Cameron Murphy Reikes
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8c24344dc9
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Entity collision
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2 years ago |
Cameron Murphy Reikes
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fadae61b2b
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Load entities from file, barrel roll!
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2 years ago |
Cameron Murphy Reikes
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1ee06fa381
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Entity array, codegen all object spawnpoints
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2 years ago |
Cameron Murphy Reikes
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639f6fb4c9
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Add attack
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2 years ago |
Cameron Murphy Reikes
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f306fe1a1c
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Remove HMM_ prefix, MUCH better factoring of draw
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2 years ago |
Cameron Murphy Reikes
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8cdd972ff4
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Change indentation and newline frequency
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2 years ago |
Cameron Murphy Reikes
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f66989cef9
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Tile collisions
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2 years ago |
Cameron Murphy Reikes
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089cd9c3e1
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Tilecoord struct and space conversion funcs
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2 years ago |
Cameron Murphy Reikes
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3f2a27043f
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Don't switch direction when moving vertically
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2 years ago |
Cameron Murphy Reikes
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fa3f9865aa
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Spawnpoint and animated sprites
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2 years ago |
Cameron Murphy Reikes
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8b7ad42e79
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Complete automatic animated tile importing
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2 years ago |
Cameron Murphy Reikes
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a166a2593c
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Animated tiles, some manual importing but got annoying
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2 years ago |
Cameron Murphy Reikes
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449eceea63
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Text rendering and lower number of rendering funcs
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2 years ago |
Cameron Murphy Reikes
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81ebac71d8
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Working text rendering
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2 years ago |
Cameron Murphy Reikes
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3a708b9e54
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Load font atlas, rgba conversion, and draw it
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2 years ago |
Cameron Murphy Reikes
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086dd28512
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Tiled map importing with metadesk, quad view cull
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2 years ago |
Cameron Murphy Reikes
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e573fede86
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Camera, player movement, tilemap, better drawing
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2 years ago |
Cameron Murphy Reikes
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68bd1d5d68
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Asset loading with metadesk
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2 years ago |
Cameron Murphy Reikes
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e3186e68f9
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Factor rest of quad
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2 years ago |
Cameron Murphy Reikes
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f957850eff
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Immediate drawing function
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2 years ago |
Cameron Murphy Reikes
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604d62a690
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Dynamic streaming of vertices
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2 years ago |
Cameron Murphy Reikes
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6af9aa71a8
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Animated
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2 years ago |
Cameron Murphy Reikes
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435b0d0c7b
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Image
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2 years ago |
Cameron Murphy Reikes
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2f48c9d51a
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Quad
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2 years ago |