Commit Graph

74 Commits (22b976e224f91312d0b7151dcdf0eba3a2e38507)

Author SHA1 Message Date
Cameron Murphy Reikes e600723a95 Bullet deflection with sword, combat improve
Cameron Murphy Reikes 974739dc18 Helper icons for key buttons
Cameron Murphy Reikes 45a3db587d Constant line height, more training, todo
Cameron Murphy Reikes f401f2a9ed Much bigger level, profiling, tilemap optimization
Cameron Murphy Reikes 113753dcab Add Death NPC and training data
Cameron Murphy Reikes f909a56024 Multiple layers of tilemap, training data for old man
Cameron Murphy Reikes ffd428ace7 WORKING AI GENERATED NPC DIALOG
Cameron Murphy Reikes 7eee242fd9 Dialog circle
Cameron Murphy Reikes 4facec5c2c Player damage and respawning
Cameron Murphy Reikes fadae61b2b Load entities from file, barrel roll!
Cameron Murphy Reikes 1ee06fa381 Entity array, codegen all object spawnpoints
Cameron Murphy Reikes 639f6fb4c9 Add attack
Cameron Murphy Reikes f306fe1a1c Remove HMM_ prefix, MUCH better factoring of draw
Cameron Murphy Reikes f66989cef9 Tile collisions
Cameron Murphy Reikes fa3f9865aa Spawnpoint and animated sprites
Cameron Murphy Reikes 8b7ad42e79 Complete automatic animated tile importing
Cameron Murphy Reikes a166a2593c Animated tiles, some manual importing but got annoying
Cameron Murphy Reikes 449eceea63 Text rendering and lower number of rendering funcs
Cameron Murphy Reikes 3a708b9e54 Load font atlas, rgba conversion, and draw it
Cameron Murphy Reikes 086dd28512 Tiled map importing with metadesk, quad view cull
Cameron Murphy Reikes f5ae9878ef Remove copyrighted image
Cameron Murphy Reikes e573fede86 Camera, player movement, tilemap, better drawing
Cameron Murphy Reikes 604d62a690 Dynamic streaming of vertices
Cameron Murphy Reikes 2f48c9d51a Quad