23 Commits (f0e1c9251aa01e221e547ac0c1915d6d8392c29a)

Author SHA1 Message Date
Cameron Murphy Reikes 744611ac4f Add moose enemy, fix frame delay on translucent 2 years ago
Cameron Murphy Reikes cf3994901e Automatic y sorting with z buffer, 3d! 2 years ago
Cameron Murphy Reikes 7d131a1931 Add skeleton enemies 2 years ago
Cameron Murphy Reikes 7cc7efcbb8 Player knockback and drop shadow 2 years ago
Cameron Murphy Reikes e600723a95 Bullet deflection with sword, combat improve 2 years ago
Cameron Murphy Reikes 974739dc18 Helper icons for key buttons 2 years ago
Cameron Murphy Reikes 113753dcab Add Death NPC and training data 2 years ago
Cameron Murphy Reikes f909a56024 Multiple layers of tilemap, training data for old man 2 years ago
Cameron Murphy Reikes ffd428ace7 WORKING AI GENERATED NPC DIALOG 2 years ago
Cameron Murphy Reikes 7eee242fd9 Dialog circle 2 years ago
Cameron Murphy Reikes 4facec5c2c Player damage and respawning 2 years ago
Cameron Murphy Reikes fadae61b2b Load entities from file, barrel roll! 2 years ago
Cameron Murphy Reikes 1ee06fa381 Entity array, codegen all object spawnpoints 2 years ago
Cameron Murphy Reikes 639f6fb4c9 Add attack 2 years ago
Cameron Murphy Reikes f306fe1a1c Remove HMM_ prefix, MUCH better factoring of draw 2 years ago
Cameron Murphy Reikes f66989cef9 Tile collisions 2 years ago
Cameron Murphy Reikes fa3f9865aa Spawnpoint and animated sprites 2 years ago
Cameron Murphy Reikes 8b7ad42e79 Complete automatic animated tile importing 2 years ago
Cameron Murphy Reikes a166a2593c Animated tiles, some manual importing but got annoying 2 years ago
Cameron Murphy Reikes 3a708b9e54 Load font atlas, rgba conversion, and draw it 2 years ago
Cameron Murphy Reikes 086dd28512 Tiled map importing with metadesk, quad view cull 2 years ago
Cameron Murphy Reikes e573fede86 Camera, player movement, tilemap, better drawing 2 years ago
Cameron Murphy Reikes 68bd1d5d68 Asset loading with metadesk 2 years ago