Cameron Murphy Reikes
c4ec2c3862
Correctly fade, bill description
1 year ago
Cameron Murphy Reikes
51c4403ab1
Editable description, player spawns in correct roomid, player suicide/retry button
1 year ago
Cameron Murphy Reikes
afb711ac1e
Remove is_player check, add player npc kind
1 year ago
Cameron Murphy Reikes
6641f6488b
Factor out duplicated information across action and context in memory
1 year ago
Cameron Murphy Reikes
c928a09255
Accept typed speech and perform its action
1 year ago
Cameron Murphy Reikes
6364b6b9bc
Don't share armatures across same looking characters
1 year ago
Cameron Murphy Reikes
218ef02089
Fix player being duplicated on reload, fix bad pointer to old memory in world and player pointer in gamestate on deserialization
1 year ago
Cameron Murphy Reikes
3bdd29438d
Saving and loading system for the gamestate while in devtools mode, constantly saved on mouse up
1 year ago
Cameron Murphy Reikes
00186f233f
Refer to rooms by unique id, stored in blend. More assets
1 year ago
Cameron Murphy Reikes
929baf838b
Generalized immediate mode state system, beginnings of character sidebar
1 year ago
Cameron Murphy Reikes
1ce259537b
Editor panning with mouse
1 year ago
Cameron Murphy Reikes
3cf492b0b4
Level editor assets and camera, room toggling
1 year ago
Cameron Murphy Reikes
fc70f8a043
Max out tombstone sarcasm, factor memory description into separate function
1 year ago
Cameron Murphy Reikes
6a2d0a5f75
Sarcastic tombstone, smaller interact radius
1 year ago
Cameron Murphy Reikes
d3ad149b7c
Disable angel screen, add skull asset
1 year ago
Cameron Murphy Reikes
0466612cbe
halfway implemented angel gameplay loop, angel can specify any goals and verifies them itself, rather than game logic
1 year ago
Cameron Murphy Reikes
b3b89c9835
Angel behavior tuning, errors remember the memory that caused them
1 year ago
Cameron Murphy Reikes
8412534db1
Center just text wrapping, angel assigns gameplay objectives, ser/des of objectives,
1 year ago
Cameron Murphy Reikes
75e6e84972
Substantially improve multi character conversation:
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- NPCs signal when they want to end the convo, preventing infinite convo loops
- New character parameter that controls how likely they are to be silent. Good for tuning personality
1 year ago
Cameron Murphy Reikes
dcf23ca8e4
Add angel and angel dialog, but can't talk to it yet
1 year ago
Phillip Trudeau-Tavara
2dd9e56036
Replace squidward grunts with boops
1 year ago
Cameron Murphy Reikes
4584b5a1ee
Make Raphael significantly more aggressive
1 year ago
Cameron Murphy Reikes
30b2755186
Successfully compile under Wall, better drama story, ability to holster shotgun, other improvements
1 year ago
Cameron Murphy Reikes
9e5b682b72
Passerby character with more dialog, to teach ai when it's weird to speak
1 year ago
Cameron Murphy Reikes
3093633994
Revamped story, add devil explicitly
1 year ago
Cameron Murphy Reikes
f56ae747b7
Delete items and other old functionality, text chunk refactor
1 year ago
Cameron Murphy Reikes
727ffb39db
Add man in black and more drama
1 year ago
Cameron Murphy Reikes
f8e9bb9143
Time stops on new dialog, all dialog must be dismissed by user
1 year ago
Cameron Murphy Reikes
3081391c62
Successful conversation, VScode tooling, drama document, loading anim when thinking
1 year ago
Cameron Murphy Reikes
5aec003b40
Dialog bubble fades, more art panick update
1 year ago
Cameron Murphy Reikes
00c3ff09f1
Massive art import of forest scene, pallete shifted farmer
1 year ago
Cameron Murphy Reikes
b668125d25
Dialog bubbles, keep 3d anims out of phase
1 year ago
Cameron Murphy Reikes
7316b9e974
Delete all previous characters and fighting state
1 year ago
Cameron Murphy Reikes
dcdc380b40
Draw player separate from level, camera looks at player while they move.
...
Art improvements
2 years ago
Cameron Murphy Reikes
fba0f0ec6d
Initialize git lfs, 3d asset exporting and loading, debug rendering
2 years ago
Cameron Murphy Reikes
a3a17c1994
Level design rearranging
2 years ago
Cameron Murphy Reikes
c956cfb00b
Characters have a persistent mood. Improves coherence of personalities.
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Prompt tuning
2 years ago
Cameron Murphy Reikes
a721f7a416
New type of entities, machines, arrow dispenser, idol machine dispenser
2 years ago
Cameron Murphy Reikes
15e93821b2
Escape backslashed user input
2 years ago
Cameron Murphy Reikes
20b7465780
Web fixes...
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https://i.kym-cdn.com/entries/icons/facebook/000/031/671/cover1.jpg
2 years ago
Cameron Murphy Reikes
5d8a977e9b
Add an arrow that insults you, and traps you in a fight until you refute the
...
insult
2 years ago
Cameron Murphy Reikes
3f965353de
Max length bump and fix in html5, NPCs can fight the player trapping
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them in conversation. Fix giving item not creating propagated action
2 years ago
Cameron Murphy Reikes
95db17dfe5
Add an ancient door which opens from 3 secret words, and scrolls that
...
have those words
2 years ago
Cameron Murphy Reikes
22b976e224
Add target and door jester dialog to drama
2 years ago
Cameron Murphy Reikes
90f9586384
Add pile of rocks that only releases the sword if it so desires
2 years ago
Cameron Murphy Reikes
d8de5c205b
Add sword of nazareth, when used inspires adventure among nearby NPCs
2 years ago
Cameron Murphy Reikes
3f2468fff7
Sword & backpack sprites, inventory button opens item grid
2 years ago
Cameron Murphy Reikes
55541a7060
Remove peace tokens, fix who_i_am not in quotes, improve global prompt
2 years ago
Cameron Murphy Reikes
1a38114f59
NPCs can select who their actions and speech are directed at
2 years ago
Cameron Murphy Reikes
b890142d3d
Ability to give peace tokens, wrapped text words can be size 0
2 years ago