238 Commits (211bc6f59ff03e8b61476a242f2bbea1bc1f3888)
 

Author SHA1 Message Date
Cameron Murphy Reikes ac8264f0d9 Automatic batched rendering, working web build! 2 years ago
Cameron Murphy Reikes af83844523 -- ANOTHER FUNNY RENDER BUG WHILE DOING BATCHING -- 2 years ago
Cameron Murphy Reikes 8f43ca2b38 Remove indexed rendering, roll thru aggro men 2 years ago
Cameron Murphy Reikes efcc1addc6 Fix rendering bug 2 years ago
Cameron Murphy Reikes 0381ac355d -- committing because FUN looking GRAPHICS BUG --
- in the middle of batching
 - web build (emscripten)
2 years ago
Cameron Murphy Reikes 7eee242fd9 Dialog circle 2 years ago
Cameron Murphy Reikes 48c0eb8461 😭 wrapped text 2 years ago
Cameron Murphy Reikes 4c66098cbc Roll cooldown and dont get hit while rolling 2 years ago
Cameron Murphy Reikes 4facec5c2c Player damage and respawning 2 years ago
Cameron Murphy Reikes 2b6485a76f Old men aggro, shoot shotgun bullets 2 years ago
Cameron Murphy Reikes 8c24344dc9 Entity collision 2 years ago
Cameron Murphy Reikes fadae61b2b Load entities from file, barrel roll! 2 years ago
Cameron Murphy Reikes 1ee06fa381 Entity array, codegen all object spawnpoints 2 years ago
Cameron Murphy Reikes 639f6fb4c9 Add attack 2 years ago
Cameron Murphy Reikes f306fe1a1c Remove HMM_ prefix, MUCH better factoring of draw 2 years ago
Cameron Murphy Reikes 8cdd972ff4 Change indentation and newline frequency 2 years ago
Cameron Murphy Reikes f66989cef9 Tile collisions 2 years ago
Cameron Murphy Reikes 089cd9c3e1 Tilecoord struct and space conversion funcs 2 years ago
Cameron Murphy Reikes 3f2a27043f Don't switch direction when moving vertically 2 years ago
Cameron Murphy Reikes fa3f9865aa Spawnpoint and animated sprites 2 years ago
Cameron Murphy Reikes 8b7ad42e79 Complete automatic animated tile importing 2 years ago
Cameron Murphy Reikes 2d0361e71d Use metadesk instead of jsmn for json parse 2 years ago
Cameron Murphy Reikes a166a2593c Animated tiles, some manual importing but got annoying 2 years ago
Cameron Murphy Reikes 449eceea63 Text rendering and lower number of rendering funcs 2 years ago
Cameron Murphy Reikes 81ebac71d8 Working text rendering 2 years ago
Cameron Murphy Reikes 3a708b9e54 Load font atlas, rgba conversion, and draw it 2 years ago
Cameron Murphy Reikes 086dd28512 Tiled map importing with metadesk, quad view cull 2 years ago
Cameron Murphy Reikes f5ae9878ef Remove copyrighted image 2 years ago
Cameron Murphy Reikes e573fede86 Camera, player movement, tilemap, better drawing 2 years ago
Cameron Murphy Reikes 68bd1d5d68 Asset loading with metadesk 2 years ago
Cameron Murphy Reikes e3186e68f9 Factor rest of quad 2 years ago
Cameron Murphy Reikes f957850eff Immediate drawing function 2 years ago
Cameron Murphy Reikes 135ac2c9e8 Fix what's in the repo 2 years ago
Cameron Murphy Reikes 604d62a690 Dynamic streaming of vertices 2 years ago
Cameron Murphy Reikes 6af9aa71a8 Animated 2 years ago
Cameron Murphy Reikes 435b0d0c7b Image 2 years ago
Cameron Murphy Reikes 2f48c9d51a Quad 2 years ago
Cameron Murphy Reikes ece3c66550
Initial commit 2 years ago