Cameron Murphy Reikes
2e116c0eae
Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs
12 months ago
Cameron Murphy Reikes
c736ebd013
Armatures can have custom images, support non-alpha images in load image
12 months ago
Cameron Murphy Reikes
c9b6ce0c3e
Meshes refer to exported images, image caching system (only load path
...
once)
12 months ago
andrewjhaman
9fba3ec151
Fix collisions. Switch to No-Culling Shadow Maps. Introduce Better Shadow Bias Calculation. Calculate Normals in the Shader.
12 months ago
Cameron Murphy Reikes
563a2a69b0
Animation blending, fix facing direction of model
12 months ago
andrewjhaman
fab5c86841
Fix Shadow Texture Border Sampling on Web
...
Fix Shadow Texture Border Sampling on Web, by doing a manual check of the uvs in the shader. This probably slows down other versions, but it is not feasible to have two versions of the shader just for this reason.
12 months ago
andrewjhaman
f58d50f7ab
Merge remote-tracking branch 'upstream/main'
12 months ago
andrewjhaman
3a4dd69ffb
Remove Spurious Debug Include
12 months ago
andrewjhaman
2528423546
Bilinearly Sample Shadows Manually
12 months ago
Cameron Murphy Reikes
b84f824f0e
Export and import multiple animations, idle animation
12 months ago
Cameron Murphy Reikes
e7ac3ee43c
Walking animation working on desktop and web
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- Skeleton texture is clamp to edge because it's an NPOT on webgl 1
12 months ago
Cameron Murphy Reikes
4137372292
Increase precision and max value of bone matrix floats
...
- I just made up a technique that is probably 30% efficient, this is
something to revisit in the future
12 months ago
andrewjhaman
60679ceb2a
Fit the shadow 'frustum' to the scene
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Fit the shadow volume frustum to the scene geometry to maximize texel usage.
12 months ago
andrewjhaman
19c369fa1e
Basic Shadow Mapping of Non-Armature Meshes
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Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
12 months ago
Cameron Murphy Reikes
f8fcd426a1
Encoding and decoding of float into normalied float vec4
12 months ago
Cameron Murphy Reikes
053ff80c39
Upload bone transforms as texture, drastically increases max bone count
...
from 4
12 months ago
Cameron Murphy Reikes
414df982a1
Lerp and slerp between animation keyframes
12 months ago
Cameron Murphy Reikes
53c04d573b
Export animations from blender, render correctly with small # of bones!
12 months ago
Cameron Murphy Reikes
36b910c34b
Move one parent relation out of poses, preparation for working anims
12 months ago
Cameron Murphy Reikes
6ce37294be
Skin mesh vertices from bone pose in vert shader, fix rotation of
...
objects being weird
12 months ago
Cameron Murphy Reikes
cbce6c9a81
Armatures are a separate kind of thing, that includes its mesh
12 months ago
Cameron Murphy Reikes
e203dcc88b
Decompose pose mat4 into offset, quaternion rotation, and scale
1 year ago
Cameron Murphy Reikes
c3738d2f8c
Deserialize bones in one chunk, slice iter macro
1 year ago
Cameron Murphy Reikes
90cd549acc
Correctly load, visualize, and transform simple armature pose
1 year ago
Cameron Murphy Reikes
5da994257b
Correctly import armature and debug draw each bone
1 year ago
Cameron Murphy Reikes
76d209f0b4
Export armature as bones, import and debug draw in 3d. Flipped coord
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systems right now.
1 year ago
Cameron Murphy Reikes
300f849d19
3D model rotation, npcs face where they're moving
1 year ago
Cameron Murphy Reikes
dc731fafeb
Use artist's cowboy mesh for every NPC
1 year ago
Cameron Murphy Reikes
c991047524
Multithreaded chat close w/o error, working chat generations, wall of
...
rocks
1 year ago
Cameron Murphy Reikes
6108da2cdc
Place dynamic npc entities in blender as level editor, allocate on
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initializing the gamestate
1 year ago
Cameron Murphy Reikes
560e9d8db7
player into gamestate, 3d collision system, entity struct nicer
1 year ago
Cameron Murphy Reikes
03a0d2b5d1
Respect alignment on web arenas, web build 3d works now
1 year ago
Cameron Murphy Reikes
87996ce4c5
Remove all old copyrighted sprites and animated sprites
1 year ago
Cameron Murphy Reikes
41375cc902
Delete tiled and all tilemap code from project
1 year ago
Cameron Murphy Reikes
6f5e5878b8
Remove 2d world space from the project
1 year ago
Cameron Murphy Reikes
e590838b78
Debug drawing in 3d -> 2d, frame behind because project before camera
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sets view/projection matrices
1 year ago
Cameron Murphy Reikes
d8158c63c1
Alpha clipping, grass, stubbed out dbg3dline, made camera mat4s global
1 year ago
Cameron Murphy Reikes
2bda33bfca
Export scale from blender, and import in game, draw with scale
1 year ago
Cameron Murphy Reikes
d187308c2e
Export rotations from blender, use quaternions for rotation
1 year ago
Cameron Murphy Reikes
dcdc380b40
Draw player separate from level, camera looks at player while they move.
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Art improvements
1 year ago
Cameron Murphy Reikes
33e7176d19
Binary level loading, separate passes for 2d and 3d
1 year ago
Cameron Murphy Reikes
86f2c544bf
Texture the 3d rendering, fix image flip coordinate system 'problem'
1 year ago
Cameron Murphy Reikes
fba0f0ec6d
Initialize git lfs, 3d asset exporting and loading, debug rendering
1 year ago
Cameron Murphy Reikes
48afb43f0a
Persistent arena is much bigger, add critical todo for later
1 year ago
Cameron Murphy Reikes
471c538162
Fix web build
1 year ago
Cameron Murphy Reikes
c956cfb00b
Characters have a persistent mood. Improves coherence of personalities.
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Prompt tuning
1 year ago
Cameron Murphy Reikes
1c92f15e9f
Rephrase give_item to gifting, fix standing string not in prompt
1 year ago
Cameron Murphy Reikes
a721f7a416
New type of entities, machines, arrow dispenser, idol machine dispenser
1 year ago
Cameron Murphy Reikes
cb16615453
Use binary serialization in web, fix exists bug in tests
1 year ago
Cameron Murphy Reikes
0b6af91d90
Remove old health bars
1 year ago