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//------------------------------------------------------------------------------
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// Take flight
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//------------------------------------------------------------------------------
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#define SOKOL_IMPL
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#define SOKOL_D3D11
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#include <enet/enet.h>
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#include <process.h> // starting server thread
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#pragma warning ( disable: 33010 ) // this warning is so broken, doesn't understand assert()
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#pragma warning ( disable: 33010 ) // this warning is so broken, doesn't understand assert()
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#include "sokol_app.h"
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#include "sokol_gfx.h"
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#include "sokol_glue.h"
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#include "sokol_gp.h"
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#include "sokol_time.h"
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#pragma warning ( default: 33010 )
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#pragma warning ( disable: 6262 ) // warning about using a lot of stack, lol that's how stb image is
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include "types.h"
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#include <inttypes.h>
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#include <string.h> // errno error message on file open
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#include "minilzo.h"
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static struct GameState gs = { 0 };
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static int myplayer = -1;
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static bool right_mouse_down = false;
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static bool keydown[SAPP_KEYCODE_MENU] = { 0 };
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typedef struct KeyPressed {
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bool pressed;
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uint64_t frame;
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} KeyPressed;
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static KeyPressed keypressed[SAPP_KEYCODE_MENU] = { 0 };
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static V2 mouse_pos = { 0 };
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static bool mouse_pressed = false;
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static uint64_t mouse_pressed_frame = 0;
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static bool mouse_frozen = false; // @BeforeShip make this debug only thing
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static float funval = 0.0f; // easy to play with value controlled by left mouse button when held
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// down @BeforeShip remove on release builds
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static struct ClientToServer client_to_server = { 0 }; // buffer of inputs
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static ENetHost* client;
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static ENetPeer* peer;
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static float zoom_target = 300.0f;
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static float zoom = 300.0f;
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static sg_image image_itemframe;
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static sg_image image_itemframe_selected;
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static sg_image image_thrusterburn;
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static sg_image image_player;
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static sg_image image_cockpit_used;
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static sg_image image_stars;
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static sg_image image_stars2;
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static sg_image image_sun;
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static sg_image image_medbay_used;
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static int cur_editing_boxtype = -1;
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static int cur_editing_rotation = 0;
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static struct BoxInfo {
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enum BoxType type;
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const char* image_path;
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sg_image image;
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} boxes[] = {
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// if added to here will show up in toolbar, is placeable
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{
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.type = BoxHullpiece,
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.image_path = "loaded/hullpiece.png",
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},
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{
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.type = BoxThruster,
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.image_path = "loaded/thruster.png",
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},
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{
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.type = BoxBattery,
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.image_path = "loaded/battery.png",
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},
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{
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.type = BoxSolarPanel,
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.image_path = "loaded/solarpanel.png",
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},
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{
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.type = BoxCockpit,
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.image_path = "loaded/cockpit.png",
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},
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{
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.type = BoxMedbay,
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.image_path = "loaded/medbay.png",
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},
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};
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const int boxes_len = sizeof(boxes) / sizeof(*boxes);
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struct BoxInfo
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boxinfo(enum BoxType type)
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{
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for (int i = 0; i < boxes_len; i++) {
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if (boxes[i].type == type)
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return boxes[i];
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}
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Log("No box info found for type %d\n", type);
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return (struct BoxInfo) { 0 };
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}
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static sg_image
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load_image(const char* path)
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{
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sg_image to_return = sg_alloc_image();
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int x = 0;
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int y = 0;
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int comp = 0;
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const int desired_channels = 4;
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stbi_set_flip_vertically_on_load(true);
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stbi_uc* image_data = stbi_load(path, &x, &y, &comp, desired_channels);
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if (!image_data) {
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fprintf(stderr, "Failed to load image: %s\n", stbi_failure_reason());
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exit(-1);
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}
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sg_init_image(to_return,
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&(sg_image_desc) {.width = x,
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.height = y,
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.pixel_format = SG_PIXELFORMAT_RGBA8,
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.min_filter = SG_FILTER_NEAREST,
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.mag_filter = SG_FILTER_NEAREST,
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.data.subimage[0][0] = {
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.ptr = image_data,
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.size = (size_t)(x * y * desired_channels),
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} });
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stbi_image_free(image_data);
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return to_return;
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}
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static void
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init(void)
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{
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// @BeforeShip make all fprintf into logging to file, warning dialog grids on
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// failure instead of exit(-1), replace the macros in sokol with this as well,
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// like assert
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Entity* entity_data = malloc(sizeof * entity_data * MAX_ENTITIES);
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initialize(&gs, entity_data, sizeof * entity_data * MAX_ENTITIES);
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sg_desc sgdesc = { .context = sapp_sgcontext() };
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sg_setup(&sgdesc);
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if (!sg_isvalid()) {
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fprintf(stderr, "Failed to create Sokol GFX context!\n");
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exit(-1);
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}
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sgp_desc sgpdesc = { 0 };
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sgp_setup(&sgpdesc);
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if (!sgp_is_valid()) {
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fprintf(stderr,
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"Failed to create Sokol GP context: %s\n",
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sgp_get_error_message(sgp_get_last_error()));
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exit(-1);
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}
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// image loading
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{
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for (int i = 0; i < boxes_len; i++) {
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boxes[i].image = load_image(boxes[i].image_path);
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}
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image_thrusterburn = load_image("loaded/thrusterburn.png");
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image_itemframe = load_image("loaded/itemframe.png");
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image_itemframe_selected = load_image("loaded/itemframe_selected.png");
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image_player = load_image("loaded/player.png");
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image_cockpit_used = load_image("loaded/cockpit_used.png");
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image_stars = load_image("loaded/stars.png");
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image_stars2 = load_image("loaded/stars2.png");
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image_sun = load_image("loaded/sun.png");
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image_medbay_used = load_image("loaded/medbay_used.png");
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}
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// socket initialization
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{
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if (enet_initialize() != 0) {
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fprintf(stderr, "An error occurred while initializing ENet.\n");
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exit(-1);
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}
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client = enet_host_create(NULL /* create a client host */,
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1 /* only allow 1 outgoing connection */,
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2 /* allow up 2 channels to be used, 0 and 1 */,
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0 /* assume any amount of incoming bandwidth */,
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0 /* assume any amount of outgoing bandwidth */);
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if (client == NULL) {
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fprintf(
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stderr,
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"An error occurred while trying to create an ENet client host.\n");
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exit(-1);
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}
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ENetAddress address;
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ENetEvent event;
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enet_address_set_host(&address, SERVER_ADDRESS);
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address.port = SERVER_PORT;
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peer = enet_host_connect(client, &address, 2, 0);
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if (peer == NULL) {
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fprintf(stderr,
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"No available peers for initiating an ENet connection.\n");
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exit(-1);
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}
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// the timeout is the third parameter here
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if (enet_host_service(client, &event, 5000) > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
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Log("Connected\n");
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}
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else {
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/* Either the 5 seconds are up or a disconnect event was */
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/* received. Reset the peer in the event the 5 seconds */
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/* had run out without any significant event. */
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enet_peer_reset(peer);
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fprintf(stderr, "Connection to server failed.");
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exit(-1);
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}
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}
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}
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#define DeferLoop(start, end) \
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for (int _i_ = ((start), 0); _i_ == 0; _i_ += 1, (end))
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#define transform_scope DeferLoop(sgp_push_transform(), sgp_pop_transform())
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static void
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draw_color_rect_centered(V2 center, float size)
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{
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float halfbox = size / 2.0f;
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sgp_draw_filled_rect(center.x - halfbox, center.y - halfbox, size, size);
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}
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static void
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draw_texture_rectangle_centered(V2 center, V2 width_height)
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{
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V2 halfsize = V2scale(width_height, 0.5f);
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sgp_draw_textured_rect(center.x - halfsize.x,
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center.y - halfsize.y,
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width_height.x,
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width_height.y);
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}
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static void
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draw_texture_centered(V2 center, float size)
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{
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draw_texture_rectangle_centered(center, (V2) { size, size });
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}
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static void
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draw_circle(V2 point, float radius)
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{
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#define POINTS 64
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sgp_line lines[POINTS];
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for (int i = 0; i < POINTS; i++) {
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float progress = (float)i / (float)POINTS;
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float next_progress = (float)(i + 1) / (float)POINTS;
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lines[i].a = (V2){ .x = cosf(progress * 2.0f * PI) * radius,
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.y = sinf(progress * 2.0f * PI) * radius };
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lines[i].b = (V2){ .x = cosf(next_progress * 2.0f * PI) * radius,
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.y = sinf(next_progress * 2.0f * PI) * radius };
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lines[i].a = V2add(lines[i].a, point);
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lines[i].b = V2add(lines[i].b, point);
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}
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sgp_draw_lines(lines, POINTS);
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}
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static Entity*
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myentity()
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{
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if (myplayer == -1)
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return NULL;
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Entity* to_return = get_entity(&gs, gs.players[myplayer].entity);
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if (to_return != NULL)
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assert(to_return->is_player);
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return to_return;
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}
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static void
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ui(bool draw, float dt, float width, float height)
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{
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static float cur_opacity = 1.0f;
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cur_opacity = lerp(cur_opacity, myentity() != NULL ? 1.0f : 0.0f, dt * 5.0f);
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if (cur_opacity <= 0.01f) {
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return;
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}
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if (draw)
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sgp_push_transform();
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// if(draw) sgp_scale(1.0f, -1.0f);
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// draw spice bar
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if (draw) {
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static float spice_taken_away = 0.5f;
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if (myentity() != NULL) {
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spice_taken_away = myentity()->spice_taken_away;
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}
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sgp_set_color(0.5f, 0.5f, 0.5f, cur_opacity);
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float margin = width * 0.1f;
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float bar_width = width - margin * 2.0f;
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sgp_draw_filled_rect(margin, 80.0f, bar_width, 30.0f);
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sgp_set_color(1.0f, 1.0f, 1.0f, cur_opacity);
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sgp_draw_filled_rect(
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margin, 80.0f, bar_width * (1.0f - spice_taken_away), 30.0f);
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}
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// draw item toolbar
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{
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float itemframe_width = (float)sg_query_image_info(image_itemframe).width * 2.0f;
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float itemframe_height = (float)sg_query_image_info(image_itemframe).height * 2.0f;
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float total_width = itemframe_width * boxes_len;
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float item_width = itemframe_width * 0.75f;
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float item_height = itemframe_height * 0.75f;
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float item_offset_x = (itemframe_width - item_width) / 2.0f;
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float item_offset_y = (itemframe_height - item_height) / 2.0f;
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float x = width / 2.0f - total_width / 2.0f;
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float y = height - itemframe_height * 1.5f;
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for (int i = 0; i < boxes_len; i++) {
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if (has_point(
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(AABB) {
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.x = x,
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.y = y,
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.width = itemframe_width,
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.height = itemframe_height,
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},
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mouse_pos)
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&& mouse_pressed) {
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// "handle" mouse pressed
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mouse_pressed = false;
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cur_editing_boxtype = i;
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}
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if (draw) {
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sgp_set_color(1.0f, 1.0f, 1.0f, cur_opacity);
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if (cur_editing_boxtype == i) {
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sgp_set_image(0, image_itemframe_selected);
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}
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else {
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sgp_set_image(0, image_itemframe);
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}
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sgp_draw_textured_rect(x, y, itemframe_width, itemframe_height);
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sgp_set_image(0, boxinfo((enum BoxType)i).image);
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transform_scope
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{
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float item_x = x + item_offset_x;
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float item_y = y + item_offset_y;
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sgp_scale_at(1.0f, -1.0f, item_x + item_width / 2.0f, item_y + item_height / 2.0f);
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//sgp_scale(1.0f, -1.0f);
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sgp_draw_textured_rect(item_x, item_y, item_width, item_height);
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}
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sgp_reset_image(0);
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}
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x += itemframe_width;
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}
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}
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if (draw)
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sgp_pop_transform();
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}
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static void draw_dots(V2 camera_pos, float gap)
|
|
|
|
{
|
|
|
|
sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
const int num = 100;
|
|
|
|
for (int x = -num; x < num; x++) {
|
|
|
|
for (int y = -num; y < num; y++) {
|
|
|
|
V2 star = (V2){ (float)x * gap, (float)y * gap };
|
|
|
|
if (fabsf(star.x - camera_pos.x) > VISION_RADIUS)
|
|
|
|
continue;
|
|
|
|
if (fabsf(star.y - camera_pos.y) > VISION_RADIUS)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
star.x += hash11(star.x * 100.0f + star.y * 67.0f)*gap;
|
|
|
|
star.y += hash11(star.y * 93.0f + star.x * 53.0f)*gap;
|
|
|
|
sgp_draw_point(star.x, star.y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
frame(void)
|
|
|
|
{
|
|
|
|
float width = (float)sapp_width(), height = (float)sapp_height();
|
|
|
|
float ratio = width / height;
|
|
|
|
double time = sapp_frame_count() * sapp_frame_duration();
|
|
|
|
float dt = (float)sapp_frame_duration();
|
|
|
|
|
|
|
|
// pressed input management
|
|
|
|
{
|
|
|
|
for (int i = 0; i < SAPP_KEYCODE_MENU; i++) {
|
|
|
|
if (keypressed[i].frame < sapp_frame_count()) {
|
|
|
|
keypressed[i].pressed = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (mouse_pressed_frame < sapp_frame_count()) {
|
|
|
|
mouse_pressed = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// networking
|
|
|
|
{
|
|
|
|
ENetEvent event;
|
|
|
|
while (true) {
|
|
|
|
int enet_status = enet_host_service(client, &event, 0);
|
|
|
|
if (enet_status > 0) {
|
|
|
|
switch (event.type) {
|
|
|
|
case ENET_EVENT_TYPE_CONNECT: {
|
|
|
|
Log("New client from host %x\n", event.peer->address.host);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case ENET_EVENT_TYPE_RECEIVE: {
|
|
|
|
// @Robust @BeforeShip use some kind of serialization strategy that
|
|
|
|
// checks for out of bounds and other validation instead of just
|
|
|
|
// casting to a struct "Alignment of structure members can be
|
|
|
|
// different even among different compilers on the same platform,
|
|
|
|
// let alone different platforms."
|
|
|
|
// ^^ need serialization strategy that accounts for this if multiple
|
|
|
|
// platforms is happening
|
|
|
|
// https://stackoverflow.com/questions/28455163/how-can-i-portably-send-a-c-struct-through-a-network-socket
|
|
|
|
ServerToClient msg = (ServerToClient){
|
|
|
|
.cur_gs = &gs,
|
|
|
|
};
|
|
|
|
// @Robust @BeforeShip maximum acceptable message size?
|
|
|
|
char decompressed[MAX_BYTES_SIZE] = { 0 };
|
|
|
|
size_t decompressed_len = MAX_BYTES_SIZE;
|
|
|
|
assert(LZO1X_MEM_DECOMPRESS == 0);
|
|
|
|
int return_value = lzo1x_decompress_safe(event.packet->data, event.packet->dataLength, decompressed, &decompressed_len, NULL);
|
|
|
|
// @Robust not sure what return_value is, error test on it somehow
|
|
|
|
if (return_value == LZO_E_OK)
|
|
|
|
{
|
|
|
|
from_bytes(&msg, decompressed, decompressed_len);
|
|
|
|
myplayer = msg.your_player;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Log("Couldn't decompress gamestate packet, error code %d from lzo\n", return_value);
|
|
|
|
}
|
|
|
|
enet_packet_destroy(event.packet);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case ENET_EVENT_TYPE_DISCONNECT: {
|
|
|
|
fprintf(stderr, "Disconnected from server\n");
|
|
|
|
exit(-1);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (enet_status == 0) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else if (enet_status < 0) {
|
|
|
|
fprintf(stderr, "Error receiving enet events: %d\n", enet_status);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// gameplay
|
|
|
|
ui(false, dt, width, height); // handle events
|
|
|
|
V2 build_target_pos = { 0 };
|
|
|
|
float build_target_rotation = 0.0f;
|
|
|
|
static V2 camera_pos = {
|
|
|
|
0
|
|
|
|
}; // keeps camera at same position after player death
|
|
|
|
V2 world_mouse_pos = mouse_pos; // processed later in scope
|
|
|
|
struct BuildPreviewInfo {
|
|
|
|
V2 grid_pos;
|
|
|
|
float grid_rotation;
|
|
|
|
} build_preview = { 0 };
|
|
|
|
V2 hand_pos = { 0 }; // in local space of grid when hovering over a grid
|
|
|
|
bool hand_at_arms_length = false;
|
|
|
|
{
|
|
|
|
// interpolate zoom
|
|
|
|
zoom = lerp(zoom, zoom_target, dt * 12.0f);
|
|
|
|
|
|
|
|
// calculate world position and camera
|
|
|
|
{
|
|
|
|
if (myentity() != NULL) {
|
|
|
|
camera_pos = entity_pos(myentity());
|
|
|
|
}
|
|
|
|
world_mouse_pos = V2sub(world_mouse_pos, (V2) { .x = width / 2.0f, .y = height / 2.0f });
|
|
|
|
world_mouse_pos.x /= zoom;
|
|
|
|
world_mouse_pos.y /= -zoom;
|
|
|
|
world_mouse_pos = V2add(world_mouse_pos, (V2) { .x = camera_pos.x, .y = camera_pos.y });
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate build preview stuff
|
|
|
|
EntityID grid_to_build_on = (EntityID){ 0 };
|
|
|
|
V2 possibly_local_hand_pos = (V2){ 0 };
|
|
|
|
if (myentity() != NULL) {
|
|
|
|
hand_pos = V2sub(world_mouse_pos, entity_pos(myentity()));
|
|
|
|
float hand_len = V2length(hand_pos);
|
|
|
|
if (hand_len > MAX_HAND_REACH) {
|
|
|
|
hand_at_arms_length = true;
|
|
|
|
hand_len = MAX_HAND_REACH;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
hand_at_arms_length = false;
|
|
|
|
}
|
|
|
|
hand_pos = V2scale(V2normalize(hand_pos), hand_len);
|
|
|
|
hand_pos = V2add(hand_pos, entity_pos(myentity()));
|
|
|
|
|
|
|
|
possibly_local_hand_pos = V2sub(hand_pos, entity_pos(myentity()));
|
|
|
|
Entity* placing_grid = closest_to_point_in_radius(&gs, hand_pos, BUILD_BOX_SNAP_DIST_TO_SHIP);
|
|
|
|
if (placing_grid == NULL) {
|
|
|
|
build_preview = (struct BuildPreviewInfo){
|
|
|
|
.grid_pos = hand_pos,
|
|
|
|
.grid_rotation = 0.0f,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
grid_to_build_on = get_id(&gs, placing_grid);
|
|
|
|
hand_pos = grid_snapped_box_pos(placing_grid, hand_pos);
|
|
|
|
possibly_local_hand_pos = grid_world_to_local(placing_grid, hand_pos);
|
|
|
|
build_preview = (struct BuildPreviewInfo){ .grid_pos = entity_pos(placing_grid),
|
|
|
|
.grid_rotation = entity_rotation(placing_grid),
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create and send input packet
|
|
|
|
{
|
|
|
|
// @Robust accumulate total time and send input at rate like 20 hz, not
|
|
|
|
// every frame
|
|
|
|
|
|
|
|
static size_t last_frame_id = 0;
|
|
|
|
InputFrame cur_input_frame = { 0 };
|
|
|
|
cur_input_frame.id = last_frame_id;
|
|
|
|
V2 input = (V2){
|
|
|
|
.x = (float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
|
|
|
|
.y = (float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S],
|
|
|
|
};
|
|
|
|
if (V2length(input) > 0.0)
|
|
|
|
input = V2normalize(input);
|
|
|
|
cur_input_frame.movement = input;
|
|
|
|
cur_input_frame.seat_action = keypressed[SAPP_KEYCODE_G].pressed;
|
|
|
|
cur_input_frame.grid_hand_pos_local_to = grid_to_build_on;
|
|
|
|
cur_input_frame.hand_pos = possibly_local_hand_pos;
|
|
|
|
|
|
|
|
if (mouse_pressed && cur_editing_boxtype != -1) {
|
|
|
|
cur_input_frame.dobuild = mouse_pressed;
|
|
|
|
cur_input_frame.build_type = cur_editing_boxtype;
|
|
|
|
cur_input_frame.build_rotation = cur_editing_rotation;
|
|
|
|
}
|
|
|
|
|
|
|
|
InputFrame latest = client_to_server.inputs[0];
|
|
|
|
// @Robust split this into separate lines and be very careful about testing for inequality
|
|
|
|
|
|
|
|
bool input_differs = false;
|
|
|
|
input_differs = input_differs || !V2equal(cur_input_frame.movement, latest.movement, 0.01f);
|
|
|
|
|
|
|
|
input_differs = input_differs || cur_input_frame.seat_action != latest.seat_action;
|
|
|
|
input_differs = input_differs || !entityids_same(cur_input_frame.seat_to_inhabit, latest.seat_to_inhabit);
|
|
|
|
input_differs = input_differs || !V2equal(cur_input_frame.hand_pos, latest.hand_pos, 0.01f);
|
|
|
|
|
|
|
|
input_differs = input_differs || cur_input_frame.dobuild != latest.dobuild;
|
|
|
|
input_differs = input_differs || cur_input_frame.build_type != latest.build_type;
|
|
|
|
input_differs = input_differs || cur_input_frame.build_rotation != latest.build_rotation;
|
|
|
|
input_differs = input_differs || !entityids_same(cur_input_frame.grid_hand_pos_local_to, latest.grid_hand_pos_local_to);
|
|
|
|
|
|
|
|
if (input_differs) {
|
|
|
|
InputFrame last_frame = client_to_server.inputs[0];
|
|
|
|
for (int i = 0; i < INPUT_BUFFER - 1; i++) {
|
|
|
|
InputFrame last_last_frame = last_frame;
|
|
|
|
last_frame = client_to_server.inputs[i + 1];
|
|
|
|
client_to_server.inputs[i + 1] = last_last_frame;
|
|
|
|
}
|
|
|
|
cur_input_frame.tick = tick(&gs);
|
|
|
|
client_to_server.inputs[0] = cur_input_frame;
|
|
|
|
last_frame_id += 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static double last_input_sent_time = 0.0;
|
|
|
|
if (fabs(last_input_sent_time - time) > TIME_BETWEEN_INPUT_PACKETS) {
|
|
|
|
ENetPacket* packet = enet_packet_create((void*)&client_to_server,
|
|
|
|
sizeof(client_to_server),
|
|
|
|
ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
|
|
|
|
enet_peer_send(peer, 0, packet);
|
|
|
|
last_input_sent_time = time;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// @BeforeShip client side prediction and rollback to previous server
|
|
|
|
// authoritative state, then replay inputs no need to store copies of game
|
|
|
|
// state, just player input frame to frame. Then know how many frames ago
|
|
|
|
// the server game state arrived, it's that easy! process(&gs,
|
|
|
|
// (float)sapp_frame_duration());
|
|
|
|
}
|
|
|
|
|
|
|
|
// drawing
|
|
|
|
{
|
|
|
|
sgp_begin((int)width, (int)height);
|
|
|
|
sgp_viewport(0, 0, (int)width, (int)height);
|
|
|
|
sgp_project(0.0f, width, 0.0f, height);
|
|
|
|
sgp_set_blend_mode(SGP_BLENDMODE_BLEND);
|
|
|
|
|
|
|
|
// Draw background color
|
|
|
|
set_color(colhexcode(0x000000));
|
|
|
|
// sgp_set_color(0.1f, 0.1f, 0.1f, 1.0f);
|
|
|
|
sgp_clear();
|
|
|
|
|
|
|
|
// sokol drawing library draw in world space
|
|
|
|
// world space coordinates are +Y up, -Y down. Like normal cartesian coords
|
|
|
|
transform_scope
|
|
|
|
{
|
|
|
|
sgp_translate(width / 2, height / 2);
|
|
|
|
sgp_scale_at(zoom, -zoom, 0.0f, 0.0f);
|
|
|
|
|
|
|
|
// parllax layers, just the zooming, but not 100% of the camera panning
|
|
|
|
#if 1 // space background
|
|
|
|
transform_scope
|
|
|
|
{
|
|
|
|
V2 scaled_camera_pos = V2scale(camera_pos, 0.05f); // this is how strong/weak the parallax is
|
|
|
|
sgp_translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
|
|
|
|
set_color(WHITE);
|
|
|
|
sgp_set_image(0, image_stars);
|
|
|
|
float stars_height_over_width = (float)sg_query_image_info(image_stars).height / (float)sg_query_image_info(image_stars).width;
|
|
|
|
const float stars_width = 35.0f;
|
|
|
|
float stars_height = stars_width * stars_height_over_width;
|
|
|
|
sgp_draw_textured_rect(-stars_width / 2.0f, -stars_height / 2.0f, stars_width, stars_height);
|
|
|
|
//sgp_draw_textured_rect(0, 0, stars_width, stars_height);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
transform_scope
|
|
|
|
{
|
|
|
|
V2 scaled_camera_pos = V2scale(camera_pos, 0.1f); // this is how strong/weak the parallax is
|
|
|
|
sgp_translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
|
|
|
|
set_color(WHITE);
|
|
|
|
sgp_set_image(0, image_stars2);
|
|
|
|
float stars_height_over_width = (float)sg_query_image_info(image_stars).height / (float)sg_query_image_info(image_stars).width;
|
|
|
|
const float stars_width = 35.0f;
|
|
|
|
float stars_height = stars_width * stars_height_over_width;
|
|
|
|
sgp_draw_textured_rect(-stars_width / 2.0f, -stars_height / 2.0f, stars_width, stars_height);
|
|
|
|
//sgp_draw_textured_rect(0, 0, stars_width, stars_height);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if 1 // parallaxed dots
|
|
|
|
transform_scope
|
|
|
|
{
|
|
|
|
V2 scaled_camera_pos = V2scale(camera_pos, 0.25f);
|
|
|
|
sgp_translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
|
|
|
|
set_color(WHITE);
|
|
|
|
draw_dots(scaled_camera_pos, 3.0f);
|
|
|
|
}
|
|
|
|
transform_scope
|
|
|
|
{
|
|
|
|
V2 scaled_camera_pos = V2scale(camera_pos, 0.5f);
|
|
|
|
sgp_translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
|
|
|
|
set_color(WHITE);
|
|
|
|
draw_dots(scaled_camera_pos, 2.0f);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// camera go to player
|
|
|
|
sgp_translate(-camera_pos.x, -camera_pos.y);
|
|
|
|
|
|
|
|
draw_dots(camera_pos, 1.5f); // in plane dots
|
|
|
|
// hand reached limit circle
|
|
|
|
if (myentity() != NULL) {
|
|
|
|
static float hand_reach_alpha = 1.0f;
|
|
|
|
hand_reach_alpha = lerp(hand_reach_alpha, hand_at_arms_length ? 1.0f : 0.0f, dt * 5.0f);
|
|
|
|
sgp_set_color(1.0f, 1.0f, 1.0f, hand_reach_alpha);
|
|
|
|
draw_circle(entity_pos(myentity()), MAX_HAND_REACH);
|
|
|
|
}
|
|
|
|
|
|
|
|
float halfbox = BOX_SIZE / 2.0f;
|
|
|
|
|
|
|
|
// mouse frozen, debugging tool
|
|
|
|
if (mouse_frozen) {
|
|
|
|
sgp_set_color(1.0f, 0.0f, 0.0f, 0.5f);
|
|
|
|
sgp_draw_filled_rect(world_mouse_pos.x, world_mouse_pos.y, 0.1f, 0.1f);
|
|
|
|
}
|
|
|
|
|
|
|
|
// building preview
|
|
|
|
if (cur_editing_boxtype != -1) {
|
|
|
|
sgp_set_color(0.5f, 0.5f, 0.5f, (sinf((float)time * 9.0f) + 1.0f) / 3.0f + 0.2f);
|
|
|
|
|
|
|
|
transform_scope
|
|
|
|
{
|
|
|
|
sgp_set_image(0, boxinfo(cur_editing_boxtype).image);
|
|
|
|
sgp_rotate_at(build_preview.grid_rotation + rotangle(cur_editing_rotation),
|
|
|
|
hand_pos.x,
|
|
|
|
hand_pos.y);
|
|
|
|
draw_texture_centered(hand_pos, BOX_SIZE);
|
|
|
|
// drawbox(hand_pos, build_preview.grid_rotation, 0.0f,
|
|
|
|
// cur_editing_boxtype, cur_editing_rotation);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (size_t i = 0; i < gs.cur_next_entity; i++) {
|
|
|
|
Entity* e = &gs.entities[i];
|
|
|
|
if (!e->exists)
|
|
|
|
continue;
|
|
|
|
if (e->is_grid) // grid drawing
|
|
|
|
{
|
|
|
|
Entity* g = e;
|
|
|
|
BOXES_ITER(&gs, b, g)
|
|
|
|
{
|
|
|
|
sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
// debug draw force vectors for thrusters
|
|
|
|
#if 0
|
|
|
|
{
|
|
|
|
if (b->type == BoxThruster)
|
|
|
|
{
|
|
|
|
dbg_rect(box_pos(b));
|
|
|
|
dbg_line(box_pos(b), V2add(box_pos(b), V2scale(thruster_force(b), -1.0f)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
if (b->box_type == BoxBattery) {
|
|
|
|
float cur_alpha = sgp_get_color().a;
|
|
|
|
Color from = WHITE;
|
|
|
|
Color to = colhex(255, 0, 0);
|
|
|
|
Color result = Collerp(from, to, b->energy_used/BATTERY_CAPACITY);
|
|
|
|
sgp_set_color(result.r, result.g, result.b, cur_alpha);
|
|
|
|
}
|
|
|
|
transform_scope
|
|
|
|
{
|
|
|
|
sgp_rotate_at(entity_rotation(g) + rotangle(b->compass_rotation),
|
|
|
|
box_pos(b).x,
|
|
|
|
box_pos(b).y);
|
|
|
|
|
|
|
|
if (b->box_type == BoxThruster) {
|
|
|
|
transform_scope
|
|
|
|
{
|
|
|
|
sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
sgp_set_image(0, image_thrusterburn);
|
|
|
|
// float scaling = 1.0 + (hash11(time*3.0)/2.0)*lerp(0.0,
|
|
|
|
// 0.07, b->thrust); printf("%f\n", b->thrust);
|
|
|
|
float scaling = 0.95f + lerp(0.0f, 0.3f, b->thrust);
|
|
|
|
// float scaling = 1.1;
|
|
|
|
// sgp_translate(-(scaling*BOX_SIZE - BOX_SIZE), 0.0);
|
|
|
|
// sgp_scale(scaling, 1.0);
|
|
|
|
sgp_scale_at(scaling, 1.0f, box_pos(b).x, box_pos(b).y);
|
|
|
|
draw_texture_centered(box_pos(b), BOX_SIZE);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
sg_image img = boxinfo(b->box_type).image;
|
|
|
|
if (b->box_type == BoxCockpit)
|
|
|
|
{
|
|
|
|
if (get_entity(&gs, b->player_who_is_inside_of_me) != NULL)
|
|
|
|
img = image_cockpit_used;
|
|
|
|
}
|
|
|
|
if (b->box_type == BoxMedbay)
|
|
|
|
{
|
|
|
|
if (get_entity(&gs, b->player_who_is_inside_of_me) != NULL)
|
|
|
|
img = image_medbay_used;
|
|
|
|
}
|
|
|
|
sgp_set_image(0, img);
|
|
|
|
draw_texture_centered(box_pos(b), BOX_SIZE);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
|
|
|
|
if (b->box_type == BoxSolarPanel)
|
|
|
|
{
|
|
|
|
Color to_set = colhexcode(0xeb9834);
|
|
|
|
to_set.a = b->sun_amount*0.5f;
|
|
|
|
set_color(to_set);
|
|
|
|
draw_color_rect_centered(box_pos(b), BOX_SIZE);
|
|
|
|
}
|
|
|
|
|
|
|
|
sgp_set_color(0.5f, 0.1f, 0.1f, b->damage);
|
|
|
|
draw_color_rect_centered(box_pos(b), BOX_SIZE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw the velocity
|
|
|
|
sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
V2 vel = grid_vel(g);
|
|
|
|
V2 to = V2add(grid_com(g), vel);
|
|
|
|
sgp_draw_line(grid_com(g).x, grid_com(g).y, to.x, to.y);
|
|
|
|
}
|
|
|
|
if (e->is_player && get_entity(&gs, e->currently_inside_of_box) == NULL) {
|
|
|
|
transform_scope
|
|
|
|
{
|
|
|
|
sgp_rotate_at(entity_rotation(e), entity_pos(e).x, entity_pos(e).y);
|
|
|
|
sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
sgp_set_image(0, image_player);
|
|
|
|
draw_texture_rectangle_centered(entity_pos(e), PLAYER_SIZE);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// gold target
|
|
|
|
set_color(GOLD);
|
|
|
|
sgp_draw_filled_rect(gs.goldpos.x, gs.goldpos.y, 0.1f, 0.1f);
|
|
|
|
|
|
|
|
// the SUN
|
|
|
|
set_color(WHITE);
|
|
|
|
sgp_set_image(0, image_sun);
|
|
|
|
draw_texture_centered(SUN_POS, SUN_RADIUS*2.0f);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
|
|
|
|
sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
dbg_drawall();
|
|
|
|
} // world space transform end
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// UI drawn in screen space
|
|
|
|
ui(true, dt, width, height);
|
|
|
|
|
|
|
|
sg_pass_action pass_action = { 0 };
|
|
|
|
sg_begin_default_pass(&pass_action, (int)width, (int)height);
|
|
|
|
sgp_flush();
|
|
|
|
sgp_end();
|
|
|
|
sg_end_pass();
|
|
|
|
sg_commit();
|
|
|
|
}
|
|
|
|
|
|
|
|
void cleanup(void)
|
|
|
|
{
|
|
|
|
destroy(&gs);
|
|
|
|
free(gs.entities);
|
|
|
|
sgp_shutdown();
|
|
|
|
sg_shutdown();
|
|
|
|
enet_deinitialize();
|
|
|
|
}
|
|
|
|
|
|
|
|
void event(const sapp_event* e)
|
|
|
|
{
|
|
|
|
switch (e->type) {
|
|
|
|
case SAPP_EVENTTYPE_KEY_DOWN:
|
|
|
|
if (e->key_code == SAPP_KEYCODE_T) {
|
|
|
|
mouse_frozen = !mouse_frozen;
|
|
|
|
}
|
|
|
|
if (e->key_code == SAPP_KEYCODE_R) {
|
|
|
|
cur_editing_rotation += 1;
|
|
|
|
cur_editing_rotation %= RotationLast;
|
|
|
|
}
|
|
|
|
int key_num = e->key_code - SAPP_KEYCODE_0;
|
|
|
|
int target_box = key_num - 1;
|
|
|
|
if (target_box < BoxLast) {
|
|
|
|
cur_editing_boxtype = target_box;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!mouse_frozen) {
|
|
|
|
keydown[e->key_code] = true;
|
|
|
|
if (keypressed[e->key_code].frame == 0) {
|
|
|
|
keypressed[e->key_code].pressed = true;
|
|
|
|
keypressed[e->key_code].frame = e->frame_count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SAPP_EVENTTYPE_KEY_UP:
|
|
|
|
if (!mouse_frozen) {
|
|
|
|
keydown[e->key_code] = false;
|
|
|
|
keypressed[e->key_code].pressed = false;
|
|
|
|
|
|
|
|
keypressed[e->key_code].frame = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SAPP_EVENTTYPE_MOUSE_SCROLL:
|
|
|
|
zoom_target *= 1.0f + (e->scroll_y / 4.0f) * 0.1f;
|
|
|
|
zoom_target = clamp(zoom_target, 0.5f, 900.0f);
|
|
|
|
break;
|
|
|
|
case SAPP_EVENTTYPE_MOUSE_DOWN:
|
|
|
|
if (e->mouse_button == SAPP_MOUSEBUTTON_LEFT) {
|
|
|
|
mouse_pressed = true;
|
|
|
|
mouse_pressed_frame = e->frame_count;
|
|
|
|
}
|
|
|
|
if (e->mouse_button == SAPP_MOUSEBUTTON_RIGHT) {
|
|
|
|
right_mouse_down = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SAPP_EVENTTYPE_MOUSE_UP:
|
|
|
|
if (e->mouse_button == SAPP_MOUSEBUTTON_LEFT) {
|
|
|
|
mouse_pressed = false;
|
|
|
|
mouse_pressed_frame = 0;
|
|
|
|
}
|
|
|
|
if (e->mouse_button == SAPP_MOUSEBUTTON_RIGHT) {
|
|
|
|
right_mouse_down = false;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SAPP_EVENTTYPE_MOUSE_MOVE:
|
|
|
|
if (!mouse_frozen) {
|
|
|
|
mouse_pos = (V2){ .x = e->mouse_x, .y = e->mouse_y };
|
|
|
|
}
|
|
|
|
if (right_mouse_down) {
|
|
|
|
funval += e->mouse_dx;
|
|
|
|
Log("Funval %f\n", funval);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
sapp_desc
|
|
|
|
sokol_main(int argc, char* argv[])
|
|
|
|
{
|
|
|
|
if (argc > 1) {
|
|
|
|
_beginthread(server, 0, NULL);
|
|
|
|
}
|
|
|
|
(void)argv;
|
|
|
|
return (sapp_desc) {
|
|
|
|
.init_cb = init,
|
|
|
|
.frame_cb = frame,
|
|
|
|
.cleanup_cb = cleanup,
|
|
|
|
.width = 640,
|
|
|
|
.height = 480,
|
|
|
|
.gl_force_gles2 = true,
|
|
|
|
.window_title = "Flight",
|
|
|
|
.icon.sokol_default = true,
|
|
|
|
.event_cb = event,
|
|
|
|
.win32_console_attach = true,
|
|
|
|
.sample_count = 4, // anti aliasing
|
|
|
|
};
|
|
|
|
}
|