Cameron Murphy Reikes
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b84f824f0e
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Export and import multiple animations, idle animation
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1 year ago |
Cameron Murphy Reikes
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e7ac3ee43c
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Walking animation working on desktop and web
- Skeleton texture is clamp to edge because it's an NPOT on webgl 1
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1 year ago |
Cameron Murphy Reikes
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4137372292
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Increase precision and max value of bone matrix floats
- I just made up a technique that is probably 30% efficient, this is
something to revisit in the future
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1 year ago |
andrewjhaman
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60679ceb2a
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Fit the shadow 'frustum' to the scene
Fit the shadow volume frustum to the scene geometry to maximize texel usage.
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1 year ago |
andrewjhaman
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19c369fa1e
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Basic Shadow Mapping of Non-Armature Meshes
Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
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1 year ago |
Cameron Murphy Reikes
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f8fcd426a1
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Encoding and decoding of float into normalied float vec4
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1 year ago |
Cameron Murphy Reikes
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1df63e6f74
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Export only animations relevant to the current model
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1 year ago |
Cameron Murphy Reikes
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053ff80c39
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Upload bone transforms as texture, drastically increases max bone count
from 4
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1 year ago |
Cameron Murphy Reikes
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414df982a1
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Lerp and slerp between animation keyframes
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1 year ago |
Cameron Murphy Reikes
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53c04d573b
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Export animations from blender, render correctly with small # of bones!
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1 year ago |
Cameron Murphy Reikes
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36b910c34b
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Move one parent relation out of poses, preparation for working anims
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1 year ago |
Cameron Murphy Reikes
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6ce37294be
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Skin mesh vertices from bone pose in vert shader, fix rotation of
objects being weird
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1 year ago |
Cameron Murphy Reikes
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cbce6c9a81
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Armatures are a separate kind of thing, that includes its mesh
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1 year ago |
Cameron Murphy Reikes
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e203dcc88b
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Decompose pose mat4 into offset, quaternion rotation, and scale
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1 year ago |
Cameron Murphy Reikes
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c3738d2f8c
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Deserialize bones in one chunk, slice iter macro
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1 year ago |
Cameron Murphy Reikes
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90cd549acc
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Correctly load, visualize, and transform simple armature pose
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2 years ago |
Cameron Murphy Reikes
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5da994257b
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Correctly import armature and debug draw each bone
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2 years ago |
Cameron Murphy Reikes
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c84d70e893
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Add note to be conservative about committing git lfs files
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2 years ago |
Cameron Murphy Reikes
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0c7334e460
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Clarify more build shenanigans
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2 years ago |
Cameron Murphy Reikes
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76d209f0b4
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Export armature as bones, import and debug draw in 3d. Flipped coord
systems right now.
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2 years ago |
Cameron Murphy Reikes
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89070ed9e0
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Add critical project building instructions
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2 years ago |
Cameron Murphy Reikes
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300f849d19
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3D model rotation, npcs face where they're moving
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2 years ago |
Cameron Murphy Reikes
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dc731fafeb
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Use artist's cowboy mesh for every NPC
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2 years ago |
Cameron Murphy Reikes
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c991047524
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Multithreaded chat close w/o error, working chat generations, wall of
rocks
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2 years ago |
Cameron Murphy Reikes
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6108da2cdc
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Place dynamic npc entities in blender as level editor, allocate on
initializing the gamestate
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2 years ago |
Cameron Murphy Reikes
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6531db13d6
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Compress blender file, save Exporter script from blender
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2 years ago |
Cameron Murphy Reikes
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560e9d8db7
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player into gamestate, 3d collision system, entity struct nicer
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2 years ago |
Cameron Murphy Reikes
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03a0d2b5d1
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Respect alignment on web arenas, web build 3d works now
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2 years ago |
Cameron Murphy Reikes
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87996ce4c5
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Remove all old copyrighted sprites and animated sprites
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2 years ago |
Cameron Murphy Reikes
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41375cc902
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Delete tiled and all tilemap code from project
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2 years ago |
Cameron Murphy Reikes
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6f5e5878b8
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Remove 2d world space from the project
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2 years ago |
Cameron Murphy Reikes
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e590838b78
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Debug drawing in 3d -> 2d, frame behind because project before camera
sets view/projection matrices
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2 years ago |
Cameron Murphy Reikes
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d8158c63c1
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Alpha clipping, grass, stubbed out dbg3dline, made camera mat4s global
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2 years ago |
Cameron Murphy Reikes
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6f4a3c93f2
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Transparent grass, alpha blend in engine. Blender is broken
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2 years ago |
Cameron Murphy Reikes
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2bda33bfca
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Export scale from blender, and import in game, draw with scale
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2 years ago |
Cameron Murphy Reikes
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d187308c2e
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Export rotations from blender, use quaternions for rotation
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2 years ago |
Cameron Murphy Reikes
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dcdc380b40
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Draw player separate from level, camera looks at player while they move.
Art improvements
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2 years ago |
Cameron Murphy Reikes
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33e7176d19
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Binary level loading, separate passes for 2d and 3d
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2 years ago |
Cameron Murphy Reikes
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89eaad2433
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Ignore vim temporary files
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2 years ago |
Cameron Murphy Reikes
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86f2c544bf
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Texture the 3d rendering, fix image flip coordinate system 'problem'
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2 years ago |
Cameron Murphy Reikes
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04d0719418
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Exporter -> separate file, fix codegen, don't ignore .pn files
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2 years ago |
Cameron Murphy Reikes
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fba0f0ec6d
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Initialize git lfs, 3d asset exporting and loading, debug rendering
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2 years ago |
Cameron Murphy Reikes
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48afb43f0a
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Persistent arena is much bigger, add critical todo for later
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2 years ago |
Cameron Murphy Reikes
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471c538162
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Fix web build
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2 years ago |
Cameron Murphy Reikes
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a3a17c1994
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Level design rearranging
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2 years ago |
Cameron Murphy Reikes
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c956cfb00b
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Characters have a persistent mood. Improves coherence of personalities.
Prompt tuning
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2 years ago |
Cameron Murphy Reikes
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1c92f15e9f
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Rephrase give_item to gifting, fix standing string not in prompt
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2 years ago |
Cameron Murphy Reikes
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a721f7a416
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New type of entities, machines, arrow dispenser, idol machine dispenser
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2 years ago |
Cameron Murphy Reikes
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cb16615453
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Use binary serialization in web, fix exists bug in tests
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2 years ago |
Cameron Murphy Reikes
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0b6af91d90
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Remove old health bars
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2 years ago |