Cameron Murphy Reikes
206a855170
Day/night cycle sun movement, artist driven camera pos override from blender
1 year ago
Cameron Murphy Reikes
b3b89c9835
Angel behavior tuning, errors remember the memory that caused them
1 year ago
Cameron Murphy Reikes
8412534db1
Center just text wrapping, angel assigns gameplay objectives, ser/des of objectives,
1 year ago
Cameron Murphy Reikes
83b9fae427
Factor our text wrapping for characters into struct
1 year ago
Cameron Murphy Reikes
9c6cccfcd9
Rooms can change, start player off in angel room
1 year ago
Cameron Murphy Reikes
75e6e84972
Substantially improve multi character conversation:
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- NPCs signal when they want to end the convo, preventing infinite convo loops
- New character parameter that controls how likely they are to be silent. Good for tuning personality
1 year ago
Cameron Murphy Reikes
2fd1c8214f
Significantly reduce printing to stdout, introduce convention of documeting devtools features
1 year ago
Phillip Trudeau-Tavara
2fdddcd677
Post processing tunables; Remove webgl1 matrix inverse
1 year ago
Cameron Murphy Reikes
dcf23ca8e4
Add angel and angel dialog, but can't talk to it yet
1 year ago
Cameron Murphy Reikes
9d498b0aad
Successfully rendering and running in web, but gfx bug in debug drawing with font image everywhere
1 year ago
Cameron Murphy Reikes
2c718d4de1
Web target builds, but fails on arena issue. Web debugging is broken
1 year ago
Cameron Murphy Reikes
d5e669fa83
Character death logic, shotgun assassination works, death animation, death screen
1 year ago
Cameron Murphy Reikes
abc81ba571
Made MSVC crash again! Officially less stable than JAI, saving for posterity... Part of the way through adding aim/fire shotgun actions, and draw shotgun above characters when they're aiming at somebody
1 year ago
Cameron Murphy Reikes
aeeb9bfb0a
Characters need to remember when they've said nothing, so that they later say something, because they realize that they haven't spoken yet. Fix nans in plane equation
1 year ago
Cameron Murphy Reikes
b4dcddab19
Delete old panel drawing, support scrolling through multiple pages of bubble dialog. Rewrite of text anim in
1 year ago
Cameron Murphy Reikes
7666dc6717
Make character message unread in perform action codepath, unwarped dt for text input fade in/out
1 year ago
Cameron Murphy Reikes
8b147e8f8e
Word limit characters to speech bubble size, makes them talk like robots!
1 year ago
Cameron Murphy Reikes
54f61b11b3
Switch to AI server, better UX for when server down
1 year ago
Cameron Murphy Reikes
ba450a4e73
Add blackhawk helicopter, more trailer anims+jank. Several fixes
1 year ago
Cameron Murphy Reikes
5aec003b40
Dialog bubble fades, more art panick update
1 year ago
Cameron Murphy Reikes
00c3ff09f1
Massive art import of forest scene, pallete shifted farmer
1 year ago
Cameron Murphy Reikes
7bf8ea5481
Stop running anim when not moving
1 year ago
Cameron Murphy Reikes
02d3d30938
Merge pull request #3 from andrewjhaman/main
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Fit Shadows to Frustum
1 year ago
Cameron Murphy Reikes
f1f365236c
Only outline when talking to the character
1 year ago
andrewjhaman
85926061d5
Fit Shadows to Frustum
1 year ago
Cameron Murphy Reikes
8c192fc5d1
Farmer does an odd dance, fix scaling of things, delete more old code
1 year ago
Cameron Murphy Reikes
5f49f53376
Run decimate on player mesh, queueing draw calls allows better code
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reuse
1 year ago
Cameron Murphy Reikes
c736ebd013
Armatures can have custom images, support non-alpha images in load image
1 year ago
Cameron Murphy Reikes
f41680a597
Longer blend time
1 year ago
Cameron Murphy Reikes
563a2a69b0
Animation blending, fix facing direction of model
1 year ago
andrewjhaman
f58d50f7ab
Merge remote-tracking branch 'upstream/main'
1 year ago
Cameron Murphy Reikes
e7ac3ee43c
Walking animation working on desktop and web
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- Skeleton texture is clamp to edge because it's an NPOT on webgl 1
1 year ago
andrewjhaman
60679ceb2a
Fit the shadow 'frustum' to the scene
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Fit the shadow volume frustum to the scene geometry to maximize texel usage.
1 year ago
andrewjhaman
19c369fa1e
Basic Shadow Mapping of Non-Armature Meshes
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Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
1 year ago
Cameron Murphy Reikes
300f849d19
3D model rotation, npcs face where they're moving
1 year ago
Cameron Murphy Reikes
c991047524
Multithreaded chat close w/o error, working chat generations, wall of
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rocks
1 year ago
Cameron Murphy Reikes
dcdc380b40
Draw player separate from level, camera looks at player while they move.
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Art improvements
1 year ago
Cameron Murphy Reikes
48afb43f0a
Persistent arena is much bigger, add critical todo for later
1 year ago
Cameron Murphy Reikes
a721f7a416
New type of entities, machines, arrow dispenser, idol machine dispenser
1 year ago
Cameron Murphy Reikes
60787202cb
Add binary serialization and serialization tests
1 year ago
Cameron Murphy Reikes
5d8a977e9b
Add an arrow that insults you, and traps you in a fight until you refute the
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insult
1 year ago
Cameron Murphy Reikes
3f965353de
Max length bump and fix in html5, NPCs can fight the player trapping
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them in conversation. Fix giving item not creating propagated action
1 year ago
Cameron Murphy Reikes
95db17dfe5
Add an ancient door which opens from 3 secret words, and scrolls that
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have those words
1 year ago
Cameron Murphy Reikes
d8de5c205b
Add sword of nazareth, when used inspires adventure among nearby NPCs
1 year ago
Cameron Murphy Reikes
55541a7060
Remove peace tokens, fix who_i_am not in quotes, improve global prompt
1 year ago
Cameron Murphy Reikes
f35595aefb
Text chunk pool allocation, gpt errors into separate ringbuffer, writing
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style annotations
1 year ago
Cameron Murphy Reikes
1a38114f59
NPCs can select who their actions and speech are directed at
1 year ago
Cameron Murphy Reikes
b890142d3d
Ability to give peace tokens, wrapped text words can be size 0
1 year ago
Cameron Murphy Reikes
d75e46c521
Communicate to player amount of peace tokens they have
1 year ago
Cameron Murphy Reikes
c947281eeb
Drama document that seeds memories of all NPCs, peace totem
1 year ago