117 Commits (c4ec2c38627dc1a5da40c805d01f7cd45ef68875)

Author SHA1 Message Date
Cameron Murphy Reikes c4ec2c3862 Correctly fade, bill description 12 months ago
Cameron Murphy Reikes 51c4403ab1 Editable description, player spawns in correct roomid, player suicide/retry button 12 months ago
Cameron Murphy Reikes afb711ac1e Remove is_player check, add player npc kind 12 months ago
Cameron Murphy Reikes 6641f6488b Factor out duplicated information across action and context in memory 12 months ago
Cameron Murphy Reikes c928a09255 Accept typed speech and perform its action 12 months ago
Cameron Murphy Reikes 6364b6b9bc Don't share armatures across same looking characters 12 months ago
Cameron Murphy Reikes 218ef02089 Fix player being duplicated on reload, fix bad pointer to old memory in world and player pointer in gamestate on deserialization 12 months ago
Cameron Murphy Reikes 3bdd29438d Saving and loading system for the gamestate while in devtools mode, constantly saved on mouse up 12 months ago
Cameron Murphy Reikes 00186f233f Refer to rooms by unique id, stored in blend. More assets 1 year ago
Cameron Murphy Reikes 929baf838b Generalized immediate mode state system, beginnings of character sidebar 1 year ago
Cameron Murphy Reikes 1ce259537b Editor panning with mouse 1 year ago
Cameron Murphy Reikes 3cf492b0b4 Level editor assets and camera, room toggling 1 year ago
Cameron Murphy Reikes fc70f8a043 Max out tombstone sarcasm, factor memory description into separate function 1 year ago
Cameron Murphy Reikes 6a2d0a5f75 Sarcastic tombstone, smaller interact radius 1 year ago
Cameron Murphy Reikes d3ad149b7c Disable angel screen, add skull asset 1 year ago
Cameron Murphy Reikes 0466612cbe halfway implemented angel gameplay loop, angel can specify any goals and verifies them itself, rather than game logic 1 year ago
Cameron Murphy Reikes b3b89c9835 Angel behavior tuning, errors remember the memory that caused them 1 year ago
Cameron Murphy Reikes 8412534db1 Center just text wrapping, angel assigns gameplay objectives, ser/des of objectives, 1 year ago
Cameron Murphy Reikes 75e6e84972 Substantially improve multi character conversation:
- NPCs signal when they want to end the convo, preventing infinite convo loops
- New character parameter that controls how likely they are to be silent. Good for tuning personality
1 year ago
Cameron Murphy Reikes dcf23ca8e4 Add angel and angel dialog, but can't talk to it yet 1 year ago
Phillip Trudeau-Tavara 2dd9e56036 Replace squidward grunts with boops 1 year ago
Cameron Murphy Reikes 4584b5a1ee Make Raphael significantly more aggressive 1 year ago
Cameron Murphy Reikes 30b2755186 Successfully compile under Wall, better drama story, ability to holster shotgun, other improvements 1 year ago
Cameron Murphy Reikes 9e5b682b72 Passerby character with more dialog, to teach ai when it's weird to speak 1 year ago
Cameron Murphy Reikes 3093633994 Revamped story, add devil explicitly 1 year ago
Cameron Murphy Reikes f56ae747b7 Delete items and other old functionality, text chunk refactor 1 year ago
Cameron Murphy Reikes 727ffb39db Add man in black and more drama 1 year ago
Cameron Murphy Reikes f8e9bb9143 Time stops on new dialog, all dialog must be dismissed by user 1 year ago
Cameron Murphy Reikes 3081391c62 Successful conversation, VScode tooling, drama document, loading anim when thinking 1 year ago
Cameron Murphy Reikes 5aec003b40 Dialog bubble fades, more art panick update 1 year ago
Cameron Murphy Reikes 00c3ff09f1 Massive art import of forest scene, pallete shifted farmer 1 year ago
Cameron Murphy Reikes b668125d25 Dialog bubbles, keep 3d anims out of phase 1 year ago
Cameron Murphy Reikes 7316b9e974 Delete all previous characters and fighting state 1 year ago
Cameron Murphy Reikes dcdc380b40 Draw player separate from level, camera looks at player while they move.
Art improvements
1 year ago
Cameron Murphy Reikes fba0f0ec6d Initialize git lfs, 3d asset exporting and loading, debug rendering 1 year ago
Cameron Murphy Reikes a3a17c1994 Level design rearranging 1 year ago
Cameron Murphy Reikes c956cfb00b Characters have a persistent mood. Improves coherence of personalities.
Prompt tuning
1 year ago
Cameron Murphy Reikes a721f7a416 New type of entities, machines, arrow dispenser, idol machine dispenser 1 year ago
Cameron Murphy Reikes 15e93821b2 Escape backslashed user input 1 year ago
Cameron Murphy Reikes 20b7465780 Web fixes...
https://i.kym-cdn.com/entries/icons/facebook/000/031/671/cover1.jpg
1 year ago
Cameron Murphy Reikes 5d8a977e9b Add an arrow that insults you, and traps you in a fight until you refute the
insult
1 year ago
Cameron Murphy Reikes 3f965353de Max length bump and fix in html5, NPCs can fight the player trapping
them in conversation. Fix giving item not creating propagated action
1 year ago
Cameron Murphy Reikes 95db17dfe5 Add an ancient door which opens from 3 secret words, and scrolls that
have those words
1 year ago
Cameron Murphy Reikes 22b976e224 Add target and door jester dialog to drama 1 year ago
Cameron Murphy Reikes 90f9586384 Add pile of rocks that only releases the sword if it so desires 1 year ago
Cameron Murphy Reikes d8de5c205b Add sword of nazareth, when used inspires adventure among nearby NPCs 1 year ago
Cameron Murphy Reikes 3f2468fff7 Sword & backpack sprites, inventory button opens item grid 1 year ago
Cameron Murphy Reikes 55541a7060 Remove peace tokens, fix who_i_am not in quotes, improve global prompt 1 year ago
Cameron Murphy Reikes 1a38114f59 NPCs can select who their actions and speech are directed at 1 year ago
Cameron Murphy Reikes b890142d3d Ability to give peace tokens, wrapped text words can be size 0 1 year ago