106 Commits (0163dc30729fcd7f3a5d4111ebb685a63e2ae4a7)

Author SHA1 Message Date
Cameron Murphy Reikes 0163dc3072 Animate text coming in again 1 year ago
Cameron Murphy Reikes d112fa8ac8 Exp with few shot learning, damage in perceptions 1 year ago
Cameron Murphy Reikes 0f559a2193 Tune scale, correctly show mobile button 1 year ago
Cameron Murphy Reikes 0f7e1c60c7 More silly little mistakes... 1 year ago
Cameron Murphy Reikes 6bfe5d73ae Bunch of little fixes for beta release 1 year ago
Cameron Murphy Reikes 616cceb49c NPCs aware of health, bad guy hit diff from good guy 1 year ago
Cameron Murphy Reikes 516fd2db37 New separate key/button input for interact 1 year ago
Cameron Murphy Reikes 7c56a43517 Fix y coord sorting popping on extreme y coords 1 year ago
Cameron Murphy Reikes 37b8aab906 Many small fixes 1 year ago
Cameron Murphy Reikes 4c92bf9113 Update todo, add Edeline the soothsayer 1 year ago
Cameron Murphy Reikes 2ce974b9de Cancel button, follow pattern change 1 year ago
Cameron Murphy Reikes 617b4d413d Boots item 1 year ago
Cameron Murphy Reikes c0ebdc758f Vignette in front 1 year ago
Cameron Murphy Reikes 25608b58ed Fade dialog, transparency sort, minimum timestep 1 year ago
Cameron Murphy Reikes 1f76fef313 New art in and "shadow rendering" 1 year ago
Cameron Murphy Reikes f32f251929 Extra logging 1 year ago
Cameron Murphy Reikes ba0fee6317 Query for unfulfilled events stripe 1 year ago
Cameron Murphy Reikes 381480873f More training, only do dialog stuff on npcs 1 year ago
Cameron Murphy Reikes 7476d25edd Jankily fix collision issue with bounds of level 1 year ago
Cameron Murphy Reikes 02d4cea01c Hitting npc is a perception, more training 1 year ago
Cameron Murphy Reikes e6aba970e0 Action bug fixes, action model trained 1 year ago
Cameron Murphy Reikes 49751f8cfa Don't use metadesk for training data, actions 1 year ago
Cameron Murphy Reikes abc6abe1a2 Get debugging in wasm working, change action str 1 year ago
Cameron Murphy Reikes d028d96786 Fixed timestep for gameplay and physics 1 year ago
Cameron Murphy Reikes 11b1c0964e Save/load game before after/payments, working payments 1 year ago
Cameron Murphy Reikes c3d6a3b0b6 Convert entity pointers to generational references 1 year ago
Cameron Murphy Reikes 4bddc569a4 Somewhat working payment system without saving 1 year ago
Cameron Murphy Reikes b71688f0b0 Fix fault tolerant AI queries not working 1 year ago
Cameron Murphy Reikes 6798a5a7c5 Touch controls, many fixes, upgrade model 1 year ago
Cameron Murphy Reikes 858b6277c3 New art, add 3 more characters, new level 1 year ago
Cameron Murphy Reikes 644161ab16 Sound system with metadesk, mono only for now 1 year ago
Cameron Murphy Reikes de9d55d62c Items held change NPC behavior 1 year ago
Cameron Murphy Reikes 285c1c1731 Conver training to metadesk, add metadata. Writing 1 year ago
Cameron Murphy Reikes 9aa5863a68 Simple marketing page for now 1 year ago
Cameron Murphy Reikes 744611ac4f Add moose enemy, fix frame delay on translucent 1 year ago
Cameron Murphy Reikes 8bfdb334a8 Translucent render queue (very interesting) 1 year ago
Cameron Murphy Reikes cf3994901e Automatic y sorting with z buffer, 3d! 1 year ago
Cameron Murphy Reikes 1834f99b3c Death animation on skeleton deaed 1 year ago
Cameron Murphy Reikes 1a69aedb9d Modify merchant output to parse boots status 1 year ago
Cameron Murphy Reikes 77c22bf38b Drop shadow, merchant character 1 year ago
Cameron Murphy Reikes 7d131a1931 Add skeleton enemies 1 year ago
Cameron Murphy Reikes 7cc7efcbb8 Player knockback and drop shadow 1 year ago
Cameron Murphy Reikes b365e8d714 Correctly calculate level AABB 1 year ago
Cameron Murphy Reikes e600723a95 Bullet deflection with sword, combat improve 1 year ago
Cameron Murphy Reikes 974739dc18 Helper icons for key buttons 1 year ago
Cameron Murphy Reikes f39f66a539 Input handling fixes, max char limit 1 year ago
Cameron Murphy Reikes ba3144be9e Frequency penalty, more training 1 year ago
Cameron Murphy Reikes 45a3db587d Constant line height, more training, todo 1 year ago
Cameron Murphy Reikes 63516da182 More training data, correct no-op for web build 1 year ago
Cameron Murphy Reikes f401f2a9ed Much bigger level, profiling, tilemap optimization 1 year ago