283 Commits (727ffb39dbdb75570f9341e884012360df065671)

Author SHA1 Message Date
Cameron Murphy Reikes 727ffb39db Add man in black and more drama 12 months ago
Cameron Murphy Reikes 8f142e8594 Inputs like marking dialog as seen must happen before gameplay and be consumed 12 months ago
Cameron Murphy Reikes f8e9bb9143 Time stops on new dialog, all dialog must be dismissed by user 12 months ago
Cameron Murphy Reikes 3081391c62 Successful conversation, VScode tooling, drama document, loading anim when thinking 12 months ago
Cameron Murphy Reikes 54f61b11b3 Switch to AI server, better UX for when server down 12 months ago
Cameron Murphy Reikes ecf5308389 Speech directly talks instead of being a state, fix asset bug 12 months ago
Cameron Murphy Reikes dc03b984b4 Speed up codegen and load times by commenting out logging 12 months ago
Cameron Murphy Reikes 6790de0979 More 10x editor config and it replaced my skull emoji (no utf8) 12 months ago
Cameron Murphy Reikes ba450a4e73 Add blackhawk helicopter, more trailer anims+jank. Several fixes 12 months ago
Cameron Murphy Reikes 9be9da95c9 Fix ctags in main file 12 months ago
Cameron Murphy Reikes 5ad3b59da4 Tune mipmaps and alpha clip threshold 12 months ago
Cameron Murphy Reikes 5aec003b40 Dialog bubble fades, more art panick update 12 months ago
Cameron Murphy Reikes 1dd9e18e32 ACES color correction 12 months ago
Cameron Murphy Reikes 866cfffb56 Draw the entire 3d world onto a separate pass to prepare for color
correction
12 months ago
Cameron Murphy Reikes 00c3ff09f1 Massive art import of forest scene, pallete shifted farmer 12 months ago
Cameron Murphy Reikes 12191a426f More fixes/jank for trailer, flycam no longer also moves player 12 months ago
Cameron Murphy Reikes 265166c4d4 Massive art import, fix scale coord transform bug. Remove zig from build 12 months ago
Cameron Murphy Reikes b668125d25 Dialog bubbles, keep 3d anims out of phase 12 months ago
Cameron Murphy Reikes 7bf8ea5481 Stop running anim when not moving 12 months ago
Cameron Murphy Reikes 02d3d30938
Merge pull request #3 from andrewjhaman/main
Fit Shadows to Frustum
12 months ago
Cameron Murphy Reikes f1f365236c Only outline when talking to the character 12 months ago
andrewjhaman 85926061d5 Fit Shadows to Frustum 12 months ago
Cameron Murphy Reikes cd8c88b66b Add 3d outline rendering, combine 3d and 2d shaders 12 months ago
Cameron Murphy Reikes 8c192fc5d1 Farmer does an odd dance, fix scaling of things, delete more old code 12 months ago
Cameron Murphy Reikes 7316b9e974 Delete all previous characters and fighting state 12 months ago
Cameron Murphy Reikes 6d3594c6ad Get shadows for armatures working, testing shadow pillar 12 months ago
Cameron Murphy Reikes 46ba94bc2b Move shadow mapper shaders into threedee.glsl 12 months ago
Cameron Murphy Reikes 5f49f53376 Run decimate on player mesh, queueing draw calls allows better code
reuse
12 months ago
Cameron Murphy Reikes 2e116c0eae Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs 12 months ago
Cameron Murphy Reikes c736ebd013 Armatures can have custom images, support non-alpha images in load image 12 months ago
Cameron Murphy Reikes c9b6ce0c3e Meshes refer to exported images, image caching system (only load path
once)
12 months ago
andrewjhaman 9fba3ec151 Fix collisions. Switch to No-Culling Shadow Maps. Introduce Better Shadow Bias Calculation. Calculate Normals in the Shader. 12 months ago
Cameron Murphy Reikes 563a2a69b0 Animation blending, fix facing direction of model 12 months ago
andrewjhaman fab5c86841 Fix Shadow Texture Border Sampling on Web
Fix Shadow Texture Border Sampling on Web, by doing a manual check of the uvs in the shader. This probably slows down other versions, but it is not feasible to have two versions of the shader just for this reason.
12 months ago
andrewjhaman f58d50f7ab Merge remote-tracking branch 'upstream/main' 12 months ago
andrewjhaman 3a4dd69ffb Remove Spurious Debug Include 12 months ago
andrewjhaman 2528423546 Bilinearly Sample Shadows Manually 12 months ago
Cameron Murphy Reikes b84f824f0e Export and import multiple animations, idle animation 1 year ago
Cameron Murphy Reikes e7ac3ee43c Walking animation working on desktop and web
- Skeleton texture is clamp to edge because it's an NPOT on webgl 1
1 year ago
Cameron Murphy Reikes 4137372292 Increase precision and max value of bone matrix floats
- I just made up a technique that is probably 30% efficient, this is
  something to revisit in the future
1 year ago
andrewjhaman 60679ceb2a Fit the shadow 'frustum' to the scene
Fit the shadow volume frustum to the scene geometry to maximize texel usage.
1 year ago
andrewjhaman 19c369fa1e Basic Shadow Mapping of Non-Armature Meshes
Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
1 year ago
Cameron Murphy Reikes f8fcd426a1 Encoding and decoding of float into normalied float vec4 1 year ago
Cameron Murphy Reikes 053ff80c39 Upload bone transforms as texture, drastically increases max bone count
from 4
1 year ago
Cameron Murphy Reikes 414df982a1 Lerp and slerp between animation keyframes 1 year ago
Cameron Murphy Reikes 53c04d573b Export animations from blender, render correctly with small # of bones! 1 year ago
Cameron Murphy Reikes 36b910c34b Move one parent relation out of poses, preparation for working anims 1 year ago
Cameron Murphy Reikes 6ce37294be Skin mesh vertices from bone pose in vert shader, fix rotation of
objects being weird
1 year ago
Cameron Murphy Reikes cbce6c9a81 Armatures are a separate kind of thing, that includes its mesh 1 year ago
Cameron Murphy Reikes e203dcc88b Decompose pose mat4 into offset, quaternion rotation, and scale 1 year ago