360 Commits (727ffb39dbdb75570f9341e884012360df065671)
 

Author SHA1 Message Date
Cameron Murphy Reikes 727ffb39db Add man in black and more drama 12 months ago
Cameron Murphy Reikes 8f142e8594 Inputs like marking dialog as seen must happen before gameplay and be consumed 12 months ago
Cameron Murphy Reikes f8e9bb9143 Time stops on new dialog, all dialog must be dismissed by user 12 months ago
Cameron Murphy Reikes 3081391c62 Successful conversation, VScode tooling, drama document, loading anim when thinking 12 months ago
Cameron Murphy Reikes 2d31ec5b6e Automatically disable server capabilities when keys aren't provided 12 months ago
Cameron Murphy Reikes 9075cc09ae
Add sick western frontier image to readme 12 months ago
Cameron Murphy Reikes 54f61b11b3 Switch to AI server, better UX for when server down 12 months ago
Cameron Murphy Reikes ecf5308389 Speech directly talks instead of being a state, fix asset bug 12 months ago
Cameron Murphy Reikes dc03b984b4 Speed up codegen and load times by commenting out logging 12 months ago
Cameron Murphy Reikes 34329bf8ef No waviness, export directly to assets to decrease codegen time 12 months ago
Cameron Murphy Reikes 6790de0979 More 10x editor config and it replaced my skull emoji (no utf8) 12 months ago
Cameron Murphy Reikes ba450a4e73 Add blackhawk helicopter, more trailer anims+jank. Several fixes 12 months ago
Cameron Murphy Reikes 9be9da95c9 Fix ctags in main file 12 months ago
Cameron Murphy Reikes 5ad3b59da4 Tune mipmaps and alpha clip threshold 12 months ago
Cameron Murphy Reikes 8369c62f26 Fix all non relative image paths in blender, ensure doesn't happen again in export script 12 months ago
Cameron Murphy Reikes 5aec003b40 Dialog bubble fades, more art panick update 12 months ago
Cameron Murphy Reikes 1dd9e18e32 ACES color correction 12 months ago
Cameron Murphy Reikes 866cfffb56 Draw the entire 3d world onto a separate pass to prepare for color
correction
12 months ago
Cameron Murphy Reikes 00c3ff09f1 Massive art import of forest scene, pallete shifted farmer 12 months ago
Cameron Murphy Reikes 12191a426f More fixes/jank for trailer, flycam no longer also moves player 12 months ago
Cameron Murphy Reikes 265166c4d4 Massive art import, fix scale coord transform bug. Remove zig from build 12 months ago
Cameron Murphy Reikes b668125d25 Dialog bubbles, keep 3d anims out of phase 12 months ago
Cameron Murphy Reikes 7bf8ea5481 Stop running anim when not moving 12 months ago
Cameron Murphy Reikes 02d3d30938
Merge pull request #3 from andrewjhaman/main
Fit Shadows to Frustum
12 months ago
Cameron Murphy Reikes f1f365236c Only outline when talking to the character 12 months ago
andrewjhaman 85926061d5 Fit Shadows to Frustum 12 months ago
andrewjhaman 536cd3b81f Merge branch 'main' of https://github.com/andrewjhaman/rpgpt 12 months ago
Cameron Murphy Reikes cfac7d9589 Ensure no images are referenced outside of blend file 12 months ago
Cameron Murphy Reikes cd8c88b66b Add 3d outline rendering, combine 3d and 2d shaders 12 months ago
Cameron Murphy Reikes a91de6dee1 Detect and error on images not in project in blender export script 12 months ago
andrewjhaman a472e52f27 Merge branch 'main' of https://github.com/andrewjhaman/rpgpt 12 months ago
andrewjhaman c3fa7dfca3 Merge remote-tracking branch 'upstream/main' 12 months ago
Cameron Murphy Reikes 8c192fc5d1 Farmer does an odd dance, fix scaling of things, delete more old code 12 months ago
Cameron Murphy Reikes 7316b9e974 Delete all previous characters and fighting state 12 months ago
Cameron Murphy Reikes 6d3594c6ad Get shadows for armatures working, testing shadow pillar 12 months ago
Cameron Murphy Reikes 782e263e54 Add credits for posterity 12 months ago
Cameron Murphy Reikes 46ba94bc2b Move shadow mapper shaders into threedee.glsl 12 months ago
Cameron Murphy Reikes 5f49f53376 Run decimate on player mesh, queueing draw calls allows better code
reuse
12 months ago
Cameron Murphy Reikes 2e116c0eae Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs 12 months ago
Cameron Murphy Reikes 3973d3812e Check in sokol shader compiler 12 months ago
Cameron Murphy Reikes 9e2955d03b Fix backslash in gitignore that allows sokol shdc 12 months ago
Cameron Murphy Reikes c736ebd013 Armatures can have custom images, support non-alpha images in load image 12 months ago
Cameron Murphy Reikes c9b6ce0c3e Meshes refer to exported images, image caching system (only load path
once)
12 months ago
Cameron Murphy Reikes f41680a597 Longer blend time 12 months ago
andrewjhaman 9fba3ec151 Fix collisions. Switch to No-Culling Shadow Maps. Introduce Better Shadow Bias Calculation. Calculate Normals in the Shader. 12 months ago
Cameron Murphy Reikes 563a2a69b0 Animation blending, fix facing direction of model 12 months ago
andrewjhaman 3540468ef6 Fix collisions. Switch to No-Culling Shadow Maps. Introduce Better Shadow Bias Calculation. Calculate Normals in the Shader. 12 months ago
Cameron Murphy Reikes fcd7b99f43
Merge pull request #2 from andrewjhaman/main
Implement Bilinearly-Blended PCF Shadow Mapping for non-armature Meshes
12 months ago
andrewjhaman fab5c86841 Fix Shadow Texture Border Sampling on Web
Fix Shadow Texture Border Sampling on Web, by doing a manual check of the uvs in the shader. This probably slows down other versions, but it is not feasible to have two versions of the shader just for this reason.
12 months ago
andrewjhaman f58d50f7ab Merge remote-tracking branch 'upstream/main' 12 months ago