71 Commits (19d45c1c82e38f971582f58e04b908c3b68f48a2)

Author SHA1 Message Date
Cameron Murphy Reikes 0194c3e812 Get building on web, save more issues with interacting with far away players, ensure judgement is harsher. On server warn clearer when no cors 10 months ago
Cameron Murphy Reikes 5bb20c8e6e Judgement logic, fix multithreading race with requests, backspace on text input on desktop! 10 months ago
Cameron Murphy Reikes fc70f8a043 Max out tombstone sarcasm, factor memory description into separate function 10 months ago
Cameron Murphy Reikes 6a2d0a5f75 Sarcastic tombstone, smaller interact radius 10 months ago
Cameron Murphy Reikes 0466612cbe halfway implemented angel gameplay loop, angel can specify any goals and verifies them itself, rather than game logic 10 months ago
Cameron Murphy Reikes b3b89c9835 Angel behavior tuning, errors remember the memory that caused them 10 months ago
Cameron Murphy Reikes 8412534db1 Center just text wrapping, angel assigns gameplay objectives, ser/des of objectives, 10 months ago
Cameron Murphy Reikes 75e6e84972 Substantially improve multi character conversation:
- NPCs signal when they want to end the convo, preventing infinite convo loops
- New character parameter that controls how likely they are to be silent. Good for tuning personality
10 months ago
Cameron Murphy Reikes dcf23ca8e4 Add angel and angel dialog, but can't talk to it yet 10 months ago
Cameron Murphy Reikes 4065074e0e Revamp todo, clarify in prompt that there is no evading shotguns 10 months ago
Cameron Murphy Reikes 0b2170efb9 Convert several if() else assert(false) into switches so it warns and errors on compile time 10 months ago
Cameron Murphy Reikes 30b2755186 Successfully compile under Wall, better drama story, ability to holster shotgun, other improvements 10 months ago
Cameron Murphy Reikes d5e669fa83 Character death logic, shotgun assassination works, death animation, death screen 10 months ago
Cameron Murphy Reikes abc81ba571 Made MSVC crash again! Officially less stable than JAI, saving for posterity... Part of the way through adding aim/fire shotgun actions, and draw shotgun above characters when they're aiming at somebody 11 months ago
Cameron Murphy Reikes 9e5b682b72 Passerby character with more dialog, to teach ai when it's weird to speak 11 months ago
Cameron Murphy Reikes 3093633994 Revamped story, add devil explicitly 11 months ago
Cameron Murphy Reikes f56ae747b7 Delete items and other old functionality, text chunk refactor 11 months ago
Cameron Murphy Reikes 727ffb39db Add man in black and more drama 12 months ago
Cameron Murphy Reikes 3081391c62 Successful conversation, VScode tooling, drama document, loading anim when thinking 12 months ago
Cameron Murphy Reikes ba450a4e73 Add blackhawk helicopter, more trailer anims+jank. Several fixes 12 months ago
Cameron Murphy Reikes 00c3ff09f1 Massive art import of forest scene, pallete shifted farmer 12 months ago
Cameron Murphy Reikes 8c192fc5d1 Farmer does an odd dance, fix scaling of things, delete more old code 12 months ago
Cameron Murphy Reikes 7316b9e974 Delete all previous characters and fighting state 12 months ago
Cameron Murphy Reikes 90cd549acc Correctly load, visualize, and transform simple armature pose 1 year ago
Cameron Murphy Reikes 87996ce4c5 Remove all old copyrighted sprites and animated sprites 1 year ago
Cameron Murphy Reikes c956cfb00b Characters have a persistent mood. Improves coherence of personalities.
Prompt tuning
1 year ago
Cameron Murphy Reikes 1c92f15e9f Rephrase give_item to gifting, fix standing string not in prompt 1 year ago
Cameron Murphy Reikes a721f7a416 New type of entities, machines, arrow dispenser, idol machine dispenser 1 year ago
Cameron Murphy Reikes 5d8a977e9b Add an arrow that insults you, and traps you in a fight until you refute the
insult
1 year ago
Cameron Murphy Reikes 95b82ccf05 Use name not enum_name for items, scroll name 1 year ago
Cameron Murphy Reikes 3f965353de Max length bump and fix in html5, NPCs can fight the player trapping
them in conversation. Fix giving item not creating propagated action
1 year ago
Cameron Murphy Reikes 95db17dfe5 Add an ancient door which opens from 3 secret words, and scrolls that
have those words
1 year ago
Cameron Murphy Reikes 90f9586384 Add pile of rocks that only releases the sword if it so desires 1 year ago
Cameron Murphy Reikes d8de5c205b Add sword of nazareth, when used inspires adventure among nearby NPCs 1 year ago
Cameron Murphy Reikes 55541a7060 Remove peace tokens, fix who_i_am not in quotes, improve global prompt 1 year ago
Cameron Murphy Reikes f35595aefb Text chunk pool allocation, gpt errors into separate ringbuffer, writing
style annotations
1 year ago
Cameron Murphy Reikes 32fd2227dd Fix talking_to not filled in, enum_name -> name, add todo 1 year ago
Cameron Murphy Reikes 1a38114f59 NPCs can select who their actions and speech are directed at 1 year ago
Cameron Murphy Reikes dfb4e06fff Remove dead content, item/act desc and fix msg type bug 1 year ago
Cameron Murphy Reikes 32fdc9f24d Rewrite AI parsing code to use metadesk 1 year ago
Cameron Murphy Reikes ebf4f3eed1 Fix hard to catch fmt bug, make all fmt calls linted by compiler 1 year ago
Cameron Murphy Reikes 535fd37cda Mess around in playground with gpt outputting metadesk for actions 1 year ago
Cameron Murphy Reikes b890142d3d Ability to give peace tokens, wrapped text words can be size 0 1 year ago
Cameron Murphy Reikes c947281eeb Drama document that seeds memories of all NPCs, peace totem 1 year ago
Cameron Murphy Reikes c538208064 Internal monologue for NPCs and add more pre-conversation 1 year ago
Cameron Murphy Reikes b52cd58395 Prompt with chat history 1 year ago
Cameron Murphy Reikes fde99619f3 Do chatgpt requests on desktop build, improve writing of Bill 1 year ago
Cameron Murphy Reikes 27b41e089f Game needed a guy and chatgippity didn't understand no ACT error.
- Untested trap behavior for wasm
1 year ago
Cameron Murphy Reikes 679322313f Complete refactor for web, fix parsing bug and add test 1 year ago
Cameron Murphy Reikes 6fba00cc17 Giant refactor, balmers peak split up perceptions into memories/actions 1 year ago