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#define SOKOL_IMPL
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#if defined(WIN32) || defined(_WIN32)
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#define SOKOL_D3D11
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#endif
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#include "sokol_app.h"
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#include "sokol_gfx.h"
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#include "sokol_time.h"
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#include "sokol_glue.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "stb_truetype.h"
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#include "HandMadeMath.h"
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#pragma warning(disable : 4996) // fopen is safe. I don't care about fopen_s
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#include <math.h>
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typedef struct AABB {
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HMM_Vec2 upper_left;
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HMM_Vec2 lower_right;
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} AABB;
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typedef struct TileInstance {
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uint16_t kind;
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} TileInstance;
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typedef struct AnimatedTile {
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uint16_t id_from;
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int num_frames;
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uint16_t frames[32];
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} AnimatedTile;
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typedef struct TileSet {
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sg_image *img;
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AnimatedTile animated[128];
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} TileSet;
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typedef struct AnimatedSprite {
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sg_image *img;
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double time_per_frame;
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int num_frames;
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HMM_Vec2 start;
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float horizontal_diff_btwn_frames;
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HMM_Vec2 region_size;
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} AnimatedSprite;
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#define LEVEL_TILES 60
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#define TILE_SIZE 32 // in pixels
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typedef struct Level {
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TileInstance tiles[LEVEL_TILES][LEVEL_TILES];
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HMM_Vec2 spawnpoint;
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} Level;
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typedef struct TileCoord {
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int x;
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int y;
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} TileCoord;
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HMM_Vec2 tilecoord_to_world(TileCoord t) {
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return HMM_V2( (float)t.x * (float)TILE_SIZE * 1.0f, -(float)t.y * (float)TILE_SIZE * 1.0f );
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}
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TileCoord world_to_tilecoord(HMM_Vec2 w) {
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// world = V2(tilecoord.x * tile_size, -tilecoord.y * tile_size)
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// world.x = tilecoord.x * tile_size
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// world.x / tile_size = tilecoord.x
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// world.y = -tilecoord.y * tile_size
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// - world.y / tile_size = tilecoord.y
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return (TileCoord){ (int)floorf(w.X / TILE_SIZE), (int)floorf(-w.Y / TILE_SIZE) };
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}
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AABB tile_aabb(TileCoord t) {
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return (AABB) {
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.upper_left = tilecoord_to_world(t),
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.lower_right = HMM_AddV2(tilecoord_to_world(t), HMM_V2(TILE_SIZE, -TILE_SIZE)),
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};
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}
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HMM_Vec2 aabb_center(AABB aabb) {
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return HMM_MulV2F(HMM_AddV2(aabb.upper_left, aabb.lower_right), 0.5f);
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}
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AABB centered_aabb(HMM_Vec2 at, HMM_Vec2 size) {
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return (AABB){
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.upper_left = HMM_AddV2(at, HMM_V2(-size.X/2.0f, size.Y/2.0f)),
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.lower_right = HMM_AddV2(at, HMM_V2( size.X/2.0f, -size.Y/2.0f)),
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};
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}
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uint16_t get_tile(Level *l, TileCoord t) {
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bool out_of_bounds = false;
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out_of_bounds |= t.x < 0;
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out_of_bounds |= t.x >= LEVEL_TILES;
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out_of_bounds |= t.y < 0;
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out_of_bounds |= t.y >= LEVEL_TILES;
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if(out_of_bounds) return 0;
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return l->tiles[t.x][t.y].kind;
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}
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sg_image load_image(const char *path) {
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sg_image to_return = {0};
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int png_width, png_height, num_channels;
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const int desired_channels = 4;
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stbi_uc* pixels = stbi_load(
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path,
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&png_width, &png_height,
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&num_channels, 0);
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assert(pixels);
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to_return = sg_make_image(&(sg_image_desc) {
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.width = png_width,
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.height = png_height,
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.pixel_format = SG_PIXELFORMAT_RGBA8,
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.min_filter = SG_FILTER_NEAREST,
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.mag_filter = SG_FILTER_NEAREST,
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.data.subimage[0][0] = {
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.ptr = pixels,
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.size = (size_t)(png_width * png_height * 4),
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}
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});
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stbi_image_free(pixels);
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return to_return;
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}
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#include "quad-sapp.glsl.h"
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#include "assets.gen.c"
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AnimatedSprite knight_idle = {
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.img = &image_knight_idle,
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.time_per_frame = 0.3,
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.num_frames = 10,
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.start = {16.0f, 0.0f},
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.horizontal_diff_btwn_frames = 120.0,
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.region_size = {80.0f, 80.0f},
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};
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AnimatedSprite knight_running = {
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.img = &image_knight_run,
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.time_per_frame = 0.06,
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.num_frames = 10,
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.start = {19.0f, 0.0f},
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.horizontal_diff_btwn_frames = 120.0,
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.region_size = {80.0f, 80.0f},
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};
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sg_image image_font = {0};
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const float font_size = 32.0;
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stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs
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// so can be grep'd and removed
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#define dbgprint(...) { printf("Debug | %s:%d | ", __FILE__, __LINE__); printf(__VA_ARGS__); }
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static struct {
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sg_pass_action pass_action;
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sg_pipeline pip;
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sg_bindings bind;
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} state;
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HMM_Vec2 character_pos = {0}; // world space point
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void init(void) {
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stm_setup();
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sg_setup(&(sg_desc){
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.context = sapp_sgcontext()
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});
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load_assets();
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// player spawnpoint
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HMM_Vec2 spawnpoint_tilecoord = HMM_MulV2F(level_level0.spawnpoint, 1.0/TILE_SIZE);
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character_pos = tilecoord_to_world((TileCoord){(int)spawnpoint_tilecoord.X, (int)spawnpoint_tilecoord.Y});
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// load font
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{
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FILE* fontFile = fopen("assets/orange kid.ttf", "rb");
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fseek(fontFile, 0, SEEK_END);
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size_t size = ftell(fontFile); /* how long is the file ? */
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fseek(fontFile, 0, SEEK_SET); /* reset */
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char *fontBuffer = malloc(size);
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fread(fontBuffer, size, 1, fontFile);
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fclose(fontFile);
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unsigned char font_bitmap[512*512] = {0};
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stbtt_BakeFontBitmap(fontBuffer, 0, font_size, font_bitmap, 512, 512, 32, 96, cdata);
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unsigned char *font_bitmap_rgba = malloc(4 * 512 * 512); // stack would be too big if allocated on stack (stack overflow)
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for(int i = 0; i < 512 * 512; i++) {
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font_bitmap_rgba[i*4 + 0] = 255;
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font_bitmap_rgba[i*4 + 1] = 255;
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font_bitmap_rgba[i*4 + 2] = 255;
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font_bitmap_rgba[i*4 + 3] = font_bitmap[i];
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}
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image_font = sg_make_image( &(sg_image_desc){
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.width = 512,
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.height = 512,
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.pixel_format = SG_PIXELFORMAT_RGBA8,
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.min_filter = SG_FILTER_NEAREST,
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.mag_filter = SG_FILTER_NEAREST,
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.data.subimage[0][0] = {
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.ptr = font_bitmap_rgba,
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.size = (size_t)(512 * 512 * 4),
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}
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});
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free(font_bitmap_rgba);
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}
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state.bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
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.usage = SG_USAGE_STREAM,
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//.data = SG_RANGE(vertices),
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.size = 1024*500,
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.label = "quad-vertices"
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});
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/* an index buffer with 2 triangles */
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uint16_t indices[] = { 0, 1, 2, 0, 2, 3 };
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state.bind.index_buffer = sg_make_buffer(&(sg_buffer_desc){
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.type = SG_BUFFERTYPE_INDEXBUFFER,
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.data = SG_RANGE(indices),
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.label = "quad-indices"
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});
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sg_shader shd = sg_make_shader(quad_program_shader_desc(sg_query_backend()));
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state.pip = sg_make_pipeline(&(sg_pipeline_desc){
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.shader = shd,
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.index_type = SG_INDEXTYPE_UINT16,
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.layout = {
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.attrs = {
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[ATTR_quad_vs_position].format = SG_VERTEXFORMAT_FLOAT2,
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[ATTR_quad_vs_texcoord0].format = SG_VERTEXFORMAT_FLOAT2,
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}
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},
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.colors[0].blend = (sg_blend_state) { // allow transparency
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.enabled = true,
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.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA,
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.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
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.op_rgb = SG_BLENDOP_ADD,
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.src_factor_alpha = SG_BLENDFACTOR_ONE,
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.dst_factor_alpha = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
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.op_alpha = SG_BLENDOP_ADD,
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},
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.label = "quad-pipeline",
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});
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state.pass_action = (sg_pass_action) {
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//.colors[0] = { .action=SG_ACTION_CLEAR, .value={12.5f/255.0f, 12.5f/255.0f, 12.5f/255.0f, 1.0f } }
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//.colors[0] = { .action=SG_ACTION_CLEAR, .value={255.5f/255.0f, 255.5f/255.0f, 255.5f/255.0f, 1.0f } }
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// 0x898989 is the color in tiled
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.colors[0] = { .action=SG_ACTION_CLEAR, .value={137.0f/255.0f, 137.0f/255.0f, 137.0f/255.0f, 1.0f } }
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};
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}
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typedef HMM_Vec4 Color;
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#define WHITE (Color){1.0f, 1.0f, 1.0f, 1.0f}
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#define BLACK (Color){0.0f, 0.0f, 0.0f, 1.0f}
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#define RED (Color){1.0f, 0.0f, 0.0f, 1.0f}
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HMM_Vec2 screen_size() {
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return HMM_V2((float)sapp_width(), (float)sapp_height());
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}
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typedef struct Camera {
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HMM_Vec2 pos;
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float scale;
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} Camera;
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// everything is in pixels in world space, 43 pixels is approx 1 meter measured from
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// merchant sprite being 5'6"
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const float pixels_per_meter = 43.0f;
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Camera cam = {.scale = 2.0f };
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HMM_Vec2 cam_offset() {
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return HMM_AddV2(cam.pos, HMM_MulV2F(screen_size(), 0.5f));
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}
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// in pixels
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HMM_Vec2 img_size(sg_image img) {
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sg_image_info info = sg_query_image_info(img);
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return HMM_V2((float)info.width, (float)info.height);
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}
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// full region in pixels
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AABB full_region(sg_image img) {
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return (AABB) {
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.upper_left = HMM_V2(0.0f, 0.0f),
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.lower_right = img_size(img),
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};
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}
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// screen coords are in pixels counting from bottom left as (0,0), Y+ is up
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HMM_Vec2 world_to_screen(HMM_Vec2 world) {
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HMM_Vec2 to_return = world;
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to_return = HMM_MulV2F(to_return, cam.scale);
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to_return = HMM_AddV2(to_return, cam_offset());
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return to_return;
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}
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HMM_Vec2 screen_to_world(HMM_Vec2 screen) {
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HMM_Vec2 to_return = screen;
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to_return = HMM_SubV2(to_return, cam_offset());
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to_return = HMM_MulV2F(to_return, 1.0f/cam.scale);
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return to_return;
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}
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// out must be of at least length 4
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void quad_points_corner_size(HMM_Vec2 *out, HMM_Vec2 at, HMM_Vec2 size) {
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out[0] = HMM_V2(0.0, 0.0);
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out[1] = HMM_V2(size.X, 0.0);
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out[2] = HMM_V2(size.X, -size.Y);
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out[3] = HMM_V2(0.0, -size.Y);
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for(int i = 0; i < 4; i++) {
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out[i] = HMM_AddV2(out[i], at);
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}
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}
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// out must be of at least length 4
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void quad_points_centered_size(HMM_Vec2 *out, HMM_Vec2 at, HMM_Vec2 size) {
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quad_points_corner_size(out, at, size);
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for(int i = 0; i < 4; i++) {
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out[i] = HMM_AddV2(out[i], HMM_V2(-size.X*0.5f, size.Y*0.5f));
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}
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}
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// both segment_a and segment_b must be arrays of length 2
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bool segments_overlapping(float *a_segment, float *b_segment) {
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assert(a_segment[1] >= a_segment[0]);
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assert(b_segment[1] >= b_segment[0]);
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float total_length = (a_segment[1] - a_segment[0]) + (b_segment[1] - b_segment[0]);
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float farthest_to_left = min(a_segment[0], b_segment[0]);
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float farthest_to_right = max(a_segment[1], b_segment[1]);
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if (farthest_to_right - farthest_to_left < total_length) {
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool overlapping(AABB a, AABB b) {
|
|
|
|
// x axis
|
|
|
|
{
|
|
|
|
float a_segment[2] = { a.upper_left.X, a.lower_right.X };
|
|
|
|
float b_segment[2] = { b.upper_left.X, b.lower_right.X };
|
|
|
|
if(segments_overlapping(a_segment, b_segment)) {
|
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// y axis
|
|
|
|
{
|
|
|
|
float a_segment[2] = { a.lower_right.Y, a.upper_left.Y };
|
|
|
|
float b_segment[2] = { b.lower_right.Y, b.upper_left.Y };
|
|
|
|
if(segments_overlapping(a_segment, b_segment)) {
|
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true; // both segments overlapping
|
|
|
|
}
|
|
|
|
|
|
|
|
// points must be of length 4, and be in the order: upper left, upper right, lower right, lower left
|
|
|
|
// the points are in pixels in screen space. The image region is in pixel space of the image
|
|
|
|
void draw_quad(bool world_space, HMM_Vec2 *points_in, sg_image image, AABB image_region, Color tint) {
|
|
|
|
HMM_Vec2 points[4] = {0};
|
|
|
|
memcpy(points, points_in, sizeof(points));
|
|
|
|
|
|
|
|
if(world_space) {
|
|
|
|
for(int i = 0; i < 4; i++) {
|
|
|
|
points[i] = world_to_screen(points[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AABB cam_aabb = { .upper_left = HMM_V2(0.0, screen_size().Y), .lower_right = HMM_V2(screen_size().X, 0.0) };
|
|
|
|
AABB points_bounding_box = { .upper_left = HMM_V2(INFINITY, -INFINITY), .lower_right = HMM_V2(-INFINITY, INFINITY) };
|
|
|
|
|
|
|
|
for(int i = 0; i < 4; i++) {
|
|
|
|
points_bounding_box.upper_left.X = min(points_bounding_box.upper_left.X, points[i].X);
|
|
|
|
points_bounding_box.upper_left.Y = max(points_bounding_box.upper_left.Y, points[i].Y);
|
|
|
|
|
|
|
|
points_bounding_box.lower_right.X = max(points_bounding_box.lower_right.X, points[i].X);
|
|
|
|
points_bounding_box.lower_right.Y = min(points_bounding_box.lower_right.Y, points[i].Y);
|
|
|
|
}
|
|
|
|
if(!overlapping(cam_aabb, points_bounding_box)) {
|
|
|
|
return; // cull out of screen quads
|
|
|
|
}
|
|
|
|
|
|
|
|
float new_vertices[ (2 + 2)*4 ];
|
|
|
|
HMM_Vec2 region_size = HMM_SubV2(image_region.lower_right, image_region.upper_left);
|
|
|
|
assert(region_size.X > 0.0);
|
|
|
|
assert(region_size.Y > 0.0);
|
|
|
|
HMM_Vec2 tex_coords[4] = {
|
|
|
|
HMM_AddV2(image_region.upper_left, HMM_V2(0.0, 0.0)),
|
|
|
|
HMM_AddV2(image_region.upper_left, HMM_V2(region_size.X, 0.0)),
|
|
|
|
HMM_AddV2(image_region.upper_left, HMM_V2(region_size.X, region_size.Y)),
|
|
|
|
HMM_AddV2(image_region.upper_left, HMM_V2(0.0, region_size.Y)),
|
|
|
|
};
|
|
|
|
// convert to uv space
|
|
|
|
sg_image_info info = sg_query_image_info(image);
|
|
|
|
for(int i = 0; i < 4; i++) {
|
|
|
|
tex_coords[i] = HMM_DivV2(tex_coords[i], HMM_V2((float)info.width, (float)info.height));
|
|
|
|
}
|
|
|
|
for(int i = 0; i < 4; i++) {
|
|
|
|
HMM_Vec2 zero_to_one = HMM_DivV2(points[i], screen_size());
|
|
|
|
HMM_Vec2 in_clip_space = HMM_SubV2(HMM_MulV2F(zero_to_one, 2.0), HMM_V2(1.0, 1.0));
|
|
|
|
new_vertices[i*4] = in_clip_space.X;
|
|
|
|
new_vertices[i*4 + 1] = in_clip_space.Y;
|
|
|
|
new_vertices[i*4 + 2] = tex_coords[i].X;
|
|
|
|
new_vertices[i*4 + 3] = tex_coords[i].Y;
|
|
|
|
}
|
|
|
|
state.bind.vertex_buffer_offsets[0] = sg_append_buffer(state.bind.vertex_buffers[0], &SG_RANGE(new_vertices));
|
|
|
|
quad_fs_params_t params = {0};
|
|
|
|
params.tint[0] = tint.R;
|
|
|
|
params.tint[1] = tint.G;
|
|
|
|
params.tint[2] = tint.B;
|
|
|
|
params.tint[3] = tint.A;
|
|
|
|
params.upper_left[0] = image_region.upper_left.X;
|
|
|
|
params.upper_left[1] = image_region.upper_left.Y;
|
|
|
|
params.lower_right[0] = image_region.lower_right.X;
|
|
|
|
params.lower_right[1] = image_region.lower_right.Y;
|
|
|
|
|
|
|
|
state.bind.fs_images[SLOT_quad_tex] = image;
|
|
|
|
sg_apply_bindings(&state.bind);
|
|
|
|
sg_apply_uniforms(SG_SHADERSTAGE_FS, SLOT_quad_fs_params, &SG_RANGE(params));
|
|
|
|
sg_draw(0, 6, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void swap(HMM_Vec2 *p1, HMM_Vec2 *p2) {
|
|
|
|
HMM_Vec2 tmp = *p1;
|
|
|
|
*p1 = *p2;
|
|
|
|
*p2 = tmp;
|
|
|
|
}
|
|
|
|
|
|
|
|
void draw_animated_sprite(AnimatedSprite *s, double time, bool flipped, HMM_Vec2 pos, Color tint) {
|
|
|
|
sg_image spritesheet_img = *s->img;
|
|
|
|
int index = (int)floor(time/s->time_per_frame) % s->num_frames;
|
|
|
|
|
|
|
|
HMM_Vec2 points[4] = {0};
|
|
|
|
quad_points_centered_size(points, pos, s->region_size);
|
|
|
|
|
|
|
|
if(flipped) {
|
|
|
|
swap(&points[0], &points[1]);
|
|
|
|
swap(&points[3], &points[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
AABB region;
|
|
|
|
region.upper_left = HMM_AddV2(s->start, HMM_V2(index * s->horizontal_diff_btwn_frames, 0.0f));
|
|
|
|
region.lower_right = HMM_V2(region.upper_left.X + (float)s->region_size.X, (float)s->region_size.Y);
|
|
|
|
|
|
|
|
draw_quad(true, points, spritesheet_img, region, tint);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void colorbox(bool world_space, HMM_Vec2 upper_left, HMM_Vec2 lower_right, Color color) {
|
|
|
|
HMM_Vec2 size = HMM_SubV2(lower_right, upper_left);
|
|
|
|
size.Y *= -1.0;
|
|
|
|
assert(size.Y >= 0.0);
|
|
|
|
HMM_Vec2 points[4] = {
|
|
|
|
HMM_AddV2(upper_left, HMM_V2(0.0f, 0.0f)),
|
|
|
|
HMM_AddV2(upper_left, HMM_V2(size.X, 0.0f)),
|
|
|
|
HMM_AddV2(upper_left, HMM_V2(size.X, -size.Y)),
|
|
|
|
HMM_AddV2(upper_left, HMM_V2(0.0f, -size.Y)),
|
|
|
|
};
|
|
|
|
draw_quad(world_space, points, image_white_square, full_region(image_white_square), color);
|
|
|
|
}
|
|
|
|
|
|
|
|
HMM_Vec2 tile_id_to_coord(sg_image tileset_image, HMM_Vec2 tile_size, uint16_t tile_id) {
|
|
|
|
int tiles_per_row = (int)(img_size(tileset_image).X / tile_size.X);
|
|
|
|
int tile_index = tile_id - 1;
|
|
|
|
int tile_image_row = tile_index / tiles_per_row;
|
|
|
|
int tile_image_col = tile_index - tile_image_row*tiles_per_row;
|
|
|
|
HMM_Vec2 tile_image_coord = HMM_V2((float)tile_image_col * tile_size.X, (float)tile_image_row*tile_size.Y);
|
|
|
|
return tile_image_coord;
|
|
|
|
}
|
|
|
|
|
|
|
|
// returns bounds. To measure text you can set dry run to true and get the bounds
|
|
|
|
|
|
|
|
AABB draw_text(bool world_space, bool dry_run, const char *text, size_t length, HMM_Vec2 pos, Color color) {
|
|
|
|
size_t text_len = strlen(text);
|
|
|
|
AABB bounds = {0};
|
|
|
|
float y = 0.0;
|
|
|
|
float x = 0.0;
|
|
|
|
for(int i = 0; i < text_len; i++) {
|
|
|
|
stbtt_aligned_quad q;
|
|
|
|
float old_y = y;
|
|
|
|
stbtt_GetBakedQuad(cdata, 512, 512, text[i]-32, &x, &y, &q, 1);
|
|
|
|
float difference = y - old_y;
|
|
|
|
y = old_y + difference;
|
|
|
|
|
|
|
|
HMM_Vec2 size = HMM_V2(q.x1 - q.x0, q.y1 - q.y0);
|
|
|
|
if(text[i] == '\n') {
|
|
|
|
#ifdef DEVTOOLS
|
|
|
|
y += font_size*0.75f; // arbitrary, only debug text has newlines
|
|
|
|
x = 0.0;
|
|
|
|
#else
|
|
|
|
assert(false);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
if(size.Y > 0.0 && size.X > 0.0) { // spaces (and maybe other characters) produce quads of size 0
|
|
|
|
HMM_Vec2 points[4] = {
|
|
|
|
HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(0.0f, 0.0f)),
|
|
|
|
HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(size.X, 0.0f)),
|
|
|
|
HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(size.X, -size.Y)),
|
|
|
|
HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(0.0f, -size.Y)),
|
|
|
|
};
|
|
|
|
|
|
|
|
AABB font_atlas_region = (AABB) {
|
|
|
|
.upper_left = HMM_V2(q.s0, q.t0),
|
|
|
|
.lower_right = HMM_V2(q.s1, q.t1),
|
|
|
|
};
|
|
|
|
font_atlas_region.upper_left.X *= img_size(image_font).X;
|
|
|
|
font_atlas_region.lower_right.X *= img_size(image_font).X;
|
|
|
|
font_atlas_region.upper_left.Y *= img_size(image_font).Y;
|
|
|
|
font_atlas_region.lower_right.Y *= img_size(image_font).Y;
|
|
|
|
|
|
|
|
for(int i = 0; i < 4; i++) {
|
|
|
|
bounds.upper_left.X = min(bounds.upper_left.X, points[i].X);
|
|
|
|
bounds.upper_left.Y = max(bounds.upper_left.Y, points[i].Y);
|
|
|
|
bounds.lower_right.X = max(bounds.lower_right.X, points[i].X);
|
|
|
|
bounds.lower_right.Y = min(bounds.lower_right.Y, points[i].Y);
|
|
|
|
}
|
|
|
|
|
|
|
|
for(int i = 0; i < 4; i++) {
|
|
|
|
points[i] = HMM_AddV2(points[i], pos);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!dry_run) {
|
|
|
|
draw_quad(world_space, points, image_font, font_atlas_region, color);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bounds.upper_left = HMM_AddV2(bounds.upper_left, pos);
|
|
|
|
bounds.lower_right = HMM_AddV2(bounds.lower_right, pos);
|
|
|
|
return bounds;
|
|
|
|
}
|
|
|
|
|
|
|
|
void redsquare(HMM_Vec2 at) {
|
|
|
|
HMM_Vec2 points[4] = {0};
|
|
|
|
quad_points_centered_size(points, at, HMM_V2(10.0, 10.0));
|
|
|
|
draw_quad(true, points, image_white_square,full_region(image_font), RED);
|
|
|
|
}
|
|
|
|
|
|
|
|
double time = 0.0;
|
|
|
|
double last_frame_processing_time = 0.0;
|
|
|
|
uint64_t last_frame_time;
|
|
|
|
HMM_Vec2 mouse_pos = {0}; // in screen space
|
|
|
|
bool character_facing_left = false;
|
|
|
|
bool keydown[SAPP_KEYCODE_MENU] = {0};
|
|
|
|
#ifdef DEVTOOLS
|
|
|
|
bool mouse_frozen = false;
|
|
|
|
#endif
|
|
|
|
void frame(void) {
|
|
|
|
uint64_t time_start_frame = stm_now();
|
|
|
|
// time
|
|
|
|
double dt_double = 0.0;
|
|
|
|
{
|
|
|
|
dt_double = stm_sec(stm_diff(stm_now(), last_frame_time));
|
|
|
|
dt_double = min(dt_double, 5.0 / 60.0); // clamp dt at maximum 5 frames, avoid super huge dt
|
|
|
|
time += dt_double;
|
|
|
|
last_frame_time = stm_now();
|
|
|
|
}
|
|
|
|
float dt = (float)dt_double;
|
|
|
|
|
|
|
|
HMM_Vec2 movement = HMM_V2(
|
|
|
|
(float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
|
|
|
|
(float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S]
|
|
|
|
);
|
|
|
|
if(HMM_LenV2(movement) > 1.0) {
|
|
|
|
movement = HMM_NormV2(movement);
|
|
|
|
}
|
|
|
|
sg_begin_default_pass(&state.pass_action, sapp_width(), sapp_height());
|
|
|
|
sg_apply_pipeline(state.pip);
|
|
|
|
|
|
|
|
// tilemap
|
|
|
|
#if 1
|
|
|
|
Level * cur_level = &level_level0;
|
|
|
|
for(int row = 0; row < LEVEL_TILES; row++) {
|
|
|
|
for(int col = 0; col < LEVEL_TILES; col++)
|
|
|
|
{
|
|
|
|
TileInstance cur = cur_level->tiles[row][col];
|
|
|
|
TileCoord cur_coord = { col, row };
|
|
|
|
TileSet tileset = tileset_ruins_animated;
|
|
|
|
if(cur.kind != 0) {
|
|
|
|
HMM_Vec2 points[4] = {0};
|
|
|
|
HMM_Vec2 tile_size = HMM_V2(TILE_SIZE, TILE_SIZE);
|
|
|
|
quad_points_corner_size(points, tilecoord_to_world(cur_coord), tile_size);
|
|
|
|
|
|
|
|
sg_image tileset_image = *tileset.img;
|
|
|
|
|
|
|
|
HMM_Vec2 tile_image_coord = tile_id_to_coord(tileset_image, tile_size, cur.kind);
|
|
|
|
|
|
|
|
AnimatedTile *anim = NULL;
|
|
|
|
for(int i = 0; i < sizeof(tileset.animated)/sizeof(*tileset.animated); i++) {
|
|
|
|
if(tileset.animated[i].id_from == cur.kind-1) {
|
|
|
|
anim = &tileset.animated[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(anim) {
|
|
|
|
double time_per_frame = 0.1;
|
|
|
|
int frame_index = (int)(time/time_per_frame) % anim->num_frames;
|
|
|
|
tile_image_coord = tile_id_to_coord(tileset_image, tile_size, anim->frames[frame_index]+1);
|
|
|
|
}
|
|
|
|
|
|
|
|
AABB region;
|
|
|
|
region.upper_left = tile_image_coord;
|
|
|
|
region.lower_right = HMM_AddV2(region.upper_left, tile_size);
|
|
|
|
|
|
|
|
draw_quad(true, points, tileset_image, region, WHITE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HMM_Vec2 new_pos = HMM_AddV2(character_pos, HMM_MulV2F(movement, dt * pixels_per_meter * 4.0f));
|
|
|
|
HMM_Vec2 character_aabb_size = { TILE_SIZE, TILE_SIZE };
|
|
|
|
AABB at_new = centered_aabb(new_pos, character_aabb_size);
|
|
|
|
HMM_Vec2 at_new_size_vector = HMM_SubV2(at_new.lower_right, at_new.upper_left);
|
|
|
|
HMM_Vec2 points_to_check[] = {
|
|
|
|
HMM_AddV2(at_new.upper_left, HMM_V2(0.0, 0.0)),
|
|
|
|
HMM_AddV2(at_new.upper_left, HMM_V2(at_new_size_vector.X, 0.0)),
|
|
|
|
HMM_AddV2(at_new.upper_left, HMM_V2(at_new_size_vector.X, at_new_size_vector.Y)),
|
|
|
|
HMM_AddV2(at_new.upper_left, HMM_V2(0.0, at_new_size_vector.Y)),
|
|
|
|
};
|
|
|
|
//redsquare(character_pos);
|
|
|
|
//redsquare(at_new.upper_left);
|
|
|
|
//redsquare(at_new.lower_right);
|
|
|
|
for(int i = 0; i < sizeof(points_to_check)/sizeof(*points_to_check); i++) {
|
|
|
|
HMM_Vec2 *it = &points_to_check[i];
|
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TileCoord to_check = world_to_tilecoord(*it);
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char num[10] = {0};
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snprintf(num, 10, "%d", get_tile(&level_level0, to_check));
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draw_text(false, false, num, strlen(num), world_to_screen(tilecoord_to_world(to_check)), BLACK);
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if(get_tile(&level_level0, to_check) == 53) {
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redsquare(tilecoord_to_world(to_check));
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AABB to_depenetrate_from = tile_aabb(to_check);
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while(overlapping(to_depenetrate_from, at_new)) {
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//while(false) {
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//redsquare(to_depenetrate_from.upper_left);
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//redsquare(to_depenetrate_from.lower_right);
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const float move_dist = 0.05f;
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HMM_Vec2 move_dir = HMM_NormV2(HMM_SubV2(aabb_center(at_new), aabb_center(to_depenetrate_from)));
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HMM_Vec2 move = HMM_MulV2F(move_dir, move_dist);
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at_new.upper_left = HMM_AddV2(at_new.upper_left,move);
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at_new.lower_right = HMM_AddV2(at_new.lower_right,move);
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}
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}
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}
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character_pos = aabb_center(at_new);
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cam.pos = HMM_LerpV2(cam.pos, dt*8.0f, HMM_MulV2F(character_pos, -1.0f * cam.scale));
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#ifdef DEVTOOLS
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// mouse pos
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{
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redsquare(screen_to_world(mouse_pos));
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|
/*
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HMM_Vec2 points[4] = {0};
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quad_points_centered_size(points, screen_to_world(mouse_pos), HMM_V2(10.0, 10.0));
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draw_quad(true, points, image_white_square,full_region(image_font), RED);
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|
|
*/
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|
}
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|
// tile coord
|
|
|
|
{
|
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|
TileCoord hovering = world_to_tilecoord(screen_to_world(mouse_pos));
|
|
|
|
HMM_Vec2 points[4] = {0};
|
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|
|
quad_points_centered_size(points, tilecoord_to_world(hovering), HMM_V2(10.0, 10.0));
|
|
|
|
draw_quad(true, points, image_white_square,full_region(image_font), RED);
|
|
|
|
}
|
|
|
|
|
|
|
|
// debug draw font image
|
|
|
|
{
|
|
|
|
HMM_Vec2 points[4] = {0};
|
|
|
|
quad_points_centered_size(points, HMM_V2(0.0, 0.0), HMM_V2(250.0, 250.0));
|
|
|
|
draw_quad(true, points, image_font,full_region(image_font), WHITE);
|
|
|
|
}
|
|
|
|
|
|
|
|
// statistics
|
|
|
|
{
|
|
|
|
char statistics[1024] = {0};
|
|
|
|
snprintf(statistics, sizeof(statistics), "Frametime: %.1f ms\nProcessing: %.1f ms", dt*1000.0, last_frame_processing_time*1000.0);
|
|
|
|
HMM_Vec2 pos = HMM_V2(0.0, screen_size().Y);
|
|
|
|
AABB bounds = draw_text(false, true, statistics, strlen(statistics), pos, BLACK);
|
|
|
|
pos.Y -= bounds.upper_left.Y - screen_size().Y;
|
|
|
|
bounds = draw_text(false, true, statistics, strlen(statistics), pos, BLACK);
|
|
|
|
// background panel
|
|
|
|
colorbox(false, bounds.upper_left, bounds.lower_right, (Color){1.0, 1.0, 1.0, 0.3f});
|
|
|
|
//colorbox(false, HMM_V2(50,screen_size().Y), HMM_V2(100,0), RED);
|
|
|
|
//colorbox(false, bounds.upper_left, bounds.lower_right, RED);
|
|
|
|
draw_text(false, false, statistics, strlen(statistics), pos, BLACK);
|
|
|
|
}
|
|
|
|
// text test render
|
|
|
|
#if 0
|
|
|
|
const char *text = "great idea\nother idea";
|
|
|
|
// measure text
|
|
|
|
HMM_Vec2 pos = character_pos;
|
|
|
|
{
|
|
|
|
AABB bounds = draw_text(true, true, text, strlen(text), pos, WHITE);
|
|
|
|
colorbox(true, bounds.upper_left, bounds.lower_right, (Color){1.0,0.0,0.0,0.5});
|
|
|
|
}
|
|
|
|
// draw text
|
|
|
|
{
|
|
|
|
draw_text(true, false, text, strlen(text), pos, WHITE);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif // devtools
|
|
|
|
|
|
|
|
if(fabsf(movement.X) > 0.01f) character_facing_left = movement.X < 0.0f;
|
|
|
|
HMM_Vec2 character_sprite_pos = HMM_AddV2(character_pos, HMM_V2(0.0, 20.0f));
|
|
|
|
if(HMM_LenV2(movement) > 0.01) {
|
|
|
|
draw_animated_sprite(&knight_running, time, character_facing_left, character_sprite_pos, WHITE);
|
|
|
|
} else {
|
|
|
|
draw_animated_sprite(&knight_idle, time, character_facing_left, character_sprite_pos, WHITE);
|
|
|
|
}
|
|
|
|
|
|
|
|
sg_end_pass();
|
|
|
|
sg_commit();
|
|
|
|
|
|
|
|
last_frame_processing_time = stm_sec(stm_diff(stm_now(),time_start_frame));
|
|
|
|
}
|
|
|
|
|
|
|
|
void cleanup(void) {
|
|
|
|
sg_shutdown();
|
|
|
|
}
|
|
|
|
|
|
|
|
void event(const sapp_event *e) {
|
|
|
|
if(e->type == SAPP_EVENTTYPE_KEY_DOWN) {
|
|
|
|
assert(e->key_code < sizeof(keydown)/sizeof(*keydown));
|
|
|
|
keydown[e->key_code] = true;
|
|
|
|
if(e->key_code == SAPP_KEYCODE_ESCAPE) {
|
|
|
|
sapp_quit();
|
|
|
|
}
|
|
|
|
#ifdef DEVTOOLS
|
|
|
|
if(e->key_code == SAPP_KEYCODE_T) {
|
|
|
|
mouse_frozen = !mouse_frozen;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
if(e->type == SAPP_EVENTTYPE_KEY_UP) {
|
|
|
|
keydown[e->key_code] = false;
|
|
|
|
}
|
|
|
|
if(e->type == SAPP_EVENTTYPE_MOUSE_MOVE) {
|
|
|
|
bool ignore_movement = false;
|
|
|
|
#ifdef DEVTOOLS
|
|
|
|
if(mouse_frozen) ignore_movement = true;
|
|
|
|
#endif
|
|
|
|
if(!ignore_movement) mouse_pos = HMM_V2(e->mouse_x, (float)sapp_height() - e->mouse_y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
sapp_desc sokol_main(int argc, char* argv[]) {
|
|
|
|
(void)argc; (void)argv;
|
|
|
|
return (sapp_desc){
|
|
|
|
.init_cb = init,
|
|
|
|
.frame_cb = frame,
|
|
|
|
.cleanup_cb = cleanup,
|
|
|
|
.event_cb = event,
|
|
|
|
.width = 800,
|
|
|
|
.height = 600,
|
|
|
|
//.gl_force_gles2 = true, not sure why this was here in example, look into
|
|
|
|
.window_title = "RPGPT",
|
|
|
|
|
|
|
|
.win32_console_attach = true,
|
|
|
|
|
|
|
|
.icon.sokol_default = true,
|
|
|
|
};
|
|
|
|
}
|