
|
Add automated blender_export.bat script
|
1 year ago |
Cameron Murphy Reikes
|
29f85887ac
|
Merge branch 'main' of https://github.com/creikey/rpgpt
|
1 year ago |
Phillip Trudeau-Tavara
|
62173526c4
|
Replace AABB collisions with cylinders
|
1 year ago |
Phillip Trudeau-Tavara
|
5e5bc04d12
|
Snappier player character controller
|
1 year ago |
Phillip Trudeau-Tavara
|
afd03ea73b
|
Allow running build_web_* from other directories
|
1 year ago |
Phillip Trudeau-Tavara
|
b35ff295e4
|
Go server: Use embedded SQLite instead of CGO
|
1 year ago |
Phillip Trudeau-Tavara
|
90ee13a929
|
Add Visual Studio solution file and use it with 10x
|
1 year ago |
Phillip Trudeau-Tavara
|
c054ecbfa9
|
Use one custom assert for all code
|
1 year ago |
Phillip Trudeau-Tavara
|
c3a4445dcd
|
Fix GPT errors causing infinite request loops
|
1 year ago |
Phillip Trudeau-Tavara
|
9807f180e5
|
Stereo audio; Linearly interpolate samples
|
1 year ago |
Phillip Trudeau-Tavara
|
2dd9e56036
|
Replace squidward grunts with boops
|
1 year ago |
Cameron Murphy Reikes
|
cd83f2fd92
|
Correct depth format on desktop and web
|
1 year ago |
Cameron Murphy Reikes
|
4065074e0e
|
Revamp todo, clarify in prompt that there is no evading shotguns
|
1 year ago |
Cameron Murphy Reikes
|
9d498b0aad
|
Successfully rendering and running in web, but gfx bug in debug drawing with font image everywhere
|
1 year ago |
Cameron Murphy Reikes
|
f2a8a1dcef
|
Better msg in console on reading save data
|
1 year ago |
Cameron Murphy Reikes
|
2c718d4de1
|
Web target builds, but fails on arena issue. Web debugging is broken
|
1 year ago |
Cameron Murphy Reikes
|
4584b5a1ee
|
Make Raphael significantly more aggressive
|
1 year ago |
Cameron Murphy Reikes
|
0b2170efb9
|
Convert several if() else assert(false) into switches so it warns and errors on compile time
|
1 year ago |
Cameron Murphy Reikes
|
30b2755186
|
Successfully compile under Wall, better drama story, ability to holster shotgun, other improvements
|
1 year ago |
Cameron Murphy Reikes
|
d5e669fa83
|
Character death logic, shotgun assassination works, death animation, death screen
|
1 year ago |
Cameron Murphy Reikes
|
fc2c99c3c3
|
Build task for vscode
|
1 year ago |
Cameron Murphy Reikes
|
8561737c7e
|
Move shotgun lower, fix compiler bug
|
1 year ago |
Cameron Murphy Reikes
|
abc81ba571
|
Made MSVC crash again! Officially less stable than JAI, saving for posterity... Part of the way through adding aim/fire shotgun actions, and draw shotgun above characters when they're aiming at somebody
|
1 year ago |
Cameron Murphy Reikes
|
fc0c9e766d
|
Placed entities -> own collection to avoid asset meshes being placed entities. Add shotgun art
|
1 year ago |
Cameron Murphy Reikes
|
aeeb9bfb0a
|
Characters need to remember when they've said nothing, so that they later say something, because they realize that they haven't spoken yet. Fix nans in plane equation
|
1 year ago |
Cameron Murphy Reikes
|
b4dcddab19
|
Delete old panel drawing, support scrolling through multiple pages of bubble dialog. Rewrite of text anim in
|
1 year ago |
Cameron Murphy Reikes
|
7666dc6717
|
Make character message unread in perform action codepath, unwarped dt for text input fade in/out
|
1 year ago |
Cameron Murphy Reikes
|
868181a74d
|
Initialize target rotation as well, so characters don't turn on startup
|
1 year ago |
Cameron Murphy Reikes
|
8b147e8f8e
|
Word limit characters to speech bubble size, makes them talk like robots!
|
1 year ago |
Cameron Murphy Reikes
|
9d8ce07502
|
Characters rotate to who they're talking to
|
1 year ago |
Cameron Murphy Reikes
|
9e5b682b72
|
Passerby character with more dialog, to teach ai when it's weird to speak
|
1 year ago |
Cameron Murphy Reikes
|
0be90d9738
|
Fix BAD bug in ordering of flushed memories. Improve character understanding, of when player is speaking to them
|
1 year ago |
Cameron Murphy Reikes
|
c0f39d1bb9
|
Memory introspection in cli, because no text scrolling in gui yet. Several minor tweaks, and don't insert no-ops conversationally when the drama line is referring to the npc in question
|
1 year ago |
Cameron Murphy Reikes
|
7441a44866
|
Fix bug where join action wasn't validated anymore
|
1 year ago |
Cameron Murphy Reikes
|
38efa15a0c
|
Server generation logging happens in chunks, no longer interwoven so much easier to read
|
1 year ago |
Cameron Murphy Reikes
|
3093633994
|
Revamped story, add devil explicitly
|
1 year ago |