Cameron Murphy Reikes
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0b2170efb9
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Convert several if() else assert(false) into switches so it warns and errors on compile time
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1 year ago |
Cameron Murphy Reikes
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30b2755186
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Successfully compile under Wall, better drama story, ability to holster shotgun, other improvements
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1 year ago |
Cameron Murphy Reikes
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d5e669fa83
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Character death logic, shotgun assassination works, death animation, death screen
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1 year ago |
Cameron Murphy Reikes
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8561737c7e
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Move shotgun lower, fix compiler bug
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1 year ago |
Cameron Murphy Reikes
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abc81ba571
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Made MSVC crash again! Officially less stable than JAI, saving for posterity... Part of the way through adding aim/fire shotgun actions, and draw shotgun above characters when they're aiming at somebody
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1 year ago |
Cameron Murphy Reikes
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aeeb9bfb0a
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Characters need to remember when they've said nothing, so that they later say something, because they realize that they haven't spoken yet. Fix nans in plane equation
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1 year ago |
Cameron Murphy Reikes
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b4dcddab19
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Delete old panel drawing, support scrolling through multiple pages of bubble dialog. Rewrite of text anim in
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1 year ago |
Cameron Murphy Reikes
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7666dc6717
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Make character message unread in perform action codepath, unwarped dt for text input fade in/out
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1 year ago |
Cameron Murphy Reikes
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868181a74d
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Initialize target rotation as well, so characters don't turn on startup
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1 year ago |
Cameron Murphy Reikes
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8b147e8f8e
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Word limit characters to speech bubble size, makes them talk like robots!
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1 year ago |
Cameron Murphy Reikes
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9d8ce07502
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Characters rotate to who they're talking to
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1 year ago |
Cameron Murphy Reikes
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9e5b682b72
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Passerby character with more dialog, to teach ai when it's weird to speak
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1 year ago |
Cameron Murphy Reikes
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c0f39d1bb9
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Memory introspection in cli, because no text scrolling in gui yet. Several minor tweaks, and don't insert no-ops conversationally when the drama line is referring to the npc in question
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1 year ago |
Cameron Murphy Reikes
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7441a44866
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Fix bug where join action wasn't validated anymore
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1 year ago |
Cameron Murphy Reikes
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d217b1c508
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Draw outlines again.... Got deleted
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1 year ago |
Cameron Murphy Reikes
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01bbe6a244
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Fix nan error on fcam for picking npcs
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1 year ago |
Cameron Murphy Reikes
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f56ae747b7
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Delete items and other old functionality, text chunk refactor
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1 year ago |
Cameron Murphy Reikes
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9c766ef966
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In memory debug view, show talking to
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1 year ago |
Cameron Murphy Reikes
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b326324c84
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Only mark dialog unread if they said something, debug draw memories that have speech
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1 year ago |
Cameron Murphy Reikes
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f6997cfce0
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Mouse cursor -> floor math, devtools can hover over characters, fix speech when server down causing infinite conversational loop
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1 year ago |
Cameron Murphy Reikes
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727ffb39db
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Add man in black and more drama
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1 year ago |
Cameron Murphy Reikes
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8f142e8594
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Inputs like marking dialog as seen must happen before gameplay and be consumed
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1 year ago |
Cameron Murphy Reikes
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f8e9bb9143
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Time stops on new dialog, all dialog must be dismissed by user
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1 year ago |
Cameron Murphy Reikes
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3081391c62
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Successful conversation, VScode tooling, drama document, loading anim when thinking
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1 year ago |
Cameron Murphy Reikes
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54f61b11b3
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Switch to AI server, better UX for when server down
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1 year ago |
Cameron Murphy Reikes
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ecf5308389
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Speech directly talks instead of being a state, fix asset bug
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1 year ago |
Cameron Murphy Reikes
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dc03b984b4
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Speed up codegen and load times by commenting out logging
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1 year ago |
Cameron Murphy Reikes
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6790de0979
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More 10x editor config and it replaced my skull emoji (no utf8)
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1 year ago |
Cameron Murphy Reikes
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ba450a4e73
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Add blackhawk helicopter, more trailer anims+jank. Several fixes
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1 year ago |
Cameron Murphy Reikes
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9be9da95c9
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Fix ctags in main file
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1 year ago |
Cameron Murphy Reikes
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5ad3b59da4
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Tune mipmaps and alpha clip threshold
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1 year ago |
Cameron Murphy Reikes
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5aec003b40
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Dialog bubble fades, more art panick update
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1 year ago |
Cameron Murphy Reikes
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1dd9e18e32
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ACES color correction
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1 year ago |
Cameron Murphy Reikes
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866cfffb56
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Draw the entire 3d world onto a separate pass to prepare for color
correction
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1 year ago |
Cameron Murphy Reikes
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00c3ff09f1
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Massive art import of forest scene, pallete shifted farmer
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1 year ago |
Cameron Murphy Reikes
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12191a426f
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More fixes/jank for trailer, flycam no longer also moves player
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1 year ago |
Cameron Murphy Reikes
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265166c4d4
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Massive art import, fix scale coord transform bug. Remove zig from build
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1 year ago |
Cameron Murphy Reikes
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b668125d25
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Dialog bubbles, keep 3d anims out of phase
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1 year ago |
Cameron Murphy Reikes
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7bf8ea5481
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Stop running anim when not moving
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1 year ago |
Cameron Murphy Reikes
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02d3d30938
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Merge pull request #3 from andrewjhaman/main
Fit Shadows to Frustum
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1 year ago |
Cameron Murphy Reikes
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f1f365236c
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Only outline when talking to the character
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1 year ago |
andrewjhaman
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85926061d5
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Fit Shadows to Frustum
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1 year ago |
Cameron Murphy Reikes
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cd8c88b66b
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Add 3d outline rendering, combine 3d and 2d shaders
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1 year ago |
Cameron Murphy Reikes
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8c192fc5d1
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Farmer does an odd dance, fix scaling of things, delete more old code
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1 year ago |
Cameron Murphy Reikes
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7316b9e974
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Delete all previous characters and fighting state
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1 year ago |
Cameron Murphy Reikes
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6d3594c6ad
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Get shadows for armatures working, testing shadow pillar
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1 year ago |
Cameron Murphy Reikes
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46ba94bc2b
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Move shadow mapper shaders into threedee.glsl
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1 year ago |
Cameron Murphy Reikes
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5f49f53376
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Run decimate on player mesh, queueing draw calls allows better code
reuse
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1 year ago |
Cameron Murphy Reikes
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2e116c0eae
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Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs
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1 year ago |
Cameron Murphy Reikes
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c736ebd013
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Armatures can have custom images, support non-alpha images in load image
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1 year ago |