129 Commits (4a1671b7718f21fd7f3eee4fc6e7206e5b77df52)

Author SHA1 Message Date
Cameron Murphy Reikes 4a1671b771 Unfinished work, but MSVC crashes with this commit! Saving for posterity 2 years ago
Cameron Murphy Reikes 71105b91e2 Begin text input on speak button 2 years ago
Cameron Murphy Reikes 7593ebe7c2 Correctly factor web build, beginnings of UI system 2 years ago
Cameron Murphy Reikes 4a4642e97d Setup for item trade test, prevent *do stuff* hacking 2 years ago
Cameron Murphy Reikes 25e129cb93 Add king and new town layout 2 years ago
Cameron Murphy Reikes 1c76fd6d7a Much more health, health bar, skeleton only enemy 2 years ago
Cameron Murphy Reikes fa1e3c2b18 Cache all A* pathfinding results 2 years ago
Cameron Murphy Reikes 13dbe9ef27 REAL A* pathfinding, works!! Runs every frame though 2 years ago
Cameron Murphy Reikes 1f8b3c5d0e Buggy A* (alternates for some reason) 2 years ago
Cameron Murphy Reikes 6c4983cf1a Dash afterimage improvements, custom properties in level editor 2 years ago
Cameron Murphy Reikes 622380f077 Talk while time is stopped, fix anim change when time stopped 2 years ago
Cameron Murphy Reikes 74247b2f30 Time grinds to a halt when the player needs it so 2 years ago
Cameron Murphy Reikes 631c7d4aa7 Anim pointer -> enum, so can be serialized 2 years ago
Cameron Murphy Reikes 029ef591a6 Rename 2 years ago
Cameron Murphy Reikes a7ec6bd6d2 Merge branch 'main' of https://git.rfleury.com/creikey-dev/rpgpt 2 years ago
Cameron Murphy Reikes 6a95c7f131 Roll has trail of afterimages 2 years ago
Cameron Murphy Reikes 36b64ef828 Upgrade to GPT3.5, WAY smarter responses. Saved! 2 years ago
Cameron Murphy Reikes 2834a9357a ChatGPT generation/parsing functions 2 years ago
Cameron Murphy Reikes 6f05ae350b Convert another loop to use buff iter i macro 2 years ago
Cameron Murphy Reikes cefaff51fb Buff iteration by index macro 2 years ago
Cameron Murphy Reikes 4f5979405a NEVER EVER USE CONTINUE and better debug drawing 2 years ago
Cameron Murphy Reikes c323c5789f More training & small build system fixes 2 years ago
Cameron Murphy Reikes 3b583a0f60 Dialog show while talking, distance volume attenuation 2 years ago
Cameron Murphy Reikes 0163dc3072 Animate text coming in again 2 years ago
Cameron Murphy Reikes d112fa8ac8 Exp with few shot learning, damage in perceptions 2 years ago
Cameron Murphy Reikes 0f559a2193 Tune scale, correctly show mobile button 2 years ago
Cameron Murphy Reikes 0f7e1c60c7 More silly little mistakes... 2 years ago
Cameron Murphy Reikes 6bfe5d73ae Bunch of little fixes for beta release 2 years ago
Cameron Murphy Reikes 616cceb49c NPCs aware of health, bad guy hit diff from good guy 2 years ago
Cameron Murphy Reikes 516fd2db37 New separate key/button input for interact 2 years ago
Cameron Murphy Reikes 7c56a43517 Fix y coord sorting popping on extreme y coords 2 years ago
Cameron Murphy Reikes 37b8aab906 Many small fixes 2 years ago
Cameron Murphy Reikes 4c92bf9113 Update todo, add Edeline the soothsayer 2 years ago
Cameron Murphy Reikes 2ce974b9de Cancel button, follow pattern change 2 years ago
Cameron Murphy Reikes 617b4d413d Boots item 2 years ago
Cameron Murphy Reikes c0ebdc758f Vignette in front 2 years ago
Cameron Murphy Reikes 25608b58ed Fade dialog, transparency sort, minimum timestep 2 years ago
Cameron Murphy Reikes 1f76fef313 New art in and "shadow rendering" 2 years ago
Cameron Murphy Reikes f32f251929 Extra logging 2 years ago
Cameron Murphy Reikes ba0fee6317 Query for unfulfilled events stripe 2 years ago
Cameron Murphy Reikes 381480873f More training, only do dialog stuff on npcs 2 years ago
Cameron Murphy Reikes 7476d25edd Jankily fix collision issue with bounds of level 2 years ago
Cameron Murphy Reikes 02d4cea01c Hitting npc is a perception, more training 2 years ago
Cameron Murphy Reikes e6aba970e0 Action bug fixes, action model trained 2 years ago
Cameron Murphy Reikes 49751f8cfa Don't use metadesk for training data, actions 2 years ago
Cameron Murphy Reikes abc6abe1a2 Get debugging in wasm working, change action str 2 years ago
Cameron Murphy Reikes d028d96786 Fixed timestep for gameplay and physics 2 years ago
Cameron Murphy Reikes 11b1c0964e Save/load game before after/payments, working payments 2 years ago
Cameron Murphy Reikes c3d6a3b0b6 Convert entity pointers to generational references 2 years ago
Cameron Murphy Reikes 4bddc569a4 Somewhat working payment system without saving 2 years ago