41 Commits (c323c5789f99e93b16d438257049bc9b89f0a78c)

Author SHA1 Message Date
Cameron Murphy Reikes c323c5789f More training & small build system fixes 2 years ago
Cameron Murphy Reikes 0f559a2193 Tune scale, correctly show mobile button 2 years ago
Cameron Murphy Reikes 6bfe5d73ae Bunch of little fixes for beta release 2 years ago
Cameron Murphy Reikes 516fd2db37 New separate key/button input for interact 2 years ago
Cameron Murphy Reikes 7c56a43517 Fix y coord sorting popping on extreme y coords 2 years ago
Cameron Murphy Reikes 4c92bf9113 Update todo, add Edeline the soothsayer 2 years ago
Cameron Murphy Reikes 2ce974b9de Cancel button, follow pattern change 2 years ago
Cameron Murphy Reikes 617b4d413d Boots item 2 years ago
Cameron Murphy Reikes 1f76fef313 New art in and "shadow rendering" 2 years ago
Cameron Murphy Reikes 858b6277c3 New art, add 3 more characters, new level 2 years ago
Cameron Murphy Reikes 644161ab16 Sound system with metadesk, mono only for now 2 years ago
Cameron Murphy Reikes 285c1c1731 Conver training to metadesk, add metadata. Writing 2 years ago
Cameron Murphy Reikes 9aa5863a68 Simple marketing page for now 2 years ago
Cameron Murphy Reikes 744611ac4f Add moose enemy, fix frame delay on translucent 2 years ago
Cameron Murphy Reikes cf3994901e Automatic y sorting with z buffer, 3d! 2 years ago
Cameron Murphy Reikes 77c22bf38b Drop shadow, merchant character 2 years ago
Cameron Murphy Reikes 7d131a1931 Add skeleton enemies 2 years ago
Cameron Murphy Reikes e600723a95 Bullet deflection with sword, combat improve 2 years ago
Cameron Murphy Reikes 974739dc18 Helper icons for key buttons 2 years ago
Cameron Murphy Reikes 45a3db587d Constant line height, more training, todo 2 years ago
Cameron Murphy Reikes f401f2a9ed Much bigger level, profiling, tilemap optimization 2 years ago
Cameron Murphy Reikes 113753dcab Add Death NPC and training data 2 years ago
Cameron Murphy Reikes f909a56024 Multiple layers of tilemap, training data for old man 2 years ago
Cameron Murphy Reikes ffd428ace7 WORKING AI GENERATED NPC DIALOG 2 years ago
Cameron Murphy Reikes 7eee242fd9 Dialog circle 2 years ago
Cameron Murphy Reikes 4facec5c2c Player damage and respawning 2 years ago
Cameron Murphy Reikes fadae61b2b Load entities from file, barrel roll! 2 years ago
Cameron Murphy Reikes 1ee06fa381 Entity array, codegen all object spawnpoints 2 years ago
Cameron Murphy Reikes 639f6fb4c9 Add attack 2 years ago
Cameron Murphy Reikes f306fe1a1c Remove HMM_ prefix, MUCH better factoring of draw 2 years ago
Cameron Murphy Reikes f66989cef9 Tile collisions 2 years ago
Cameron Murphy Reikes fa3f9865aa Spawnpoint and animated sprites 2 years ago
Cameron Murphy Reikes 8b7ad42e79 Complete automatic animated tile importing 2 years ago
Cameron Murphy Reikes a166a2593c Animated tiles, some manual importing but got annoying 2 years ago
Cameron Murphy Reikes 449eceea63 Text rendering and lower number of rendering funcs 2 years ago
Cameron Murphy Reikes 3a708b9e54 Load font atlas, rgba conversion, and draw it 2 years ago
Cameron Murphy Reikes 086dd28512 Tiled map importing with metadesk, quad view cull 2 years ago
Cameron Murphy Reikes f5ae9878ef Remove copyrighted image 2 years ago
Cameron Murphy Reikes e573fede86 Camera, player movement, tilemap, better drawing 2 years ago
Cameron Murphy Reikes 604d62a690 Dynamic streaming of vertices 2 years ago
Cameron Murphy Reikes 2f48c9d51a Quad 2 years ago