Cameron Murphy Reikes
868181a74d
Initialize target rotation as well, so characters don't turn on startup
1 year ago
Cameron Murphy Reikes
8b147e8f8e
Word limit characters to speech bubble size, makes them talk like robots!
1 year ago
Cameron Murphy Reikes
9d8ce07502
Characters rotate to who they're talking to
1 year ago
Cameron Murphy Reikes
9e5b682b72
Passerby character with more dialog, to teach ai when it's weird to speak
1 year ago
Cameron Murphy Reikes
c0f39d1bb9
Memory introspection in cli, because no text scrolling in gui yet. Several minor tweaks, and don't insert no-ops conversationally when the drama line is referring to the npc in question
1 year ago
Cameron Murphy Reikes
7441a44866
Fix bug where join action wasn't validated anymore
1 year ago
Cameron Murphy Reikes
d217b1c508
Draw outlines again.... Got deleted
1 year ago
Cameron Murphy Reikes
01bbe6a244
Fix nan error on fcam for picking npcs
1 year ago
Cameron Murphy Reikes
f56ae747b7
Delete items and other old functionality, text chunk refactor
1 year ago
Cameron Murphy Reikes
9c766ef966
In memory debug view, show talking to
1 year ago
Cameron Murphy Reikes
b326324c84
Only mark dialog unread if they said something, debug draw memories that have speech
1 year ago
Cameron Murphy Reikes
f6997cfce0
Mouse cursor -> floor math, devtools can hover over characters, fix speech when server down causing infinite conversational loop
1 year ago
Cameron Murphy Reikes
727ffb39db
Add man in black and more drama
1 year ago
Cameron Murphy Reikes
8f142e8594
Inputs like marking dialog as seen must happen before gameplay and be consumed
1 year ago
Cameron Murphy Reikes
f8e9bb9143
Time stops on new dialog, all dialog must be dismissed by user
1 year ago
Cameron Murphy Reikes
3081391c62
Successful conversation, VScode tooling, drama document, loading anim when thinking
1 year ago
Cameron Murphy Reikes
54f61b11b3
Switch to AI server, better UX for when server down
1 year ago
Cameron Murphy Reikes
ecf5308389
Speech directly talks instead of being a state, fix asset bug
1 year ago
Cameron Murphy Reikes
dc03b984b4
Speed up codegen and load times by commenting out logging
1 year ago
Cameron Murphy Reikes
6790de0979
More 10x editor config and it replaced my skull emoji (no utf8)
1 year ago
Cameron Murphy Reikes
ba450a4e73
Add blackhawk helicopter, more trailer anims+jank. Several fixes
1 year ago
Cameron Murphy Reikes
9be9da95c9
Fix ctags in main file
1 year ago
Cameron Murphy Reikes
5ad3b59da4
Tune mipmaps and alpha clip threshold
1 year ago
Cameron Murphy Reikes
5aec003b40
Dialog bubble fades, more art panick update
1 year ago
Cameron Murphy Reikes
1dd9e18e32
ACES color correction
1 year ago
Cameron Murphy Reikes
866cfffb56
Draw the entire 3d world onto a separate pass to prepare for color
...
correction
1 year ago
Cameron Murphy Reikes
00c3ff09f1
Massive art import of forest scene, pallete shifted farmer
1 year ago
Cameron Murphy Reikes
12191a426f
More fixes/jank for trailer, flycam no longer also moves player
1 year ago
Cameron Murphy Reikes
265166c4d4
Massive art import, fix scale coord transform bug. Remove zig from build
1 year ago
Cameron Murphy Reikes
b668125d25
Dialog bubbles, keep 3d anims out of phase
1 year ago
Cameron Murphy Reikes
7bf8ea5481
Stop running anim when not moving
1 year ago
Cameron Murphy Reikes
02d3d30938
Merge pull request #3 from andrewjhaman/main
...
Fit Shadows to Frustum
1 year ago
Cameron Murphy Reikes
f1f365236c
Only outline when talking to the character
1 year ago
andrewjhaman
85926061d5
Fit Shadows to Frustum
1 year ago
Cameron Murphy Reikes
cd8c88b66b
Add 3d outline rendering, combine 3d and 2d shaders
1 year ago
Cameron Murphy Reikes
8c192fc5d1
Farmer does an odd dance, fix scaling of things, delete more old code
1 year ago
Cameron Murphy Reikes
7316b9e974
Delete all previous characters and fighting state
1 year ago
Cameron Murphy Reikes
6d3594c6ad
Get shadows for armatures working, testing shadow pillar
1 year ago
Cameron Murphy Reikes
46ba94bc2b
Move shadow mapper shaders into threedee.glsl
1 year ago
Cameron Murphy Reikes
5f49f53376
Run decimate on player mesh, queueing draw calls allows better code
...
reuse
1 year ago
Cameron Murphy Reikes
2e116c0eae
Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs
1 year ago
Cameron Murphy Reikes
c736ebd013
Armatures can have custom images, support non-alpha images in load image
1 year ago
Cameron Murphy Reikes
c9b6ce0c3e
Meshes refer to exported images, image caching system (only load path
...
once)
1 year ago
andrewjhaman
9fba3ec151
Fix collisions. Switch to No-Culling Shadow Maps. Introduce Better Shadow Bias Calculation. Calculate Normals in the Shader.
1 year ago
Cameron Murphy Reikes
563a2a69b0
Animation blending, fix facing direction of model
1 year ago
andrewjhaman
fab5c86841
Fix Shadow Texture Border Sampling on Web
...
Fix Shadow Texture Border Sampling on Web, by doing a manual check of the uvs in the shader. This probably slows down other versions, but it is not feasible to have two versions of the shader just for this reason.
1 year ago
andrewjhaman
f58d50f7ab
Merge remote-tracking branch 'upstream/main'
1 year ago
andrewjhaman
3a4dd69ffb
Remove Spurious Debug Include
1 year ago
andrewjhaman
2528423546
Bilinearly Sample Shadows Manually
1 year ago
Cameron Murphy Reikes
b84f824f0e
Export and import multiple animations, idle animation
1 year ago