Cameron Murphy Reikes
c4ec2c3862
Correctly fade, bill description
12 months ago
Cameron Murphy Reikes
51c4403ab1
Editable description, player spawns in correct roomid, player suicide/retry button
12 months ago
Cameron Murphy Reikes
afb711ac1e
Remove is_player check, add player npc kind
12 months ago
Cameron Murphy Reikes
6641f6488b
Factor out duplicated information across action and context in memory
12 months ago
Cameron Murphy Reikes
c928a09255
Accept typed speech and perform its action
12 months ago
Cameron Murphy Reikes
6364b6b9bc
Don't share armatures across same looking characters
12 months ago
Cameron Murphy Reikes
218ef02089
Fix player being duplicated on reload, fix bad pointer to old memory in world and player pointer in gamestate on deserialization
12 months ago
Cameron Murphy Reikes
3bdd29438d
Saving and loading system for the gamestate while in devtools mode, constantly saved on mouse up
12 months ago
Cameron Murphy Reikes
00186f233f
Refer to rooms by unique id, stored in blend. More assets
1 year ago
Cameron Murphy Reikes
929baf838b
Generalized immediate mode state system, beginnings of character sidebar
1 year ago
Cameron Murphy Reikes
1ce259537b
Editor panning with mouse
1 year ago
Cameron Murphy Reikes
3cf492b0b4
Level editor assets and camera, room toggling
1 year ago
Cameron Murphy Reikes
fc70f8a043
Max out tombstone sarcasm, factor memory description into separate function
1 year ago
Cameron Murphy Reikes
6a2d0a5f75
Sarcastic tombstone, smaller interact radius
1 year ago
Cameron Murphy Reikes
d3ad149b7c
Disable angel screen, add skull asset
1 year ago
Cameron Murphy Reikes
0466612cbe
halfway implemented angel gameplay loop, angel can specify any goals and verifies them itself, rather than game logic
1 year ago
Cameron Murphy Reikes
b3b89c9835
Angel behavior tuning, errors remember the memory that caused them
1 year ago
Cameron Murphy Reikes
8412534db1
Center just text wrapping, angel assigns gameplay objectives, ser/des of objectives,
1 year ago
Cameron Murphy Reikes
75e6e84972
Substantially improve multi character conversation:
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- NPCs signal when they want to end the convo, preventing infinite convo loops
- New character parameter that controls how likely they are to be silent. Good for tuning personality
1 year ago
Cameron Murphy Reikes
dcf23ca8e4
Add angel and angel dialog, but can't talk to it yet
1 year ago
Phillip Trudeau-Tavara
2dd9e56036
Replace squidward grunts with boops
1 year ago
Cameron Murphy Reikes
4584b5a1ee
Make Raphael significantly more aggressive
1 year ago
Cameron Murphy Reikes
30b2755186
Successfully compile under Wall, better drama story, ability to holster shotgun, other improvements
1 year ago
Cameron Murphy Reikes
9e5b682b72
Passerby character with more dialog, to teach ai when it's weird to speak
1 year ago
Cameron Murphy Reikes
3093633994
Revamped story, add devil explicitly
1 year ago
Cameron Murphy Reikes
f56ae747b7
Delete items and other old functionality, text chunk refactor
1 year ago
Cameron Murphy Reikes
727ffb39db
Add man in black and more drama
1 year ago
Cameron Murphy Reikes
f8e9bb9143
Time stops on new dialog, all dialog must be dismissed by user
1 year ago
Cameron Murphy Reikes
3081391c62
Successful conversation, VScode tooling, drama document, loading anim when thinking
1 year ago
Cameron Murphy Reikes
5aec003b40
Dialog bubble fades, more art panick update
1 year ago
Cameron Murphy Reikes
00c3ff09f1
Massive art import of forest scene, pallete shifted farmer
1 year ago
Cameron Murphy Reikes
b668125d25
Dialog bubbles, keep 3d anims out of phase
1 year ago
Cameron Murphy Reikes
7316b9e974
Delete all previous characters and fighting state
1 year ago
Cameron Murphy Reikes
dcdc380b40
Draw player separate from level, camera looks at player while they move.
...
Art improvements
1 year ago
Cameron Murphy Reikes
fba0f0ec6d
Initialize git lfs, 3d asset exporting and loading, debug rendering
1 year ago
Cameron Murphy Reikes
a3a17c1994
Level design rearranging
1 year ago
Cameron Murphy Reikes
c956cfb00b
Characters have a persistent mood. Improves coherence of personalities.
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Prompt tuning
1 year ago
Cameron Murphy Reikes
a721f7a416
New type of entities, machines, arrow dispenser, idol machine dispenser
1 year ago
Cameron Murphy Reikes
15e93821b2
Escape backslashed user input
1 year ago
Cameron Murphy Reikes
20b7465780
Web fixes...
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https://i.kym-cdn.com/entries/icons/facebook/000/031/671/cover1.jpg
1 year ago
Cameron Murphy Reikes
5d8a977e9b
Add an arrow that insults you, and traps you in a fight until you refute the
...
insult
1 year ago
Cameron Murphy Reikes
3f965353de
Max length bump and fix in html5, NPCs can fight the player trapping
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them in conversation. Fix giving item not creating propagated action
1 year ago
Cameron Murphy Reikes
95db17dfe5
Add an ancient door which opens from 3 secret words, and scrolls that
...
have those words
1 year ago
Cameron Murphy Reikes
22b976e224
Add target and door jester dialog to drama
1 year ago
Cameron Murphy Reikes
90f9586384
Add pile of rocks that only releases the sword if it so desires
1 year ago
Cameron Murphy Reikes
d8de5c205b
Add sword of nazareth, when used inspires adventure among nearby NPCs
1 year ago
Cameron Murphy Reikes
3f2468fff7
Sword & backpack sprites, inventory button opens item grid
1 year ago
Cameron Murphy Reikes
55541a7060
Remove peace tokens, fix who_i_am not in quotes, improve global prompt
1 year ago
Cameron Murphy Reikes
1a38114f59
NPCs can select who their actions and speech are directed at
1 year ago
Cameron Murphy Reikes
b890142d3d
Ability to give peace tokens, wrapped text words can be size 0
1 year ago