//------------------------------------------------------------------------------
// Take flight
//------------------------------------------------------------------------------
# define SOKOL_IMPL
# define SOKOL_D3D11
# include "sokol_gfx.h"
# include "sokol_gp.h"
# include "sokol_app.h"
# include "sokol_glue.h"
# include "sokol_time.h"
# include <enet/enet.h>
# include <process.h> // starting server thread
# include "types.h"
static struct GameState gs = { 0 } ;
static int myplayer = - 1 ;
static bool right_mouse_down = false ;
static bool keydown [ SAPP_KEYCODE_MENU ] = { 0 } ;
typedef struct KeyPressed
{
bool pressed ;
uint64_t frame ;
} KeyPressed ;
static KeyPressed keypressed [ SAPP_KEYCODE_MENU ] = { 0 } ;
static V2 mouse_pos = { 0 } ;
static bool mouse_pressed = false ;
static uint64_t mouse_pressed_frame = 0 ;
static bool mouse_frozen = false ; // @BeforeShip make this debug only thing
static float funval = 0.0f ; // easy to play with value controlled by left mouse button when held down @BeforeShip remove on release builds
static ENetHost * client ;
static ENetPeer * peer ;
static void init ( void )
{
// @BeforeShip make all fprintf into logging to file, warning dialog grids on failure instead of exit(-1), replace the macros in sokol with this as well, like assert
initialize ( & gs ) ;
sg_desc sgdesc = { . context = sapp_sgcontext ( ) } ;
sg_setup ( & sgdesc ) ;
if ( ! sg_isvalid ( ) )
{
fprintf ( stderr , " Failed to create Sokol GFX context! \n " ) ;
exit ( - 1 ) ;
}
sgp_desc sgpdesc = { 0 } ;
sgp_setup ( & sgpdesc ) ;
if ( ! sgp_is_valid ( ) )
{
fprintf ( stderr , " Failed to create Sokol GP context: %s \n " , sgp_get_error_message ( sgp_get_last_error ( ) ) ) ;
exit ( - 1 ) ;
}
// socket initialization
{
if ( enet_initialize ( ) ! = 0 )
{
fprintf ( stderr , " An error occurred while initializing ENet. \n " ) ;
exit ( - 1 ) ;
}
client = enet_host_create ( NULL /* create a client host */ ,
1 /* only allow 1 outgoing connection */ ,
2 /* allow up 2 channels to be used, 0 and 1 */ ,
0 /* assume any amount of incoming bandwidth */ ,
0 /* assume any amount of outgoing bandwidth */ ) ;
if ( client = = NULL )
{
fprintf ( stderr ,
" An error occurred while trying to create an ENet client host. \n " ) ;
exit ( - 1 ) ;
}
ENetAddress address ;
ENetEvent event ;
enet_address_set_host ( & address , " 127.0.0.1 " ) ;
address . port = 8000 ;
peer = enet_host_connect ( client , & address , 2 , 0 ) ;
if ( peer = = NULL )
{
fprintf ( stderr ,
" No available peers for initiating an ENet connection. \n " ) ;
exit ( - 1 ) ;
}
/* Wait up to 5 seconds for the connection attempt to succeed. */
if ( enet_host_service ( client , & event , 1000 ) > 0 & &
event . type = = ENET_EVENT_TYPE_CONNECT )
{
Log ( " Connected \n " ) ;
}
else
{
/* Either the 5 seconds are up or a disconnect event was */
/* received. Reset the peer in the event the 5 seconds */
/* had run out without any significant event. */
enet_peer_reset ( peer ) ;
fprintf ( stderr , " Connection to server failed. " ) ;
exit ( - 1 ) ;
}
}
}
static void drawbox ( V2 gridpos , float rot , V2 bpos , float damage , bool offset_from_grid )
{
float halfbox = BOX_SIZE / 2.0f ;
sgp_push_transform ( ) ;
if ( offset_from_grid )
{
sgp_rotate_at ( rot , gridpos . x , gridpos . y ) ;
}
else
{
sgp_rotate_at ( rot , bpos . x , bpos . y ) ;
}
sgp_draw_line ( bpos . x - halfbox , bpos . y - halfbox , bpos . x - halfbox , bpos . y + halfbox ) ; // left
sgp_draw_line ( bpos . x - halfbox , bpos . y - halfbox , bpos . x + halfbox , bpos . y - halfbox ) ; // top
sgp_draw_line ( bpos . x + halfbox , bpos . y - halfbox , bpos . x + halfbox , bpos . y + halfbox ) ; // right
sgp_draw_line ( bpos . x - halfbox , bpos . y + halfbox , bpos . x + halfbox , bpos . y + halfbox ) ; // bottom
sgp_draw_line ( bpos . x - halfbox , bpos . y - halfbox , bpos . x + halfbox , bpos . y + halfbox ) ; // diagonal
if ( damage > 0.0f )
{
sgp_set_color ( 0.5f , 0.1f , 0.1f , damage ) ;
sgp_draw_filled_rect ( bpos . x - halfbox , bpos . y - halfbox , BOX_SIZE , BOX_SIZE ) ;
}
sgp_pop_transform ( ) ;
}
static void frame ( void )
{
int width = sapp_width ( ) , height = sapp_height ( ) ;
float ratio = width / ( float ) height ;
float time = sapp_frame_count ( ) * sapp_frame_duration ( ) ;
float dt = sapp_frame_duration ( ) ;
// pressed input management
{
for ( int i = 0 ; i < SAPP_KEYCODE_MENU ; i + + )
{
if ( keypressed [ i ] . frame < sapp_frame_count ( ) )
{
keypressed [ i ] . pressed = false ;
}
}
if ( mouse_pressed_frame < sapp_frame_count ( ) )
{
mouse_pressed = false ;
}
}
// networking
{
ENetEvent event ;
while ( true )
{
int enet_status = enet_host_service ( client , & event , 0 ) ;
if ( enet_status > 0 )
{
switch ( event . type )
{
case ENET_EVENT_TYPE_CONNECT :
Log ( " New client from host %x \n " , event . peer - > address . host ) ;
break ;
case ENET_EVENT_TYPE_RECEIVE :
// @Robust @BeforeShip use some kind of serialization strategy that checks for out of bounds
// and other validation instead of just casting to a struct
// "Alignment of structure members can be different even among different compilers on the same platform, let alone different platforms."
// ^^ need serialization strategy that accounts for this if multiple platforms is happening https://stackoverflow.com/questions/28455163/how-can-i-portably-send-a-c-struct-through-a-network-socket
struct ServerToClient msg = {
. cur_gs = & gs ,
} ;
// @Robust @BeforeShip maximum acceptable message size?
from_bytes ( & msg , event . packet - > data , event . packet - > dataLength ) ;
myplayer = msg . your_player ;
enet_packet_destroy ( event . packet ) ;
break ;
case ENET_EVENT_TYPE_DISCONNECT :
fprintf ( stderr , " Disconnected from server \n " ) ;
exit ( - 1 ) ;
break ;
}
}
else if ( enet_status = = 0 )
{
break ;
}
else if ( enet_status < 0 )
{
fprintf ( stderr , " Error receiving enet events: %d \n " , enet_status ) ;
break ;
}
}
}
// gameplay
V2 build_target_pos = { 0 } ;
float build_target_rotation = 0.0f ;
V2 camera_pos = { 0 } ;
V2 world_mouse_pos = mouse_pos ;
float zoom = 300.0f + funval ;
struct BuildPreviewInfo
{
V2 grid_pos ;
float grid_rotation ;
V2 pos ;
} build_preview = { 0 } ;
{
// calculate world position and camera
{
if ( myplayer ! = - 1 )
{
camera_pos = gs . players [ myplayer ] . pos ;
}
world_mouse_pos = V2sub ( world_mouse_pos , ( V2 ) { . x = width / 2.0f , . y = height / 2.0f } ) ;
world_mouse_pos . x / = zoom ;
world_mouse_pos . y / = zoom ;
world_mouse_pos = V2add ( world_mouse_pos , ( V2 ) { . x = camera_pos . x , . y = camera_pos . y } ) ;
}
// calculate build preview stuff
int grid_index = - 1 ;
{
struct Grid * placing_grid = closest_to_point_in_radius ( & gs , world_mouse_pos , 0.35f ) ;
if ( placing_grid = = NULL )
{
build_preview = ( struct BuildPreviewInfo ) {
. grid_pos = world_mouse_pos ,
. grid_rotation = 0.0f ,
. pos = world_mouse_pos ,
} ;
}
else
{
for ( int i = 0 ; i < MAX_GRIDS ; i + + )
{
if ( & gs . grids [ i ] = = placing_grid )
{
grid_index = i ;
break ;
}
}
V2 pos = grid_snapped_box_pos ( placing_grid , world_mouse_pos ) ;
build_preview = ( struct BuildPreviewInfo ) {
. grid_pos = grid_pos ( placing_grid ) ,
. grid_rotation = grid_rotation ( placing_grid ) ,
. pos = pos } ;
}
}
// Create and send input packet
{
// @Robust accumulate total time and send input at rate like 20 hz, not every frame
struct ClientToServer curmsg = { 0 } ;
V2 input = ( V2 ) {
. x = ( float ) keydown [ SAPP_KEYCODE_D ] - ( float ) keydown [ SAPP_KEYCODE_A ] ,
. y = ( float ) keydown [ SAPP_KEYCODE_S ] - ( float ) keydown [ SAPP_KEYCODE_W ] ,
} ;
curmsg . movement = input ;
curmsg . inhabit = keypressed [ SAPP_KEYCODE_G ] . pressed ;
curmsg . build = build_preview . pos ;
curmsg . dobuild = mouse_pressed ;
curmsg . grid_index = grid_index ;
// @BeforeShip figure out why tf the possess ship key is so unreliable
ENetPacket * packet = enet_packet_create ( ( void * ) & curmsg , sizeof ( curmsg ) , ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT ) ;
enet_peer_send ( peer , 0 , packet ) ;
}
// @BeforeShip client side prediction and rollback to previous server authoritative state, then replay inputs
// no need to store copies of game state, just player input frame to frame. Then know how many frames ago the server game state arrived, it's that easy!
process ( & gs , ( float ) sapp_frame_duration ( ) ) ;
}
// drawing
{
sgp_begin ( width , height ) ;
sgp_viewport ( 0 , 0 , width , height ) ;
sgp_project ( 0.0f , width , 0.0f , height ) ;
sgp_set_blend_mode ( SGP_BLENDMODE_BLEND ) ;
// Draw background color
sgp_set_color ( 0.1f , 0.1f , 0.1f , 1.0f ) ;
sgp_clear ( ) ;
// sokol drawing library draw in world space
{
sgp_translate ( width / 2 , height / 2 ) ;
sgp_scale_at ( zoom , zoom , 0.0f , 0.0f ) ;
// camera go to player
sgp_translate ( - camera_pos . x , - camera_pos . y ) ;
}
sgp_set_color ( 1.0f , 1.0f , 1.0f , 1.0f ) ;
// stars
const int num = 50 ;
for ( int x = - num ; x < num ; x + + )
{
for ( int y = - num ; y < num ; y + + )
{
sgp_draw_point ( ( float ) x * 0.1f , ( float ) y * 0.1f ) ;
}
}
float halfbox = BOX_SIZE / 2.0f ;
// player
for ( int i = 0 ; i < MAX_PLAYERS ; i + + )
{
struct Player * p = & gs . players [ i ] ;
if ( ! p - > connected )
continue ;
static float opacities [ MAX_PLAYERS ] = { 1.0f } ;
opacities [ i ] = lerp ( opacities [ i ] , p - > currently_inhabiting_index = = - 1 ? 1.0f : 0.1f , dt * 7.0f ) ;
sgp_set_color ( 1.0f , 1.0f , 1.0f , opacities [ i ] ) ;
sgp_push_transform ( ) ;
float psize = 0.1f ;
sgp_draw_filled_rect ( p - > pos . x - psize / 2.0f , p - > pos . y - psize / 2.0f , psize , psize ) ;
sgp_pop_transform ( ) ;
// sgp_rotate_at(grid_rotation(p->grid), grid_pos(p->grid).x, grid_pos(p->grid).y);
// V2 bpos = grid_pos(p->grid);
// sgp_draw_filled_rect(grid_pos(p->grid).x - halfbox, grid_pos(p->grid).y - halfbox, BOX_SIZE, BOX_SIZE);
// sgp_pop_transform();
// sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f);
// V2 vel = grid_vel(p->grid);
// V2 to = V2add(grid_pos(p->grid), vel);
// sgp_draw_line(grid_pos(p->grid).x, grid_pos(p->grid).y, to.x, to.y);
}
// mouse
if ( mouse_frozen )
{
sgp_set_color ( 1.0f , 0.0f , 0.0f , 0.5f ) ;
sgp_draw_filled_rect ( world_mouse_pos . x , world_mouse_pos . y , 0.1f , 0.1f ) ;
}
// building preview
{
sgp_set_color ( 0.5f , 0.5f , 0.5f , ( sin ( time * 9.0f ) + 1.0 ) / 3.0f + 0.2 ) ;
drawbox ( build_preview . grid_pos , build_preview . grid_rotation , build_preview . pos , 0.0f , false ) ;
}
// grids
{
for ( int i = 0 ; i < MAX_GRIDS ; i + + )
{
SKIPNULL ( gs . grids [ i ] . body ) ;
struct Grid * g = & gs . grids [ i ] ;
for ( int ii = 0 ; ii < MAX_BOXES_PER_GRID ; ii + + )
{
SKIPNULL ( g - > boxes [ ii ] . shape ) ;
struct Box * b = & g - > boxes [ ii ] ;
sgp_set_color ( 0.5f , 0.5f , 0.5f , 1.0f ) ;
drawbox ( grid_pos ( g ) , grid_rotation ( g ) , box_pos ( b ) , b - > damage , true ) ;
if ( b - > damage > 0.01f )
{
Log ( " Damage: %f \n " , b - > damage ) ;
}
}
sgp_set_color ( 1.0f , 0.0f , 0.0f , 1.0f ) ;
V2 vel = grid_vel ( & gs . grids [ i ] ) ;
V2 to = V2add ( grid_com ( g ) , vel ) ;
sgp_draw_line ( grid_com ( g ) . x , grid_com ( g ) . y , to . x , to . y ) ;
}
}
sgp_set_color ( 1.0f , 1.0f , 1.0f , 1.0f ) ;
dbg_drawall ( ) ;
sg_pass_action pass_action = { 0 } ;
sg_begin_default_pass ( & pass_action , width , height ) ;
sgp_flush ( ) ;
sgp_end ( ) ;
sg_end_pass ( ) ;
sg_commit ( ) ;
}
}
void cleanup ( void )
{
destroy ( & gs ) ;
sgp_shutdown ( ) ;
sg_shutdown ( ) ;
enet_deinitialize ( ) ;
}
void event ( const sapp_event * e )
{
switch ( e - > type )
{
case SAPP_EVENTTYPE_KEY_DOWN :
keydown [ e - > key_code ] = true ;
if ( e - > key_code = = SAPP_KEYCODE_T )
{
mouse_frozen = ! mouse_frozen ;
}
if ( keypressed [ e - > key_code ] . frame = = 0 )
{
keypressed [ e - > key_code ] . pressed = true ;
keypressed [ e - > key_code ] . frame = e - > frame_count ;
}
break ;
case SAPP_EVENTTYPE_KEY_UP :
keydown [ e - > key_code ] = false ;
keypressed [ e - > key_code ] . pressed = false ;
keypressed [ e - > key_code ] . frame = 0 ;
break ;
case SAPP_EVENTTYPE_MOUSE_DOWN :
if ( e - > mouse_button = = SAPP_MOUSEBUTTON_LEFT )
{
mouse_pressed = true ;
mouse_pressed_frame = e - > frame_count ;
}
if ( e - > mouse_button = = SAPP_MOUSEBUTTON_RIGHT )
{
right_mouse_down = true ;
}
break ;
case SAPP_EVENTTYPE_MOUSE_UP :
if ( e - > mouse_button = = SAPP_MOUSEBUTTON_LEFT )
{
mouse_pressed = false ;
mouse_pressed_frame = 0 ;
}
if ( e - > mouse_button = = SAPP_MOUSEBUTTON_RIGHT )
{
right_mouse_down = false ;
}
break ;
case SAPP_EVENTTYPE_MOUSE_MOVE :
if ( ! mouse_frozen )
{
mouse_pos = ( V2 ) { . x = e - > mouse_x , . y = e - > mouse_y } ;
}
if ( right_mouse_down )
{
funval + = e - > mouse_dx ;
Log ( " Funval %f \n " , funval ) ;
}
break ;
}
}
sapp_desc sokol_main ( int argc , char * argv [ ] )
{
if ( argc > 1 )
{
_beginthread ( server , 0 , NULL ) ;
}
( void ) argv ;
return ( sapp_desc ) {
. init_cb = init ,
. frame_cb = frame ,
. cleanup_cb = cleanup ,
. width = 640 ,
. height = 480 ,
. gl_force_gles2 = true ,
. window_title = " Flight " ,
. icon . sokol_default = true ,
. event_cb = event ,
. win32_console_attach = true ,
. sample_count = 4 , // anti aliasing
} ;
}