Cameron Murphy Reikes
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27b41e089f
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Game needed a guy and chatgippity didn't understand no ACT error.
- Untested trap behavior for wasm
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2 years ago |
Cameron Murphy Reikes
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197135e14e
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Rewrite parse code to use MD_String8, add test
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2 years ago |
Cameron Murphy Reikes
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221e325005
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Remove harold from the game. Way too racist
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2 years ago |
Cameron Murphy Reikes
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c8b2003ce2
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Add many new characters
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2 years ago |
Cameron Murphy Reikes
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27bed12418
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Players in party hear conversations, and can butt in
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2 years ago |
Cameron Murphy Reikes
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0d07dc9f73
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Fix issue where clipping in world space not transformed
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2 years ago |
Cameron Murphy Reikes
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f70c2fe047
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Gold coin to be traded for the chalice
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2 years ago |
Cameron Murphy Reikes
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d25a498a28
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Fix prompt text bugs: no arguments printed in prompt, etc
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2 years ago |
Cameron Murphy Reikes
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d2e0f2596e
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Giving items back and forth and REFORMAT EVERYTHING. SUCKS
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2 years ago |
Cameron Murphy Reikes
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530f929376
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Fix printf buff bug, when given item appears in dialog box
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2 years ago |
Cameron Murphy Reikes
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4a4642e97d
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Setup for item trade test, prevent *do stuff* hacking
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2 years ago |
Cameron Murphy Reikes
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25e129cb93
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Add king and new town layout
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2 years ago |
Cameron Murphy Reikes
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1c76fd6d7a
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Much more health, health bar, skeleton only enemy
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2 years ago |
Cameron Murphy Reikes
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0b294b1db4
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Rearrange A* tuning defines
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2 years ago |
Cameron Murphy Reikes
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13dbe9ef27
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REAL A* pathfinding, works!! Runs every frame though
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2 years ago |
Cameron Murphy Reikes
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1f8b3c5d0e
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Buggy A* (alternates for some reason)
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2 years ago |
Cameron Murphy Reikes
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6c4983cf1a
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Dash afterimage improvements, custom properties in level editor
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2 years ago |
Cameron Murphy Reikes
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631c7d4aa7
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Anim pointer -> enum, so can be serialized
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2 years ago |
Cameron Murphy Reikes
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029ef591a6
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Rename
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2 years ago |
Cameron Murphy Reikes
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36b64ef828
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Upgrade to GPT3.5, WAY smarter responses. Saved!
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2 years ago |
Cameron Murphy Reikes
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2834a9357a
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ChatGPT generation/parsing functions
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2 years ago |
Cameron Murphy Reikes
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4f5979405a
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NEVER EVER USE CONTINUE and better debug drawing
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2 years ago |
Cameron Murphy Reikes
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c323c5789f
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More training & small build system fixes
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2 years ago |
Cameron Murphy Reikes
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0f559a2193
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Tune scale, correctly show mobile button
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2 years ago |
Cameron Murphy Reikes
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6bfe5d73ae
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Bunch of little fixes for beta release
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2 years ago |
Cameron Murphy Reikes
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516fd2db37
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New separate key/button input for interact
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2 years ago |
Cameron Murphy Reikes
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7c56a43517
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Fix y coord sorting popping on extreme y coords
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2 years ago |
Cameron Murphy Reikes
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4c92bf9113
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Update todo, add Edeline the soothsayer
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2 years ago |
Cameron Murphy Reikes
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2ce974b9de
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Cancel button, follow pattern change
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2 years ago |
Cameron Murphy Reikes
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617b4d413d
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Boots item
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2 years ago |
Cameron Murphy Reikes
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1f76fef313
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New art in and "shadow rendering"
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2 years ago |
Cameron Murphy Reikes
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858b6277c3
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New art, add 3 more characters, new level
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2 years ago |
Cameron Murphy Reikes
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644161ab16
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Sound system with metadesk, mono only for now
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2 years ago |
Cameron Murphy Reikes
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285c1c1731
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Conver training to metadesk, add metadata. Writing
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2 years ago |
Cameron Murphy Reikes
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9aa5863a68
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Simple marketing page for now
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2 years ago |
Cameron Murphy Reikes
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744611ac4f
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Add moose enemy, fix frame delay on translucent
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2 years ago |
Cameron Murphy Reikes
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cf3994901e
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Automatic y sorting with z buffer, 3d!
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2 years ago |
Cameron Murphy Reikes
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77c22bf38b
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Drop shadow, merchant character
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2 years ago |
Cameron Murphy Reikes
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7d131a1931
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Add skeleton enemies
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2 years ago |
Cameron Murphy Reikes
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e600723a95
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Bullet deflection with sword, combat improve
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2 years ago |
Cameron Murphy Reikes
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974739dc18
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Helper icons for key buttons
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2 years ago |
Cameron Murphy Reikes
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45a3db587d
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Constant line height, more training, todo
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2 years ago |
Cameron Murphy Reikes
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f401f2a9ed
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Much bigger level, profiling, tilemap optimization
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2 years ago |
Cameron Murphy Reikes
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113753dcab
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Add Death NPC and training data
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2 years ago |
Cameron Murphy Reikes
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f909a56024
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Multiple layers of tilemap, training data for old man
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2 years ago |
Cameron Murphy Reikes
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ffd428ace7
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WORKING AI GENERATED NPC DIALOG
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2 years ago |
Cameron Murphy Reikes
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7eee242fd9
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Dialog circle
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2 years ago |
Cameron Murphy Reikes
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4facec5c2c
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Player damage and respawning
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2 years ago |
Cameron Murphy Reikes
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fadae61b2b
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Load entities from file, barrel roll!
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2 years ago |
Cameron Murphy Reikes
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1ee06fa381
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Entity array, codegen all object spawnpoints
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2 years ago |
Cameron Murphy Reikes
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639f6fb4c9
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Add attack
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2 years ago |
Cameron Murphy Reikes
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f306fe1a1c
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Remove HMM_ prefix, MUCH better factoring of draw
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2 years ago |
Cameron Murphy Reikes
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f66989cef9
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Tile collisions
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2 years ago |
Cameron Murphy Reikes
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fa3f9865aa
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Spawnpoint and animated sprites
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2 years ago |
Cameron Murphy Reikes
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8b7ad42e79
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Complete automatic animated tile importing
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2 years ago |
Cameron Murphy Reikes
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a166a2593c
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Animated tiles, some manual importing but got annoying
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2 years ago |
Cameron Murphy Reikes
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449eceea63
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Text rendering and lower number of rendering funcs
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2 years ago |
Cameron Murphy Reikes
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3a708b9e54
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Load font atlas, rgba conversion, and draw it
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2 years ago |
Cameron Murphy Reikes
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086dd28512
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Tiled map importing with metadesk, quad view cull
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2 years ago |
Cameron Murphy Reikes
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f5ae9878ef
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Remove copyrighted image
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2 years ago |
Cameron Murphy Reikes
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e573fede86
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Camera, player movement, tilemap, better drawing
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2 years ago |
Cameron Murphy Reikes
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604d62a690
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Dynamic streaming of vertices
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2 years ago |
Cameron Murphy Reikes
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2f48c9d51a
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Quad
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2 years ago |