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@ -13,8 +13,12 @@
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Vertex shader: vs
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Vertex shader: vs
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Attribute slots:
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Attribute slots:
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ATTR_vs_position = 0
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ATTR_vs_position = 0
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ATTR_vs_color0 = 1
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ATTR_vs_texcoord0 = 1
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Fragment shader: fs
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Fragment shader: fs
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Image 'tex':
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Type: SG_IMAGETYPE_2D
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Component Type: SG_SAMPLERTYPE_FLOAT
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Bind slot: SLOT_tex = 0
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Shader descriptor structs:
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Shader descriptor structs:
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@ -27,13 +31,14 @@
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.layout = {
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.layout = {
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.attrs = {
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.attrs = {
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[ATTR_vs_position] = { ... },
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[ATTR_vs_position] = { ... },
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[ATTR_vs_color0] = { ... },
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[ATTR_vs_texcoord0] = { ... },
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},
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},
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},
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},
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...});
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...});
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Image bind slots, use as index in sg_bindings.vs_images[] or .fs_images[]
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Image bind slots, use as index in sg_bindings.vs_images[] or .fs_images[]
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SLOT_tex = 0;
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*/
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*/
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#include <stdint.h>
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#include <stdint.h>
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@ -48,71 +53,77 @@
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#endif
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#endif
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#endif
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#endif
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#define ATTR_vs_position (0)
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#define ATTR_vs_position (0)
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#define ATTR_vs_color0 (1)
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#define ATTR_vs_texcoord0 (1)
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#define SLOT_tex (0)
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/*
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/*
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#version 330
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#version 330
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layout(location = 0) in vec4 position;
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layout(location = 0) in vec2 position;
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out vec4 color;
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out vec2 uv;
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layout(location = 1) in vec4 color0;
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layout(location = 1) in vec2 texcoord0;
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void main()
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void main()
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{
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{
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gl_Position = position;
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gl_Position = vec4(position, 0.0, 1.0);
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color = color0;
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uv = texcoord0;
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}
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}
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*/
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*/
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static const char vs_source_glsl330[173] = {
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static const char vs_source_glsl330[189] = {
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|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x33,0x30,0x0a,0x0a,0x6c,0x61,
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|
|
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x33,0x30,0x0a,0x0a,0x6c,0x61,
|
|
|
|
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
|
|
|
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
|
|
|
0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x70,0x6f,0x73,0x69,0x74,
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|
|
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0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x6f,0x73,0x69,0x74,
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|
|
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0x69,0x6f,0x6e,0x3b,0x0a,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,
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|
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0x69,0x6f,0x6e,0x3b,0x0a,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,
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0x6c,0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,
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0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,
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0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,
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|
|
|
0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x74,
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|
|
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0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,
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0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,
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0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,
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0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,
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0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x70,0x6f,0x73,0x69,0x74,
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0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,
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0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,
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0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,
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0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
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0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x75,0x76,0x20,0x3d,0x20,0x74,0x65,
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0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
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};
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};
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/*
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/*
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#version 330
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#version 330
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uniform sampler2D tex;
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layout(location = 0) out vec4 frag_color;
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layout(location = 0) out vec4 frag_color;
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in vec4 color;
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in vec2 uv;
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void main()
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void main()
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{
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{
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frag_color = color;
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frag_color = texture(tex, uv);
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}
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}
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*/
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*/
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static const char fs_source_glsl330[114] = {
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static const char fs_source_glsl330[146] = {
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|
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x33,0x30,0x0a,0x0a,0x6c,0x61,
|
|
|
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x33,0x30,0x0a,0x0a,0x75,0x6e,
|
|
|
|
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
|
|
|
0x69,0x66,0x6f,0x72,0x6d,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x32,0x44,0x20,
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0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,
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0x74,0x65,0x78,0x3b,0x0a,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,
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0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,
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0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,
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0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,
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0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,
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0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,
|
|
|
|
0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x76,0x6f,0x69,
|
|
|
|
0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,
|
|
|
|
0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
|
|
|
|
|
|
|
0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x74,0x65,0x78,0x74,
|
|
|
|
|
|
|
|
0x75,0x72,0x65,0x28,0x74,0x65,0x78,0x2c,0x20,0x75,0x76,0x29,0x3b,0x0a,0x7d,0x0a,
|
|
|
|
0x0a,0x00,
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|
0x0a,0x00,
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};
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};
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/*
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/*
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static float4 gl_Position;
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static float4 gl_Position;
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static float4 position;
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static float2 position;
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static float4 color;
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static float2 uv;
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static float4 color0;
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static float2 texcoord0;
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struct SPIRV_Cross_Input
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struct SPIRV_Cross_Input
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{
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{
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float4 position : TEXCOORD0;
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float2 position : TEXCOORD0;
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float4 color0 : TEXCOORD1;
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float2 texcoord0 : TEXCOORD1;
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};
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};
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struct SPIRV_Cross_Output
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struct SPIRV_Cross_Output
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{
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{
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float4 color : TEXCOORD0;
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float2 uv : TEXCOORD0;
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float4 gl_Position : SV_Position;
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float4 gl_Position : SV_Position;
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};
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};
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@ -120,38 +131,38 @@ static const char fs_source_glsl330[114] = {
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void vert_main()
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void vert_main()
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{
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{
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#line 11 "quad.glsl"
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#line 11 "quad.glsl"
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gl_Position = position;
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gl_Position = float4(position, 0.0f, 1.0f);
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#line 12 "quad.glsl"
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#line 12 "quad.glsl"
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color = color0;
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uv = texcoord0;
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}
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
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|
{
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|
|
|
{
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|
position = stage_input.position;
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position = stage_input.position;
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color0 = stage_input.color0;
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texcoord0 = stage_input.texcoord0;
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vert_main();
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vert_main();
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|
SPIRV_Cross_Output stage_output;
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|
SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.gl_Position = gl_Position;
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|
stage_output.color = color;
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stage_output.uv = uv;
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return stage_output;
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|
return stage_output;
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|
}
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|
}
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|
*/
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*/
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|
static const char vs_source_hlsl5[708] = {
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|
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|
static const char vs_source_hlsl5[728] = {
|
|
|
|
0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,
|
|
|
|
0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,
|
|
|
|
0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,
|
|
|
|
0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,
|
|
|
|
0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,
|
|
|
|
0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,
|
|
|
|
0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
|
|
|
|
0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,
|
|
|
|
0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,
|
|
|
|
0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,
|
|
|
|
0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x0a,0x73,
|
|
|
|
0x74,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x3b,0x0a,0x0a,0x73,
|
|
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@ -160,36 +171,40 @@ static const char vs_source_hlsl5[708] = {
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0x75,0x74,0x2e,0x75,0x76,0x20,0x3d,0x20,0x75,0x76,0x3b,0x0a,0x20,0x20,0x20,0x20,
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0x0a,0x7d,0x0a,0x00,
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0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,
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|
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0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
/*
|
|
|
|
/*
|
|
|
|
|
|
|
|
Texture2D<float4> tex : register(t0);
|
|
|
|
|
|
|
|
SamplerState _tex_sampler : register(s0);
|
|
|
|
|
|
|
|
|
|
|
|
static float4 frag_color;
|
|
|
|
static float4 frag_color;
|
|
|
|
static float4 color;
|
|
|
|
static float2 uv;
|
|
|
|
|
|
|
|
|
|
|
|
struct SPIRV_Cross_Input
|
|
|
|
struct SPIRV_Cross_Input
|
|
|
|
{
|
|
|
|
{
|
|
|
|
float4 color : TEXCOORD0;
|
|
|
|
float2 uv : TEXCOORD0;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct SPIRV_Cross_Output
|
|
|
|
struct SPIRV_Cross_Output
|
|
|
@ -197,53 +212,59 @@ static const char vs_source_hlsl5[708] = {
|
|
|
|
float4 frag_color : SV_Target0;
|
|
|
|
float4 frag_color : SV_Target0;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#line 10 "quad.glsl"
|
|
|
|
#line 13 "quad.glsl"
|
|
|
|
void frag_main()
|
|
|
|
void frag_main()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
#line 10 "quad.glsl"
|
|
|
|
#line 13 "quad.glsl"
|
|
|
|
frag_color = color;
|
|
|
|
frag_color = tex.Sample(_tex_sampler, uv);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
|
|
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
color = stage_input.color;
|
|
|
|
uv = stage_input.uv;
|
|
|
|
frag_main();
|
|
|
|
frag_main();
|
|
|
|
SPIRV_Cross_Output stage_output;
|
|
|
|
SPIRV_Cross_Output stage_output;
|
|
|
|
stage_output.frag_color = frag_color;
|
|
|
|
stage_output.frag_color = frag_color;
|
|
|
|
return stage_output;
|
|
|
|
return stage_output;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
static const char fs_source_hlsl5[477] = {
|
|
|
|
static const char fs_source_hlsl5[569] = {
|
|
|
|
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0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,
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0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,
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0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
/*
|
|
|
|
/*
|
|
|
|
#include <metal_stdlib>
|
|
|
|
#include <metal_stdlib>
|
|
|
@ -253,14 +274,14 @@ static const char fs_source_hlsl5[477] = {
|
|
|
|
|
|
|
|
|
|
|
|
struct main0_out
|
|
|
|
struct main0_out
|
|
|
|
{
|
|
|
|
{
|
|
|
|
float4 color [[user(locn0)]];
|
|
|
|
float2 uv [[user(locn0)]];
|
|
|
|
float4 gl_Position [[position]];
|
|
|
|
float4 gl_Position [[position]];
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct main0_in
|
|
|
|
struct main0_in
|
|
|
|
{
|
|
|
|
{
|
|
|
|
float4 position [[attribute(0)]];
|
|
|
|
float2 position [[attribute(0)]];
|
|
|
|
float4 color0 [[attribute(1)]];
|
|
|
|
float2 texcoord0 [[attribute(1)]];
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#line 11 "quad.glsl"
|
|
|
|
#line 11 "quad.glsl"
|
|
|
@ -268,29 +289,29 @@ static const char fs_source_hlsl5[477] = {
|
|
|
|
{
|
|
|
|
{
|
|
|
|
main0_out out = {};
|
|
|
|
main0_out out = {};
|
|
|
|
#line 11 "quad.glsl"
|
|
|
|
#line 11 "quad.glsl"
|
|
|
|
out.gl_Position = in.position;
|
|
|
|
out.gl_Position = float4(in.position, 0.0, 1.0);
|
|
|
|
#line 12 "quad.glsl"
|
|
|
|
#line 12 "quad.glsl"
|
|
|
|
out.color = in.color0;
|
|
|
|
out.uv = in.texcoord0;
|
|
|
|
return out;
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
static const char vs_source_metal_macos[482] = {
|
|
|
|
static const char vs_source_metal_macos[500] = {
|
|
|
|
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|
0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,
|
|
|
|
0x62,0x75,0x74,0x65,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
|
|
|
0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x20,
|
|
|
|
0x6c,0x6f,0x61,0x74,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x20,
|
|
|
|
0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x31,0x29,0x5d,0x5d,
|
|
|
|
0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x31,0x29,0x5d,0x5d,
|
|
|
|
0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x23,0x6c,0x69,0x6e,0x65,0x20,0x31,0x31,0x20,0x22,
|
|
|
|
0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x23,0x6c,0x69,0x6e,0x65,0x20,0x31,0x31,0x20,0x22,
|
|
|
|
0x71,0x75,0x61,0x64,0x2e,0x67,0x6c,0x73,0x6c,0x22,0x0a,0x76,0x65,0x72,0x74,0x65,
|
|
|
|
0x71,0x75,0x61,0x64,0x2e,0x67,0x6c,0x73,0x6c,0x22,0x0a,0x76,0x65,0x72,0x74,0x65,
|
|
|
@ -301,12 +322,13 @@ static const char vs_source_metal_macos[482] = {
|
|
|
|
0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x23,0x6c,0x69,0x6e,0x65,0x20,0x31,0x31,0x20,0x22,
|
|
|
|
0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x23,0x6c,0x69,0x6e,0x65,0x20,0x31,0x31,0x20,0x22,
|
|
|
|
0x71,0x75,0x61,0x64,0x2e,0x67,0x6c,0x73,0x6c,0x22,0x0a,0x20,0x20,0x20,0x20,0x6f,
|
|
|
|
0x71,0x75,0x61,0x64,0x2e,0x67,0x6c,0x73,0x6c,0x22,0x0a,0x20,0x20,0x20,0x20,0x6f,
|
|
|
|
0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,
|
|
|
|
0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,
|
|
|
|
0x20,0x69,0x6e,0x2e,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x23,0x6c,
|
|
|
|
0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x69,0x6e,0x2e,0x70,0x6f,0x73,0x69,0x74,
|
|
|
|
0x69,0x6e,0x65,0x20,0x31,0x32,0x20,0x22,0x71,0x75,0x61,0x64,0x2e,0x67,0x6c,0x73,
|
|
|
|
0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,
|
|
|
|
0x6c,0x22,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x63,0x6f,0x6c,0x6f,0x72,
|
|
|
|
0x23,0x6c,0x69,0x6e,0x65,0x20,0x31,0x32,0x20,0x22,0x71,0x75,0x61,0x64,0x2e,0x67,
|
|
|
|
0x20,0x3d,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x20,0x20,
|
|
|
|
0x6c,0x73,0x6c,0x22,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x75,0x76,0x20,
|
|
|
|
0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,
|
|
|
|
0x3d,0x20,0x69,0x6e,0x2e,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x3b,0x0a,
|
|
|
|
0x0a,0x00,
|
|
|
|
0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,
|
|
|
|
|
|
|
|
0x7d,0x0a,0x0a,0x00,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
/*
|
|
|
|
/*
|
|
|
|
#include <metal_stdlib>
|
|
|
|
#include <metal_stdlib>
|
|
|
@ -321,20 +343,20 @@ static const char vs_source_metal_macos[482] = {
|
|
|
|
|
|
|
|
|
|
|
|
struct main0_in
|
|
|
|
struct main0_in
|
|
|
|
{
|
|
|
|
{
|
|
|
|
float4 color [[user(locn0)]];
|
|
|
|
float2 uv [[user(locn0)]];
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#line 10 "quad.glsl"
|
|
|
|
#line 13 "quad.glsl"
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]])
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler texSmplr [[sampler(0)]])
|
|
|
|
{
|
|
|
|
{
|
|
|
|
main0_out out = {};
|
|
|
|
main0_out out = {};
|
|
|
|
#line 10 "quad.glsl"
|
|
|
|
#line 13 "quad.glsl"
|
|
|
|
out.frag_color = in.color;
|
|
|
|
out.frag_color = tex.sample(texSmplr, in.uv);
|
|
|
|
return out;
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
static const char fs_source_metal_macos[357] = {
|
|
|
|
static const char fs_source_metal_macos[443] = {
|
|
|
|
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
|
|
|
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
|
|
|
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
|
|
|
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
|
|
|
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
|
|
|
|
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
|
|
|
@ -344,20 +366,25 @@ static const char fs_source_metal_macos[357] = {
|
|
|
|
0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
|
|
|
|
0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
|
|
|
|
0x20,0x5b,0x5b,0x63,0x6f,0x6c,0x6f,0x72,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,
|
|
|
|
0x20,0x5b,0x5b,0x63,0x6f,0x6c,0x6f,0x72,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,
|
|
|
|
0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,
|
|
|
|
0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,
|
|
|
|
0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,
|
|
|
|
0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,
|
|
|
|
0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,
|
|
|
|
0x75,0x76,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,0x6e,0x30,0x29,
|
|
|
|
0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x23,0x6c,0x69,0x6e,0x65,
|
|
|
|
0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x23,0x6c,0x69,0x6e,0x65,0x20,0x31,0x33,
|
|
|
|
0x20,0x31,0x30,0x20,0x22,0x71,0x75,0x61,0x64,0x2e,0x67,0x6c,0x73,0x6c,0x22,0x0a,
|
|
|
|
0x20,0x22,0x71,0x75,0x61,0x64,0x2e,0x67,0x6c,0x73,0x6c,0x22,0x0a,0x66,0x72,0x61,
|
|
|
|
0x66,0x72,0x61,0x67,0x6d,0x65,0x6e,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,
|
|
|
|
0x67,0x6d,0x65,0x6e,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,
|
|
|
|
0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,
|
|
|
|
0x6d,0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,
|
|
|
|
0x6e,0x20,0x69,0x6e,0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,
|
|
|
|
0x6e,0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x2c,0x20,
|
|
|
|
0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,
|
|
|
|
0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x32,0x64,0x3c,0x66,0x6c,0x6f,0x61,0x74,0x3e,
|
|
|
|
0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x23,0x6c,0x69,
|
|
|
|
0x20,0x74,0x65,0x78,0x20,0x5b,0x5b,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x30,
|
|
|
|
0x6e,0x65,0x20,0x31,0x30,0x20,0x22,0x71,0x75,0x61,0x64,0x2e,0x67,0x6c,0x73,0x6c,
|
|
|
|
0x29,0x5d,0x5d,0x2c,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x20,0x74,0x65,0x78,
|
|
|
|
0x22,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x5f,0x63,
|
|
|
|
0x53,0x6d,0x70,0x6c,0x72,0x20,0x5b,0x5b,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x28,
|
|
|
|
0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x3b,
|
|
|
|
0x30,0x29,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,
|
|
|
|
0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,
|
|
|
|
0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,
|
|
|
|
0x0a,0x7d,0x0a,0x0a,0x00,
|
|
|
|
0x23,0x6c,0x69,0x6e,0x65,0x20,0x31,0x33,0x20,0x22,0x71,0x75,0x61,0x64,0x2e,0x67,
|
|
|
|
|
|
|
|
0x6c,0x73,0x6c,0x22,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x66,0x72,0x61,
|
|
|
|
|
|
|
|
0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x74,0x65,0x78,0x2e,0x73,0x61,
|
|
|
|
|
|
|
|
0x6d,0x70,0x6c,0x65,0x28,0x74,0x65,0x78,0x53,0x6d,0x70,0x6c,0x72,0x2c,0x20,0x69,
|
|
|
|
|
|
|
|
0x6e,0x2e,0x75,0x76,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
|
|
|
|
|
|
|
|
0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
#if !defined(SOKOL_GFX_INCLUDED)
|
|
|
|
#if !defined(SOKOL_GFX_INCLUDED)
|
|
|
|
#error "Please include sokol_gfx.h before quad-sapp.glsl.h"
|
|
|
|
#error "Please include sokol_gfx.h before quad-sapp.glsl.h"
|
|
|
@ -369,11 +396,14 @@ static inline const sg_shader_desc* quad_shader_desc(sg_backend backend) {
|
|
|
|
if (!valid) {
|
|
|
|
if (!valid) {
|
|
|
|
valid = true;
|
|
|
|
valid = true;
|
|
|
|
desc.attrs[0].name = "position";
|
|
|
|
desc.attrs[0].name = "position";
|
|
|
|
desc.attrs[1].name = "color0";
|
|
|
|
desc.attrs[1].name = "texcoord0";
|
|
|
|
desc.vs.source = vs_source_glsl330;
|
|
|
|
desc.vs.source = vs_source_glsl330;
|
|
|
|
desc.vs.entry = "main";
|
|
|
|
desc.vs.entry = "main";
|
|
|
|
desc.fs.source = fs_source_glsl330;
|
|
|
|
desc.fs.source = fs_source_glsl330;
|
|
|
|
desc.fs.entry = "main";
|
|
|
|
desc.fs.entry = "main";
|
|
|
|
|
|
|
|
desc.fs.images[0].name = "tex";
|
|
|
|
|
|
|
|
desc.fs.images[0].image_type = SG_IMAGETYPE_2D;
|
|
|
|
|
|
|
|
desc.fs.images[0].sampler_type = SG_SAMPLERTYPE_FLOAT;
|
|
|
|
desc.label = "quad_shader";
|
|
|
|
desc.label = "quad_shader";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return &desc;
|
|
|
|
return &desc;
|
|
|
@ -393,6 +423,9 @@ static inline const sg_shader_desc* quad_shader_desc(sg_backend backend) {
|
|
|
|
desc.fs.source = fs_source_hlsl5;
|
|
|
|
desc.fs.source = fs_source_hlsl5;
|
|
|
|
desc.fs.d3d11_target = "ps_5_0";
|
|
|
|
desc.fs.d3d11_target = "ps_5_0";
|
|
|
|
desc.fs.entry = "main";
|
|
|
|
desc.fs.entry = "main";
|
|
|
|
|
|
|
|
desc.fs.images[0].name = "tex";
|
|
|
|
|
|
|
|
desc.fs.images[0].image_type = SG_IMAGETYPE_2D;
|
|
|
|
|
|
|
|
desc.fs.images[0].sampler_type = SG_SAMPLERTYPE_FLOAT;
|
|
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desc.label = "quad_shader";
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desc.label = "quad_shader";
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}
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}
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return &desc;
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return &desc;
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@ -406,6 +439,9 @@ static inline const sg_shader_desc* quad_shader_desc(sg_backend backend) {
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desc.vs.entry = "main0";
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desc.vs.entry = "main0";
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desc.fs.source = fs_source_metal_macos;
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desc.fs.source = fs_source_metal_macos;
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desc.fs.entry = "main0";
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desc.fs.entry = "main0";
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desc.fs.images[0].name = "tex";
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desc.fs.images[0].image_type = SG_IMAGETYPE_2D;
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desc.fs.images[0].sampler_type = SG_SAMPLERTYPE_FLOAT;
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desc.label = "quad_shader";
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desc.label = "quad_shader";
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}
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}
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return &desc;
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return &desc;
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