Phillip Trudeau-Tavara
2fdddcd677
Post processing tunables; Remove webgl1 matrix inverse
1 year ago
Phillip Trudeau-Tavara
bc1663006c
Alpha-to-coverage foliage
1 year ago
Phillip Trudeau-Tavara
08df997396
Film grain, contrast, vignette, cross-processing
1 year ago
Phillip Trudeau-Tavara
75345ae684
WebGL2; update sokol; Web MSAA; AA Outlines
1 year ago
Cameron Murphy Reikes
9d498b0aad
Successfully rendering and running in web, but gfx bug in debug drawing with font image everywhere
1 year ago
Cameron Murphy Reikes
34329bf8ef
No waviness, export directly to assets to decrease codegen time
1 year ago
Cameron Murphy Reikes
ba450a4e73
Add blackhawk helicopter, more trailer anims+jank. Several fixes
1 year ago
Cameron Murphy Reikes
5ad3b59da4
Tune mipmaps and alpha clip threshold
1 year ago
Cameron Murphy Reikes
1dd9e18e32
ACES color correction
1 year ago
Cameron Murphy Reikes
00c3ff09f1
Massive art import of forest scene, pallete shifted farmer
1 year ago
Cameron Murphy Reikes
12191a426f
More fixes/jank for trailer, flycam no longer also moves player
1 year ago
andrewjhaman
85926061d5
Fit Shadows to Frustum
1 year ago
Cameron Murphy Reikes
cd8c88b66b
Add 3d outline rendering, combine 3d and 2d shaders
1 year ago
Cameron Murphy Reikes
6d3594c6ad
Get shadows for armatures working, testing shadow pillar
1 year ago
Cameron Murphy Reikes
46ba94bc2b
Move shadow mapper shaders into threedee.glsl
1 year ago
Cameron Murphy Reikes
5f49f53376
Run decimate on player mesh, queueing draw calls allows better code
...
reuse
1 year ago
Cameron Murphy Reikes
2e116c0eae
Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs
1 year ago
andrewjhaman
9fba3ec151
Fix collisions. Switch to No-Culling Shadow Maps. Introduce Better Shadow Bias Calculation. Calculate Normals in the Shader.
1 year ago
andrewjhaman
fab5c86841
Fix Shadow Texture Border Sampling on Web
...
Fix Shadow Texture Border Sampling on Web, by doing a manual check of the uvs in the shader. This probably slows down other versions, but it is not feasible to have two versions of the shader just for this reason.
1 year ago
andrewjhaman
2528423546
Bilinearly Sample Shadows Manually
1 year ago
andrewjhaman
19c369fa1e
Basic Shadow Mapping of Non-Armature Meshes
...
Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
1 year ago
Cameron Murphy Reikes
d8158c63c1
Alpha clipping, grass, stubbed out dbg3dline, made camera mat4s global
2 years ago
Cameron Murphy Reikes
6f4a3c93f2
Transparent grass, alpha blend in engine. Blender is broken
2 years ago
Cameron Murphy Reikes
86f2c544bf
Texture the 3d rendering, fix image flip coordinate system 'problem'
2 years ago
Cameron Murphy Reikes
fba0f0ec6d
Initialize git lfs, 3d asset exporting and loading, debug rendering
2 years ago