Phillip Trudeau-Tavara
|
b35ff295e4
|
Go server: Use embedded SQLite instead of CGO
|
1 year ago |
Phillip Trudeau-Tavara
|
90ee13a929
|
Add Visual Studio solution file and use it with 10x
|
1 year ago |
Phillip Trudeau-Tavara
|
c054ecbfa9
|
Use one custom assert for all code
|
1 year ago |
Phillip Trudeau-Tavara
|
c3a4445dcd
|
Fix GPT errors causing infinite request loops
|
1 year ago |
Phillip Trudeau-Tavara
|
9807f180e5
|
Stereo audio; Linearly interpolate samples
|
1 year ago |
Phillip Trudeau-Tavara
|
2dd9e56036
|
Replace squidward grunts with boops
|
1 year ago |
Cameron Murphy Reikes
|
4065074e0e
|
Revamp todo, clarify in prompt that there is no evading shotguns
|
1 year ago |
Cameron Murphy Reikes
|
9d498b0aad
|
Successfully rendering and running in web, but gfx bug in debug drawing with font image everywhere
|
1 year ago |
Cameron Murphy Reikes
|
f2a8a1dcef
|
Better msg in console on reading save data
|
1 year ago |
Cameron Murphy Reikes
|
2c718d4de1
|
Web target builds, but fails on arena issue. Web debugging is broken
|
1 year ago |
Cameron Murphy Reikes
|
4584b5a1ee
|
Make Raphael significantly more aggressive
|
1 year ago |
Cameron Murphy Reikes
|
0b2170efb9
|
Convert several if() else assert(false) into switches so it warns and errors on compile time
|
1 year ago |
Cameron Murphy Reikes
|
30b2755186
|
Successfully compile under Wall, better drama story, ability to holster shotgun, other improvements
|
1 year ago |
Cameron Murphy Reikes
|
d5e669fa83
|
Character death logic, shotgun assassination works, death animation, death screen
|
1 year ago |
Cameron Murphy Reikes
|
fc2c99c3c3
|
Build task for vscode
|
1 year ago |
Cameron Murphy Reikes
|
8561737c7e
|
Move shotgun lower, fix compiler bug
|
1 year ago |
Cameron Murphy Reikes
|
abc81ba571
|
Made MSVC crash again! Officially less stable than JAI, saving for posterity... Part of the way through adding aim/fire shotgun actions, and draw shotgun above characters when they're aiming at somebody
|
1 year ago |
Cameron Murphy Reikes
|
fc0c9e766d
|
Placed entities -> own collection to avoid asset meshes being placed entities. Add shotgun art
|
1 year ago |
Cameron Murphy Reikes
|
aeeb9bfb0a
|
Characters need to remember when they've said nothing, so that they later say something, because they realize that they haven't spoken yet. Fix nans in plane equation
|
1 year ago |
Cameron Murphy Reikes
|
b4dcddab19
|
Delete old panel drawing, support scrolling through multiple pages of bubble dialog. Rewrite of text anim in
|
1 year ago |
Cameron Murphy Reikes
|
7666dc6717
|
Make character message unread in perform action codepath, unwarped dt for text input fade in/out
|
1 year ago |
Cameron Murphy Reikes
|
868181a74d
|
Initialize target rotation as well, so characters don't turn on startup
|
1 year ago |
Cameron Murphy Reikes
|
8b147e8f8e
|
Word limit characters to speech bubble size, makes them talk like robots!
|
1 year ago |
Cameron Murphy Reikes
|
9d8ce07502
|
Characters rotate to who they're talking to
|
1 year ago |
Cameron Murphy Reikes
|
9e5b682b72
|
Passerby character with more dialog, to teach ai when it's weird to speak
|
1 year ago |
Cameron Murphy Reikes
|
0be90d9738
|
Fix BAD bug in ordering of flushed memories. Improve character understanding, of when player is speaking to them
|
1 year ago |
Cameron Murphy Reikes
|
c0f39d1bb9
|
Memory introspection in cli, because no text scrolling in gui yet. Several minor tweaks, and don't insert no-ops conversationally when the drama line is referring to the npc in question
|
1 year ago |
Cameron Murphy Reikes
|
7441a44866
|
Fix bug where join action wasn't validated anymore
|
1 year ago |
Cameron Murphy Reikes
|
38efa15a0c
|
Server generation logging happens in chunks, no longer interwoven so much easier to read
|
1 year ago |
Cameron Murphy Reikes
|
3093633994
|
Revamped story, add devil explicitly
|
1 year ago |
Cameron Murphy Reikes
|
d217b1c508
|
Draw outlines again.... Got deleted
|
1 year ago |
Cameron Murphy Reikes
|
01bbe6a244
|
Fix nan error on fcam for picking npcs
|
1 year ago |
Cameron Murphy Reikes
|
59de84431c
|
Checkin the zipped blend file, it's 5x smaller, better for git lfs....
|
1 year ago |
Cameron Murphy Reikes
|
1fd5407895
|
Don't overwrite animation on export causing big diff
|
1 year ago |
Cameron Murphy Reikes
|
f56ae747b7
|
Delete items and other old functionality, text chunk refactor
|
1 year ago |
Cameron Murphy Reikes
|
37d199a446
|
Apply change made in blender to text file
|
1 year ago |
Cameron Murphy Reikes
|
9c766ef966
|
In memory debug view, show talking to
|
1 year ago |
Cameron Murphy Reikes
|
b326324c84
|
Only mark dialog unread if they said something, debug draw memories that have speech
|
1 year ago |
Cameron Murphy Reikes
|
f6997cfce0
|
Mouse cursor -> floor math, devtools can hover over characters, fix speech when server down causing infinite conversational loop
|
1 year ago |
Cameron Murphy Reikes
|
727ffb39db
|
Add man in black and more drama
|
1 year ago |
Cameron Murphy Reikes
|
8f142e8594
|
Inputs like marking dialog as seen must happen before gameplay and be consumed
|
1 year ago |
Cameron Murphy Reikes
|
f8e9bb9143
|
Time stops on new dialog, all dialog must be dismissed by user
|
1 year ago |
Cameron Murphy Reikes
|
3081391c62
|
Successful conversation, VScode tooling, drama document, loading anim when thinking
|
1 year ago |
Cameron Murphy Reikes
|
2d31ec5b6e
|
Automatically disable server capabilities when keys aren't provided
|
1 year ago |
Cameron Murphy Reikes
|
9075cc09ae
|
Add sick western frontier image to readme
|
1 year ago |
Cameron Murphy Reikes
|
54f61b11b3
|
Switch to AI server, better UX for when server down
|
1 year ago |
Cameron Murphy Reikes
|
ecf5308389
|
Speech directly talks instead of being a state, fix asset bug
|
1 year ago |
Cameron Murphy Reikes
|
dc03b984b4
|
Speed up codegen and load times by commenting out logging
|
1 year ago |
Cameron Murphy Reikes
|
34329bf8ef
|
No waviness, export directly to assets to decrease codegen time
|
1 year ago |
Cameron Murphy Reikes
|
6790de0979
|
More 10x editor config and it replaced my skull emoji (no utf8)
|
1 year ago |