388 Commits (0b2170efb9f798fe158c55062fec3eff5dd3f81c)
 

Author SHA1 Message Date
Cameron Murphy Reikes 0b2170efb9 Convert several if() else assert(false) into switches so it warns and errors on compile time 10 months ago
Cameron Murphy Reikes 30b2755186 Successfully compile under Wall, better drama story, ability to holster shotgun, other improvements 10 months ago
Cameron Murphy Reikes d5e669fa83 Character death logic, shotgun assassination works, death animation, death screen 10 months ago
Cameron Murphy Reikes fc2c99c3c3 Build task for vscode 10 months ago
Cameron Murphy Reikes 8561737c7e Move shotgun lower, fix compiler bug 10 months ago
Cameron Murphy Reikes abc81ba571 Made MSVC crash again! Officially less stable than JAI, saving for posterity... Part of the way through adding aim/fire shotgun actions, and draw shotgun above characters when they're aiming at somebody 10 months ago
Cameron Murphy Reikes fc0c9e766d Placed entities -> own collection to avoid asset meshes being placed entities. Add shotgun art 10 months ago
Cameron Murphy Reikes aeeb9bfb0a Characters need to remember when they've said nothing, so that they later say something, because they realize that they haven't spoken yet. Fix nans in plane equation 10 months ago
Cameron Murphy Reikes b4dcddab19 Delete old panel drawing, support scrolling through multiple pages of bubble dialog. Rewrite of text anim in 10 months ago
Cameron Murphy Reikes 7666dc6717 Make character message unread in perform action codepath, unwarped dt for text input fade in/out 10 months ago
Cameron Murphy Reikes 868181a74d Initialize target rotation as well, so characters don't turn on startup 10 months ago
Cameron Murphy Reikes 8b147e8f8e Word limit characters to speech bubble size, makes them talk like robots! 10 months ago
Cameron Murphy Reikes 9d8ce07502 Characters rotate to who they're talking to 10 months ago
Cameron Murphy Reikes 9e5b682b72 Passerby character with more dialog, to teach ai when it's weird to speak 10 months ago
Cameron Murphy Reikes 0be90d9738 Fix BAD bug in ordering of flushed memories. Improve character understanding, of when player is speaking to them 10 months ago
Cameron Murphy Reikes c0f39d1bb9 Memory introspection in cli, because no text scrolling in gui yet. Several minor tweaks, and don't insert no-ops conversationally when the drama line is referring to the npc in question 10 months ago
Cameron Murphy Reikes 7441a44866 Fix bug where join action wasn't validated anymore 10 months ago
Cameron Murphy Reikes 38efa15a0c Server generation logging happens in chunks, no longer interwoven so much easier to read 10 months ago
Cameron Murphy Reikes 3093633994 Revamped story, add devil explicitly 10 months ago
Cameron Murphy Reikes d217b1c508 Draw outlines again.... Got deleted 10 months ago
Cameron Murphy Reikes 01bbe6a244 Fix nan error on fcam for picking npcs 10 months ago
Cameron Murphy Reikes 59de84431c Checkin the zipped blend file, it's 5x smaller, better for git lfs.... 10 months ago
Cameron Murphy Reikes 1fd5407895 Don't overwrite animation on export causing big diff 10 months ago
Cameron Murphy Reikes f56ae747b7 Delete items and other old functionality, text chunk refactor 10 months ago
Cameron Murphy Reikes 37d199a446 Apply change made in blender to text file 11 months ago
Cameron Murphy Reikes 9c766ef966 In memory debug view, show talking to 11 months ago
Cameron Murphy Reikes b326324c84 Only mark dialog unread if they said something, debug draw memories that have speech 11 months ago
Cameron Murphy Reikes f6997cfce0 Mouse cursor -> floor math, devtools can hover over characters, fix speech when server down causing infinite conversational loop 11 months ago
Cameron Murphy Reikes 727ffb39db Add man in black and more drama 11 months ago
Cameron Murphy Reikes 8f142e8594 Inputs like marking dialog as seen must happen before gameplay and be consumed 11 months ago
Cameron Murphy Reikes f8e9bb9143 Time stops on new dialog, all dialog must be dismissed by user 11 months ago
Cameron Murphy Reikes 3081391c62 Successful conversation, VScode tooling, drama document, loading anim when thinking 11 months ago
Cameron Murphy Reikes 2d31ec5b6e Automatically disable server capabilities when keys aren't provided 11 months ago
Cameron Murphy Reikes 9075cc09ae
Add sick western frontier image to readme 11 months ago
Cameron Murphy Reikes 54f61b11b3 Switch to AI server, better UX for when server down 11 months ago
Cameron Murphy Reikes ecf5308389 Speech directly talks instead of being a state, fix asset bug 11 months ago
Cameron Murphy Reikes dc03b984b4 Speed up codegen and load times by commenting out logging 11 months ago
Cameron Murphy Reikes 34329bf8ef No waviness, export directly to assets to decrease codegen time 11 months ago
Cameron Murphy Reikes 6790de0979 More 10x editor config and it replaced my skull emoji (no utf8) 11 months ago
Cameron Murphy Reikes ba450a4e73 Add blackhawk helicopter, more trailer anims+jank. Several fixes 11 months ago
Cameron Murphy Reikes 9be9da95c9 Fix ctags in main file 11 months ago
Cameron Murphy Reikes 5ad3b59da4 Tune mipmaps and alpha clip threshold 11 months ago
Cameron Murphy Reikes 8369c62f26 Fix all non relative image paths in blender, ensure doesn't happen again in export script 11 months ago
Cameron Murphy Reikes 5aec003b40 Dialog bubble fades, more art panick update 11 months ago
Cameron Murphy Reikes 1dd9e18e32 ACES color correction 11 months ago
Cameron Murphy Reikes 866cfffb56 Draw the entire 3d world onto a separate pass to prepare for color
correction
11 months ago
Cameron Murphy Reikes 00c3ff09f1 Massive art import of forest scene, pallete shifted farmer 11 months ago
Cameron Murphy Reikes 12191a426f More fixes/jank for trailer, flycam no longer also moves player 11 months ago
Cameron Murphy Reikes 265166c4d4 Massive art import, fix scale coord transform bug. Remove zig from build 11 months ago
Cameron Murphy Reikes b668125d25 Dialog bubbles, keep 3d anims out of phase 11 months ago