Cameron Murphy Reikes
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0b2170efb9
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Convert several if() else assert(false) into switches so it warns and errors on compile time
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1 year ago |
Cameron Murphy Reikes
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30b2755186
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Successfully compile under Wall, better drama story, ability to holster shotgun, other improvements
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1 year ago |
Cameron Murphy Reikes
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d5e669fa83
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Character death logic, shotgun assassination works, death animation, death screen
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1 year ago |
Cameron Murphy Reikes
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fc2c99c3c3
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Build task for vscode
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1 year ago |
Cameron Murphy Reikes
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8561737c7e
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Move shotgun lower, fix compiler bug
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1 year ago |
Cameron Murphy Reikes
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abc81ba571
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Made MSVC crash again! Officially less stable than JAI, saving for posterity... Part of the way through adding aim/fire shotgun actions, and draw shotgun above characters when they're aiming at somebody
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1 year ago |
Cameron Murphy Reikes
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fc0c9e766d
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Placed entities -> own collection to avoid asset meshes being placed entities. Add shotgun art
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1 year ago |
Cameron Murphy Reikes
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aeeb9bfb0a
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Characters need to remember when they've said nothing, so that they later say something, because they realize that they haven't spoken yet. Fix nans in plane equation
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1 year ago |
Cameron Murphy Reikes
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b4dcddab19
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Delete old panel drawing, support scrolling through multiple pages of bubble dialog. Rewrite of text anim in
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1 year ago |
Cameron Murphy Reikes
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7666dc6717
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Make character message unread in perform action codepath, unwarped dt for text input fade in/out
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1 year ago |
Cameron Murphy Reikes
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868181a74d
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Initialize target rotation as well, so characters don't turn on startup
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1 year ago |
Cameron Murphy Reikes
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8b147e8f8e
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Word limit characters to speech bubble size, makes them talk like robots!
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1 year ago |
Cameron Murphy Reikes
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9d8ce07502
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Characters rotate to who they're talking to
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1 year ago |
Cameron Murphy Reikes
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9e5b682b72
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Passerby character with more dialog, to teach ai when it's weird to speak
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1 year ago |
Cameron Murphy Reikes
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0be90d9738
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Fix BAD bug in ordering of flushed memories. Improve character understanding, of when player is speaking to them
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1 year ago |
Cameron Murphy Reikes
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c0f39d1bb9
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Memory introspection in cli, because no text scrolling in gui yet. Several minor tweaks, and don't insert no-ops conversationally when the drama line is referring to the npc in question
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1 year ago |
Cameron Murphy Reikes
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7441a44866
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Fix bug where join action wasn't validated anymore
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1 year ago |
Cameron Murphy Reikes
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38efa15a0c
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Server generation logging happens in chunks, no longer interwoven so much easier to read
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1 year ago |
Cameron Murphy Reikes
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3093633994
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Revamped story, add devil explicitly
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1 year ago |
Cameron Murphy Reikes
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d217b1c508
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Draw outlines again.... Got deleted
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1 year ago |
Cameron Murphy Reikes
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01bbe6a244
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Fix nan error on fcam for picking npcs
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1 year ago |
Cameron Murphy Reikes
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59de84431c
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Checkin the zipped blend file, it's 5x smaller, better for git lfs....
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1 year ago |
Cameron Murphy Reikes
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1fd5407895
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Don't overwrite animation on export causing big diff
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1 year ago |
Cameron Murphy Reikes
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f56ae747b7
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Delete items and other old functionality, text chunk refactor
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1 year ago |
Cameron Murphy Reikes
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37d199a446
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Apply change made in blender to text file
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1 year ago |
Cameron Murphy Reikes
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9c766ef966
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In memory debug view, show talking to
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1 year ago |
Cameron Murphy Reikes
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b326324c84
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Only mark dialog unread if they said something, debug draw memories that have speech
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1 year ago |
Cameron Murphy Reikes
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f6997cfce0
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Mouse cursor -> floor math, devtools can hover over characters, fix speech when server down causing infinite conversational loop
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1 year ago |
Cameron Murphy Reikes
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727ffb39db
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Add man in black and more drama
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1 year ago |
Cameron Murphy Reikes
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8f142e8594
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Inputs like marking dialog as seen must happen before gameplay and be consumed
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1 year ago |
Cameron Murphy Reikes
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f8e9bb9143
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Time stops on new dialog, all dialog must be dismissed by user
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1 year ago |
Cameron Murphy Reikes
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3081391c62
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Successful conversation, VScode tooling, drama document, loading anim when thinking
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1 year ago |
Cameron Murphy Reikes
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2d31ec5b6e
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Automatically disable server capabilities when keys aren't provided
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1 year ago |
Cameron Murphy Reikes
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9075cc09ae
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Add sick western frontier image to readme
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1 year ago |
Cameron Murphy Reikes
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54f61b11b3
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Switch to AI server, better UX for when server down
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1 year ago |
Cameron Murphy Reikes
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ecf5308389
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Speech directly talks instead of being a state, fix asset bug
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1 year ago |
Cameron Murphy Reikes
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dc03b984b4
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Speed up codegen and load times by commenting out logging
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1 year ago |
Cameron Murphy Reikes
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34329bf8ef
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No waviness, export directly to assets to decrease codegen time
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1 year ago |
Cameron Murphy Reikes
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6790de0979
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More 10x editor config and it replaced my skull emoji (no utf8)
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1 year ago |
Cameron Murphy Reikes
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ba450a4e73
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Add blackhawk helicopter, more trailer anims+jank. Several fixes
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1 year ago |
Cameron Murphy Reikes
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9be9da95c9
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Fix ctags in main file
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1 year ago |
Cameron Murphy Reikes
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5ad3b59da4
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Tune mipmaps and alpha clip threshold
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1 year ago |
Cameron Murphy Reikes
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8369c62f26
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Fix all non relative image paths in blender, ensure doesn't happen again in export script
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1 year ago |
Cameron Murphy Reikes
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5aec003b40
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Dialog bubble fades, more art panick update
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1 year ago |
Cameron Murphy Reikes
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1dd9e18e32
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ACES color correction
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1 year ago |
Cameron Murphy Reikes
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866cfffb56
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Draw the entire 3d world onto a separate pass to prepare for color
correction
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1 year ago |
Cameron Murphy Reikes
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00c3ff09f1
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Massive art import of forest scene, pallete shifted farmer
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1 year ago |
Cameron Murphy Reikes
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12191a426f
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More fixes/jank for trailer, flycam no longer also moves player
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1 year ago |
Cameron Murphy Reikes
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265166c4d4
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Massive art import, fix scale coord transform bug. Remove zig from build
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1 year ago |
Cameron Murphy Reikes
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b668125d25
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Dialog bubbles, keep 3d anims out of phase
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1 year ago |