Cameron Murphy Reikes
|
37d199a446
|
Apply change made in blender to text file
|
1 year ago |
Cameron Murphy Reikes
|
9c766ef966
|
In memory debug view, show talking to
|
1 year ago |
Cameron Murphy Reikes
|
b326324c84
|
Only mark dialog unread if they said something, debug draw memories that have speech
|
1 year ago |
Cameron Murphy Reikes
|
f6997cfce0
|
Mouse cursor -> floor math, devtools can hover over characters, fix speech when server down causing infinite conversational loop
|
1 year ago |
Cameron Murphy Reikes
|
727ffb39db
|
Add man in black and more drama
|
1 year ago |
Cameron Murphy Reikes
|
8f142e8594
|
Inputs like marking dialog as seen must happen before gameplay and be consumed
|
1 year ago |
Cameron Murphy Reikes
|
f8e9bb9143
|
Time stops on new dialog, all dialog must be dismissed by user
|
1 year ago |
Cameron Murphy Reikes
|
3081391c62
|
Successful conversation, VScode tooling, drama document, loading anim when thinking
|
1 year ago |
Cameron Murphy Reikes
|
2d31ec5b6e
|
Automatically disable server capabilities when keys aren't provided
|
1 year ago |
Cameron Murphy Reikes
|
9075cc09ae
|
Add sick western frontier image to readme
|
1 year ago |
Cameron Murphy Reikes
|
54f61b11b3
|
Switch to AI server, better UX for when server down
|
1 year ago |
Cameron Murphy Reikes
|
ecf5308389
|
Speech directly talks instead of being a state, fix asset bug
|
1 year ago |
Cameron Murphy Reikes
|
dc03b984b4
|
Speed up codegen and load times by commenting out logging
|
1 year ago |
Cameron Murphy Reikes
|
34329bf8ef
|
No waviness, export directly to assets to decrease codegen time
|
1 year ago |
Cameron Murphy Reikes
|
6790de0979
|
More 10x editor config and it replaced my skull emoji (no utf8)
|
1 year ago |
Cameron Murphy Reikes
|
ba450a4e73
|
Add blackhawk helicopter, more trailer anims+jank. Several fixes
|
1 year ago |
Cameron Murphy Reikes
|
9be9da95c9
|
Fix ctags in main file
|
1 year ago |
Cameron Murphy Reikes
|
5ad3b59da4
|
Tune mipmaps and alpha clip threshold
|
1 year ago |
Cameron Murphy Reikes
|
8369c62f26
|
Fix all non relative image paths in blender, ensure doesn't happen again in export script
|
1 year ago |
Cameron Murphy Reikes
|
5aec003b40
|
Dialog bubble fades, more art panick update
|
1 year ago |
Cameron Murphy Reikes
|
1dd9e18e32
|
ACES color correction
|
1 year ago |
Cameron Murphy Reikes
|
866cfffb56
|
Draw the entire 3d world onto a separate pass to prepare for color
correction
|
1 year ago |
Cameron Murphy Reikes
|
00c3ff09f1
|
Massive art import of forest scene, pallete shifted farmer
|
1 year ago |
Cameron Murphy Reikes
|
12191a426f
|
More fixes/jank for trailer, flycam no longer also moves player
|
1 year ago |
Cameron Murphy Reikes
|
265166c4d4
|
Massive art import, fix scale coord transform bug. Remove zig from build
|
1 year ago |
Cameron Murphy Reikes
|
b668125d25
|
Dialog bubbles, keep 3d anims out of phase
|
1 year ago |
Cameron Murphy Reikes
|
7bf8ea5481
|
Stop running anim when not moving
|
1 year ago |
Cameron Murphy Reikes
|
02d3d30938
|
Merge pull request #3 from andrewjhaman/main
Fit Shadows to Frustum
|
1 year ago |
Cameron Murphy Reikes
|
f1f365236c
|
Only outline when talking to the character
|
1 year ago |
andrewjhaman
|
85926061d5
|
Fit Shadows to Frustum
|
1 year ago |
andrewjhaman
|
536cd3b81f
|
Merge branch 'main' of https://github.com/andrewjhaman/rpgpt
|
1 year ago |
Cameron Murphy Reikes
|
cfac7d9589
|
Ensure no images are referenced outside of blend file
|
1 year ago |
Cameron Murphy Reikes
|
cd8c88b66b
|
Add 3d outline rendering, combine 3d and 2d shaders
|
1 year ago |
Cameron Murphy Reikes
|
a91de6dee1
|
Detect and error on images not in project in blender export script
|
1 year ago |
andrewjhaman
|
a472e52f27
|
Merge branch 'main' of https://github.com/andrewjhaman/rpgpt
|
1 year ago |
andrewjhaman
|
c3fa7dfca3
|
Merge remote-tracking branch 'upstream/main'
|
1 year ago |
Cameron Murphy Reikes
|
8c192fc5d1
|
Farmer does an odd dance, fix scaling of things, delete more old code
|
1 year ago |
Cameron Murphy Reikes
|
7316b9e974
|
Delete all previous characters and fighting state
|
1 year ago |
Cameron Murphy Reikes
|
6d3594c6ad
|
Get shadows for armatures working, testing shadow pillar
|
1 year ago |
Cameron Murphy Reikes
|
782e263e54
|
Add credits for posterity
|
1 year ago |
Cameron Murphy Reikes
|
46ba94bc2b
|
Move shadow mapper shaders into threedee.glsl
|
1 year ago |
Cameron Murphy Reikes
|
5f49f53376
|
Run decimate on player mesh, queueing draw calls allows better code
reuse
|
1 year ago |
Cameron Murphy Reikes
|
2e116c0eae
|
Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs
|
1 year ago |
Cameron Murphy Reikes
|
3973d3812e
|
Check in sokol shader compiler
|
1 year ago |
Cameron Murphy Reikes
|
9e2955d03b
|
Fix backslash in gitignore that allows sokol shdc
|
1 year ago |
Cameron Murphy Reikes
|
c736ebd013
|
Armatures can have custom images, support non-alpha images in load image
|
1 year ago |
Cameron Murphy Reikes
|
c9b6ce0c3e
|
Meshes refer to exported images, image caching system (only load path
once)
|
1 year ago |
Cameron Murphy Reikes
|
f41680a597
|
Longer blend time
|
1 year ago |
andrewjhaman
|
9fba3ec151
|
Fix collisions. Switch to No-Culling Shadow Maps. Introduce Better Shadow Bias Calculation. Calculate Normals in the Shader.
|
1 year ago |
Cameron Murphy Reikes
|
563a2a69b0
|
Animation blending, fix facing direction of model
|
1 year ago |