72 Commits (d8de5c205bc9e232268f188e8b79a893fc4f50ce)

Author SHA1 Message Date
Cameron Murphy Reikes 45a3db587d Constant line height, more training, todo 2 years ago
Cameron Murphy Reikes f401f2a9ed Much bigger level, profiling, tilemap optimization 2 years ago
Cameron Murphy Reikes 113753dcab Add Death NPC and training data 2 years ago
Cameron Murphy Reikes f909a56024 Multiple layers of tilemap, training data for old man 2 years ago
Cameron Murphy Reikes ffd428ace7 WORKING AI GENERATED NPC DIALOG 2 years ago
Cameron Murphy Reikes 7eee242fd9 Dialog circle 2 years ago
Cameron Murphy Reikes 4facec5c2c Player damage and respawning 2 years ago
Cameron Murphy Reikes fadae61b2b Load entities from file, barrel roll! 2 years ago
Cameron Murphy Reikes 1ee06fa381 Entity array, codegen all object spawnpoints 2 years ago
Cameron Murphy Reikes 639f6fb4c9 Add attack 2 years ago
Cameron Murphy Reikes f306fe1a1c Remove HMM_ prefix, MUCH better factoring of draw 2 years ago
Cameron Murphy Reikes f66989cef9 Tile collisions 2 years ago
Cameron Murphy Reikes fa3f9865aa Spawnpoint and animated sprites 2 years ago
Cameron Murphy Reikes 8b7ad42e79 Complete automatic animated tile importing 2 years ago
Cameron Murphy Reikes a166a2593c Animated tiles, some manual importing but got annoying 2 years ago
Cameron Murphy Reikes 449eceea63 Text rendering and lower number of rendering funcs 2 years ago
Cameron Murphy Reikes 3a708b9e54 Load font atlas, rgba conversion, and draw it 2 years ago
Cameron Murphy Reikes 086dd28512 Tiled map importing with metadesk, quad view cull 2 years ago
Cameron Murphy Reikes f5ae9878ef Remove copyrighted image 2 years ago
Cameron Murphy Reikes e573fede86 Camera, player movement, tilemap, better drawing 2 years ago
Cameron Murphy Reikes 604d62a690 Dynamic streaming of vertices 2 years ago
Cameron Murphy Reikes 2f48c9d51a Quad 2 years ago