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C

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#define SOKOL_IMPL
#if defined(WIN32) || defined(_WIN32)
#define SOKOL_D3D11
#endif
#include "sokol_app.h"
#include "sokol_gfx.h"
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#include "sokol_time.h"
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#include "sokol_glue.h"
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#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#define STB_TRUETYPE_IMPLEMENTATION
#include "stb_truetype.h"
#include "HandMadeMath.h"
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#pragma warning(disable : 4996) // fopen is safe. I don't care about fopen_s
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#include <math.h>
typedef struct AABB
{
HMM_Vec2 upper_left;
HMM_Vec2 lower_right;
} AABB;
typedef struct TileInstance
{
uint16_t kind;
} TileInstance;
typedef struct AnimatedTile
{
uint16_t id_from;
int num_frames;
uint16_t frames[32];
} AnimatedTile;
typedef struct TileSet
{
sg_image *img;
AnimatedTile animated[128];
} TileSet;
typedef struct AnimatedSprite
{
sg_image *img;
double time_per_frame;
int num_frames;
HMM_Vec2 start;
float horizontal_diff_btwn_frames;
HMM_Vec2 region_size;
} AnimatedSprite;
#define LEVEL_TILES 60
#define TILE_SIZE 32 // in pixels
typedef struct Level
{
TileInstance tiles[LEVEL_TILES][LEVEL_TILES];
HMM_Vec2 spawnpoint;
} Level;
typedef struct TileCoord
{
int x;
int y;
} TileCoord;
HMM_Vec2 tilecoord_to_world(TileCoord t)
{
return HMM_V2( (float)t.x * (float)TILE_SIZE * 1.0f, -(float)t.y * (float)TILE_SIZE * 1.0f );
}
TileCoord world_to_tilecoord(HMM_Vec2 w)
{
// world = V2(tilecoord.x * tile_size, -tilecoord.y * tile_size)
// world.x = tilecoord.x * tile_size
// world.x / tile_size = tilecoord.x
// world.y = -tilecoord.y * tile_size
// - world.y / tile_size = tilecoord.y
return (TileCoord){ (int)floorf(w.X / TILE_SIZE), (int)floorf(-w.Y / TILE_SIZE) };
}
AABB tile_aabb(TileCoord t)
{
return (AABB)
{
.upper_left = tilecoord_to_world(t),
.lower_right = HMM_AddV2(tilecoord_to_world(t), HMM_V2(TILE_SIZE, -TILE_SIZE)),
};
}
HMM_Vec2 aabb_center(AABB aabb)
{
return HMM_MulV2F(HMM_AddV2(aabb.upper_left, aabb.lower_right), 0.5f);
}
AABB centered_aabb(HMM_Vec2 at, HMM_Vec2 size)
{
return (AABB){
.upper_left = HMM_AddV2(at, HMM_V2(-size.X/2.0f, size.Y/2.0f)),
.lower_right = HMM_AddV2(at, HMM_V2( size.X/2.0f, -size.Y/2.0f)),
};
}
uint16_t get_tile(Level *l, TileCoord t)
{
bool out_of_bounds = false;
out_of_bounds |= t.x < 0;
out_of_bounds |= t.x >= LEVEL_TILES;
out_of_bounds |= t.y < 0;
out_of_bounds |= t.y >= LEVEL_TILES;
if(out_of_bounds) return 0;
return l->tiles[t.x][t.y].kind;
}
sg_image load_image(const char *path)
{
sg_image to_return =
{0};
int png_width, png_height, num_channels;
const int desired_channels = 4;
stbi_uc* pixels = stbi_load(
path,
&png_width, &png_height,
&num_channels, 0);
assert(pixels);
to_return = sg_make_image(&(sg_image_desc)
{
.width = png_width,
.height = png_height,
.pixel_format = SG_PIXELFORMAT_RGBA8,
.min_filter = SG_FILTER_NEAREST,
.mag_filter = SG_FILTER_NEAREST,
.data.subimage[0][0] =
{
.ptr = pixels,
.size = (size_t)(png_width * png_height * 4),
}
});
stbi_image_free(pixels);
return to_return;
}
#include "quad-sapp.glsl.h"
#include "assets.gen.c"
AnimatedSprite knight_idle =
{
.img = &image_knight_idle,
.time_per_frame = 0.3,
.num_frames = 10,
.start =
{16.0f, 0.0f},
.horizontal_diff_btwn_frames = 120.0,
.region_size =
{80.0f, 80.0f},
};
AnimatedSprite knight_running =
{
.img = &image_knight_run,
.time_per_frame = 0.06,
.num_frames = 10,
.start =
{19.0f, 0.0f},
.horizontal_diff_btwn_frames = 120.0,
.region_size =
{80.0f, 80.0f},
};
sg_image image_font =
{0};
const float font_size = 32.0;
stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs
// so can be grep'd and removed
#define dbgprint(...)
{ printf("Debug | %s:%d | ", __FILE__, __LINE__); printf(__VA_ARGS__); }
static struct
{
sg_pass_action pass_action;
sg_pipeline pip;
sg_bindings bind;
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} state;
HMM_Vec2 character_pos =
{0}; // world space point
void init(void)
{
stm_setup();
sg_setup(&(sg_desc){
.context = sapp_sgcontext()
});
load_assets();
// player spawnpoint
HMM_Vec2 spawnpoint_tilecoord = HMM_MulV2F(level_level0.spawnpoint, 1.0/TILE_SIZE);
character_pos = tilecoord_to_world((TileCoord){(int)spawnpoint_tilecoord.X, (int)spawnpoint_tilecoord.Y});
// load font
{
FILE* fontFile = fopen("assets/orange kid.ttf", "rb");
fseek(fontFile, 0, SEEK_END);
size_t size = ftell(fontFile); /* how long is the file ? */
fseek(fontFile, 0, SEEK_SET); /* reset */
char *fontBuffer = malloc(size);
fread(fontBuffer, size, 1, fontFile);
fclose(fontFile);
unsigned char font_bitmap[512*512] =
{0};
stbtt_BakeFontBitmap(fontBuffer, 0, font_size, font_bitmap, 512, 512, 32, 96, cdata);
unsigned char *font_bitmap_rgba = malloc(4 * 512 * 512); // stack would be too big if allocated on stack (stack overflow)
for(int i = 0; i < 512 * 512; i++)
{
font_bitmap_rgba[i*4 + 0] = 255;
font_bitmap_rgba[i*4 + 1] = 255;
font_bitmap_rgba[i*4 + 2] = 255;
font_bitmap_rgba[i*4 + 3] = font_bitmap[i];
}
image_font = sg_make_image( &(sg_image_desc){
.width = 512,
.height = 512,
.pixel_format = SG_PIXELFORMAT_RGBA8,
.min_filter = SG_FILTER_NEAREST,
.mag_filter = SG_FILTER_NEAREST,
.data.subimage[0][0] =
{
.ptr = font_bitmap_rgba,
.size = (size_t)(512 * 512 * 4),
}
} );
free(font_bitmap_rgba);
}
state.bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc)
{
.usage = SG_USAGE_STREAM,
//.data = SG_RANGE(vertices),
.size = 1024*500,
.label = "quad-vertices"
});
/* an index buffer with 2 triangles */
uint16_t indices[] =
{ 0, 1, 2, 0, 2, 3 };
state.bind.index_buffer = sg_make_buffer(&(sg_buffer_desc){
.type = SG_BUFFERTYPE_INDEXBUFFER,
.data = SG_RANGE(indices),
.label = "quad-indices"
});
sg_shader shd = sg_make_shader(quad_program_shader_desc(sg_query_backend()));
state.pip = sg_make_pipeline(&(sg_pipeline_desc)
{
.shader = shd,
.index_type = SG_INDEXTYPE_UINT16,
.layout = {
.attrs =
{
[ATTR_quad_vs_position].format = SG_VERTEXFORMAT_FLOAT2,
[ATTR_quad_vs_texcoord0].format = SG_VERTEXFORMAT_FLOAT2,
}
},
.colors[0].blend = (sg_blend_state) { // allow transparency
.enabled = true,
.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA,
.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
.op_rgb = SG_BLENDOP_ADD,
.src_factor_alpha = SG_BLENDFACTOR_ONE,
.dst_factor_alpha = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
.op_alpha = SG_BLENDOP_ADD,
},
.label = "quad-pipeline",
});
state.pass_action = (sg_pass_action)
{
//.colors[0] =
{ .action=SG_ACTION_CLEAR, .value={12.5f/255.0f, 12.5f/255.0f, 12.5f/255.0f, 1.0f } }
//.colors[0] =
{ .action=SG_ACTION_CLEAR, .value={255.5f/255.0f, 255.5f/255.0f, 255.5f/255.0f, 1.0f } }
// 0x898989 is the color in tiled
.colors[0] =
{ .action=SG_ACTION_CLEAR, .value={137.0f/255.0f, 137.0f/255.0f, 137.0f/255.0f, 1.0f } }
};
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}
typedef HMM_Vec4 Color;
#define WHITE (Color){1.0f, 1.0f, 1.0f, 1.0f}
#define BLACK (Color){0.0f, 0.0f, 0.0f, 1.0f}
#define RED (Color){1.0f, 0.0f, 0.0f, 1.0f}
HMM_Vec2 screen_size()
{
return HMM_V2((float)sapp_width(), (float)sapp_height());
}
typedef struct Camera
{
HMM_Vec2 pos;
float scale;
} Camera;
// everything is in pixels in world space, 43 pixels is approx 1 meter measured from
// merchant sprite being 5'6"
const float pixels_per_meter = 43.0f;
Camera cam =
{.scale = 2.0f };
HMM_Vec2 cam_offset()
{
return HMM_AddV2(cam.pos, HMM_MulV2F(screen_size(), 0.5f));
}
// in pixels
HMM_Vec2 img_size(sg_image img)
{
sg_image_info info = sg_query_image_info(img);
return HMM_V2((float)info.width, (float)info.height);
}
// full region in pixels
AABB full_region(sg_image img)
{
return (AABB)
{
.upper_left = HMM_V2(0.0f, 0.0f),
.lower_right = img_size(img),
};
}
// screen coords are in pixels counting from bottom left as (0,0), Y+ is up
HMM_Vec2 world_to_screen(HMM_Vec2 world)
{
HMM_Vec2 to_return = world;
to_return = HMM_MulV2F(to_return, cam.scale);
to_return = HMM_AddV2(to_return, cam_offset());
return to_return;
}
HMM_Vec2 screen_to_world(HMM_Vec2 screen)
{
HMM_Vec2 to_return = screen;
to_return = HMM_SubV2(to_return, cam_offset());
to_return = HMM_MulV2F(to_return, 1.0f/cam.scale);
return to_return;
}
// out must be of at least length 4
void quad_points_corner_size(HMM_Vec2 *out, HMM_Vec2 at, HMM_Vec2 size)
{
out[0] = HMM_V2(0.0, 0.0);
out[1] = HMM_V2(size.X, 0.0);
out[2] = HMM_V2(size.X, -size.Y);
out[3] = HMM_V2(0.0, -size.Y);
for(int i = 0; i < 4; i++)
{
out[i] = HMM_AddV2(out[i], at);
}
}
// out must be of at least length 4
void quad_points_centered_size(HMM_Vec2 *out, HMM_Vec2 at, HMM_Vec2 size)
{
quad_points_corner_size(out, at, size);
for(int i = 0; i < 4; i++)
{
out[i] = HMM_AddV2(out[i], HMM_V2(-size.X*0.5f, size.Y*0.5f));
}
}
// both segment_a and segment_b must be arrays of length 2
bool segments_overlapping(float *a_segment, float *b_segment)
{
assert(a_segment[1] >= a_segment[0]);
assert(b_segment[1] >= b_segment[0]);
float total_length = (a_segment[1] - a_segment[0]) + (b_segment[1] - b_segment[0]);
float farthest_to_left = min(a_segment[0], b_segment[0]);
float farthest_to_right = max(a_segment[1], b_segment[1]);
if (farthest_to_right - farthest_to_left < total_length)
{
return true;
} else
{
return false;
}
}
bool overlapping(AABB a, AABB b)
{
// x axis
{
float a_segment[2] =
{ a.upper_left.X, a.lower_right.X };
float b_segment[2] =
{ b.upper_left.X, b.lower_right.X };
if(segments_overlapping(a_segment, b_segment))
{
} else
{
return false;
}
}
// y axis
{
float a_segment[2] =
{ a.lower_right.Y, a.upper_left.Y };
float b_segment[2] =
{ b.lower_right.Y, b.upper_left.Y };
if(segments_overlapping(a_segment, b_segment))
{
} else
{
return false;
}
}
return true; // both segments overlapping
}
// points must be of length 4, and be in the order: upper left, upper right, lower right, lower left
// the points are in pixels in screen space. The image region is in pixel space of the image
void draw_quad(bool world_space, HMM_Vec2 *points_in, sg_image image, AABB image_region, Color tint)
{
HMM_Vec2 points[4] =
{0};
memcpy(points, points_in, sizeof(points));
if(world_space)
{
for(int i = 0; i < 4; i++)
{
points[i] = world_to_screen(points[i]);
}
}
AABB cam_aabb =
{ .upper_left = HMM_V2(0.0, screen_size().Y), .lower_right = HMM_V2(screen_size().X, 0.0) };
AABB points_bounding_box =
{ .upper_left = HMM_V2(INFINITY, -INFINITY), .lower_right = HMM_V2(-INFINITY, INFINITY) };
for(int i = 0; i < 4; i++)
{
points_bounding_box.upper_left.X = min(points_bounding_box.upper_left.X, points[i].X);
points_bounding_box.upper_left.Y = max(points_bounding_box.upper_left.Y, points[i].Y);
points_bounding_box.lower_right.X = max(points_bounding_box.lower_right.X, points[i].X);
points_bounding_box.lower_right.Y = min(points_bounding_box.lower_right.Y, points[i].Y);
}
if(!overlapping(cam_aabb, points_bounding_box))
{
return; // cull out of screen quads
}
float new_vertices[ (2 + 2)*4 ];
HMM_Vec2 region_size = HMM_SubV2(image_region.lower_right, image_region.upper_left);
assert(region_size.X > 0.0);
assert(region_size.Y > 0.0);
HMM_Vec2 tex_coords[4] =
{
HMM_AddV2(image_region.upper_left, HMM_V2(0.0, 0.0)),
HMM_AddV2(image_region.upper_left, HMM_V2(region_size.X, 0.0)),
HMM_AddV2(image_region.upper_left, HMM_V2(region_size.X, region_size.Y)),
HMM_AddV2(image_region.upper_left, HMM_V2(0.0, region_size.Y)),
};
// convert to uv space
sg_image_info info = sg_query_image_info(image);
for(int i = 0; i < 4; i++)
{
tex_coords[i] = HMM_DivV2(tex_coords[i], HMM_V2((float)info.width, (float)info.height));
}
for(int i = 0; i < 4; i++)
{
HMM_Vec2 zero_to_one = HMM_DivV2(points[i], screen_size());
HMM_Vec2 in_clip_space = HMM_SubV2(HMM_MulV2F(zero_to_one, 2.0), HMM_V2(1.0, 1.0));
new_vertices[i*4] = in_clip_space.X;
new_vertices[i*4 + 1] = in_clip_space.Y;
new_vertices[i*4 + 2] = tex_coords[i].X;
new_vertices[i*4 + 3] = tex_coords[i].Y;
}
state.bind.vertex_buffer_offsets[0] = sg_append_buffer(state.bind.vertex_buffers[0], &SG_RANGE(new_vertices));
quad_fs_params_t params =
{0};
params.tint[0] = tint.R;
params.tint[1] = tint.G;
params.tint[2] = tint.B;
params.tint[3] = tint.A;
params.upper_left[0] = image_region.upper_left.X;
params.upper_left[1] = image_region.upper_left.Y;
params.lower_right[0] = image_region.lower_right.X;
params.lower_right[1] = image_region.lower_right.Y;
state.bind.fs_images[SLOT_quad_tex] = image;
sg_apply_bindings(&state.bind);
sg_apply_uniforms(SG_SHADERSTAGE_FS, SLOT_quad_fs_params, &SG_RANGE(params));
sg_draw(0, 6, 1);
}
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void swap(HMM_Vec2 *p1, HMM_Vec2 *p2)
{
HMM_Vec2 tmp = *p1;
*p1 = *p2;
*p2 = tmp;
}
void draw_animated_sprite(AnimatedSprite *s, double time, bool flipped, HMM_Vec2 pos, Color tint)
{
sg_image spritesheet_img = *s->img;
int index = (int)floor(time/s->time_per_frame) % s->num_frames;
HMM_Vec2 points[4] =
{0};
quad_points_centered_size(points, pos, s->region_size);
if(flipped)
{
swap(&points[0], &points[1]);
swap(&points[3], &points[2]);
}
AABB region;
region.upper_left = HMM_AddV2(s->start, HMM_V2(index * s->horizontal_diff_btwn_frames, 0.0f));
region.lower_right = HMM_V2(region.upper_left.X + (float)s->region_size.X, (float)s->region_size.Y);
draw_quad(true, points, spritesheet_img, region, tint);
}
void colorbox(bool world_space, HMM_Vec2 upper_left, HMM_Vec2 lower_right, Color color)
{
HMM_Vec2 size = HMM_SubV2(lower_right, upper_left);
size.Y *= -1.0;
assert(size.Y >= 0.0);
HMM_Vec2 points[4] =
{
HMM_AddV2(upper_left, HMM_V2(0.0f, 0.0f)),
HMM_AddV2(upper_left, HMM_V2(size.X, 0.0f)),
HMM_AddV2(upper_left, HMM_V2(size.X, -size.Y)),
HMM_AddV2(upper_left, HMM_V2(0.0f, -size.Y)),
};
draw_quad(world_space, points, image_white_square, full_region(image_white_square), color);
}
HMM_Vec2 tile_id_to_coord(sg_image tileset_image, HMM_Vec2 tile_size, uint16_t tile_id)
{
int tiles_per_row = (int)(img_size(tileset_image).X / tile_size.X);
int tile_index = tile_id - 1;
int tile_image_row = tile_index / tiles_per_row;
int tile_image_col = tile_index - tile_image_row*tiles_per_row;
HMM_Vec2 tile_image_coord = HMM_V2((float)tile_image_col * tile_size.X, (float)tile_image_row*tile_size.Y);
return tile_image_coord;
}
// returns bounds. To measure text you can set dry run to true and get the bounds
AABB draw_text(bool world_space, bool dry_run, const char *text, size_t length, HMM_Vec2 pos, Color color)
{
size_t text_len = strlen(text);
AABB bounds =
{0};
float y = 0.0;
float x = 0.0;
for(int i = 0; i < text_len; i++)
{
stbtt_aligned_quad q;
float old_y = y;
stbtt_GetBakedQuad(cdata, 512, 512, text[i]-32, &x, &y, &q, 1);
float difference = y - old_y;
y = old_y + difference;
HMM_Vec2 size = HMM_V2(q.x1 - q.x0, q.y1 - q.y0);
if(text[i] == '\n')
{
#ifdef DEVTOOLS
y += font_size*0.75f; // arbitrary, only debug text has newlines
x = 0.0;
#else
assert(false);
#endif
}
if(size.Y > 0.0 && size.X > 0.0)
{ // spaces (and maybe other characters) produce quads of size 0
HMM_Vec2 points[4] =
{
HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(0.0f, 0.0f)),
HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(size.X, 0.0f)),
HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(size.X, -size.Y)),
HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(0.0f, -size.Y)),
};
AABB font_atlas_region = (AABB)
{
.upper_left = HMM_V2(q.s0, q.t0),
.lower_right = HMM_V2(q.s1, q.t1),
};
font_atlas_region.upper_left.X *= img_size(image_font).X;
font_atlas_region.lower_right.X *= img_size(image_font).X;
font_atlas_region.upper_left.Y *= img_size(image_font).Y;
font_atlas_region.lower_right.Y *= img_size(image_font).Y;
for(int i = 0; i < 4; i++)
{
bounds.upper_left.X = min(bounds.upper_left.X, points[i].X);
bounds.upper_left.Y = max(bounds.upper_left.Y, points[i].Y);
bounds.lower_right.X = max(bounds.lower_right.X, points[i].X);
bounds.lower_right.Y = min(bounds.lower_right.Y, points[i].Y);
}
for(int i = 0; i < 4; i++)
{
points[i] = HMM_AddV2(points[i], pos);
}
if(!dry_run)
{
draw_quad(world_space, points, image_font, font_atlas_region, color);
}
}
}
bounds.upper_left = HMM_AddV2(bounds.upper_left, pos);
bounds.lower_right = HMM_AddV2(bounds.lower_right, pos);
return bounds;
}
void redsquare(HMM_Vec2 at)
{
HMM_Vec2 points[4] =
{0};
quad_points_centered_size(points, at, HMM_V2(10.0, 10.0));
draw_quad(true, points, image_white_square,full_region(image_font), RED);
}
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double time = 0.0;
double last_frame_processing_time = 0.0;
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uint64_t last_frame_time;
HMM_Vec2 mouse_pos =
{0}; // in screen space
bool character_facing_left = false;
bool keydown[SAPP_KEYCODE_MENU] =
{0};
#ifdef DEVTOOLS
bool mouse_frozen = false;
#endif
void frame(void)
{
uint64_t time_start_frame = stm_now();
// time
double dt_double = 0.0;
{
dt_double = stm_sec(stm_diff(stm_now(), last_frame_time));
dt_double = min(dt_double, 5.0 / 60.0); // clamp dt at maximum 5 frames, avoid super huge dt
time += dt_double;
last_frame_time = stm_now();
}
float dt = (float)dt_double;
HMM_Vec2 movement = HMM_V2(
(float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
(float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S]
);
if(HMM_LenV2(movement) > 1.0)
{
movement = HMM_NormV2(movement);
}
sg_begin_default_pass(&state.pass_action, sapp_width(), sapp_height());
sg_apply_pipeline(state.pip);
// tilemap
#if 1
Level * cur_level = &level_level0;
for(int row = 0; row < LEVEL_TILES; row++)
{
for(int col = 0; col < LEVEL_TILES; col++)
{
TileInstance cur = cur_level->tiles[row][col];
TileCoord cur_coord =
{ col, row };
TileSet tileset = tileset_ruins_animated;
if(cur.kind != 0)
{
HMM_Vec2 points[4] =
{0};
HMM_Vec2 tile_size = HMM_V2(TILE_SIZE, TILE_SIZE);
quad_points_corner_size(points, tilecoord_to_world(cur_coord), tile_size);
sg_image tileset_image = *tileset.img;
HMM_Vec2 tile_image_coord = tile_id_to_coord(tileset_image, tile_size, cur.kind);
AnimatedTile *anim = NULL;
for(int i = 0; i < sizeof(tileset.animated)/sizeof(*tileset.animated); i++)
1 year ago
{
if(tileset.animated[i].id_from == cur.kind-1)
{
anim = &tileset.animated[i];
}
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}
if(anim)
{
double time_per_frame = 0.1;
int frame_index = (int)(time/time_per_frame) % anim->num_frames;
tile_image_coord = tile_id_to_coord(tileset_image, tile_size, anim->frames[frame_index]+1);
}
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AABB region;
region.upper_left = tile_image_coord;
region.lower_right = HMM_AddV2(region.upper_left, tile_size);
draw_quad(true, points, tileset_image, region, WHITE);
}
}
}
#endif
HMM_Vec2 new_pos = HMM_AddV2(character_pos, HMM_MulV2F(movement, dt * pixels_per_meter * 4.0f));
HMM_Vec2 character_aabb_size =
{ TILE_SIZE, TILE_SIZE };
AABB at_new = centered_aabb(new_pos, character_aabb_size);
HMM_Vec2 at_new_size_vector = HMM_SubV2(at_new.lower_right, at_new.upper_left);
HMM_Vec2 points_to_check[] =
{
HMM_AddV2(at_new.upper_left, HMM_V2(0.0, 0.0)),
HMM_AddV2(at_new.upper_left, HMM_V2(at_new_size_vector.X, 0.0)),
HMM_AddV2(at_new.upper_left, HMM_V2(at_new_size_vector.X, at_new_size_vector.Y)),
HMM_AddV2(at_new.upper_left, HMM_V2(0.0, at_new_size_vector.Y)),
};
//redsquare(character_pos);
//redsquare(at_new.upper_left);
//redsquare(at_new.lower_right);
for(int i = 0; i < sizeof(points_to_check)/sizeof(*points_to_check); i++)
{
HMM_Vec2 *it = &points_to_check[i];
TileCoord to_check = world_to_tilecoord(*it);
char num[10] =
{0};
snprintf(num, 10, "%d", get_tile(&level_level0, to_check));
draw_text(false, false, num, strlen(num), world_to_screen(tilecoord_to_world(to_check)), BLACK);
if(get_tile(&level_level0, to_check) == 53)
{
redsquare(tilecoord_to_world(to_check));
AABB to_depenetrate_from = tile_aabb(to_check);
while(overlapping(to_depenetrate_from, at_new))
{
//while(false)
{
//redsquare(to_depenetrate_from.upper_left);
//redsquare(to_depenetrate_from.lower_right);
const float move_dist = 0.05f;
HMM_Vec2 move_dir = HMM_NormV2(HMM_SubV2(aabb_center(at_new), aabb_center(to_depenetrate_from)));
HMM_Vec2 move = HMM_MulV2F(move_dir, move_dist);
at_new.upper_left = HMM_AddV2(at_new.upper_left,move);
at_new.lower_right = HMM_AddV2(at_new.lower_right,move);
}
}
}
character_pos = aabb_center(at_new);
cam.pos = HMM_LerpV2(cam.pos, dt*8.0f, HMM_MulV2F(character_pos, -1.0f * cam.scale));
#ifdef DEVTOOLS
// mouse pos
{
redsquare(screen_to_world(mouse_pos));
/*
HMM_Vec2 points[4] =
{0};
quad_points_centered_size(points, screen_to_world(mouse_pos), HMM_V2(10.0, 10.0));
draw_quad(true, points, image_white_square,full_region(image_font), RED);
*/
}
// tile coord
{
TileCoord hovering = world_to_tilecoord(screen_to_world(mouse_pos));
HMM_Vec2 points[4] =
{0};
quad_points_centered_size(points, tilecoord_to_world(hovering), HMM_V2(10.0, 10.0));
draw_quad(true, points, image_white_square,full_region(image_font), RED);
}
// debug draw font image
{
HMM_Vec2 points[4] =
{0};
quad_points_centered_size(points, HMM_V2(0.0, 0.0), HMM_V2(250.0, 250.0));
draw_quad(true, points, image_font,full_region(image_font), WHITE);
}
// statistics
{
char statistics[1024] =
{0};
snprintf(statistics, sizeof(statistics), "Frametime: %.1f ms\nProcessing: %.1f ms", dt*1000.0, last_frame_processing_time*1000.0);
HMM_Vec2 pos = HMM_V2(0.0, screen_size().Y);
AABB bounds = draw_text(false, true, statistics, strlen(statistics), pos, BLACK);
pos.Y -= bounds.upper_left.Y - screen_size().Y;
bounds = draw_text(false, true, statistics, strlen(statistics), pos, BLACK);
// background panel
colorbox(false, bounds.upper_left, bounds.lower_right, (Color){1.0, 1.0, 1.0, 0.3f});
//colorbox(false, HMM_V2(50,screen_size().Y), HMM_V2(100,0), RED);
//colorbox(false, bounds.upper_left, bounds.lower_right, RED);
draw_text(false, false, statistics, strlen(statistics), pos, BLACK);
}
// text test render
#if 0
const char *text = "great idea\nother idea";
// measure text
HMM_Vec2 pos = character_pos;
{
AABB bounds = draw_text(true, true, text, strlen(text), pos, WHITE);
colorbox(true, bounds.upper_left, bounds.lower_right, (Color){1.0,0.0,0.0,0.5});
}
// draw text
{
draw_text(true, false, text, strlen(text), pos, WHITE);
}
#endif
#endif // devtools
if(fabsf(movement.X) > 0.01f) character_facing_left = movement.X < 0.0f;
HMM_Vec2 character_sprite_pos = HMM_AddV2(character_pos, HMM_V2(0.0, 20.0f));
if(HMM_LenV2(movement) > 0.01)
{
draw_animated_sprite(&knight_running, time, character_facing_left, character_sprite_pos, WHITE);
} else
{
draw_animated_sprite(&knight_idle, time, character_facing_left, character_sprite_pos, WHITE);
}
sg_end_pass();
sg_commit();
last_frame_processing_time = stm_sec(stm_diff(stm_now(),time_start_frame));
}
void cleanup(void)
{
sg_shutdown();
}
void event(const sapp_event *e)
{
if(e->type == SAPP_EVENTTYPE_KEY_DOWN)
{
assert(e->key_code < sizeof(keydown)/sizeof(*keydown));
keydown[e->key_code] = true;
if(e->key_code == SAPP_KEYCODE_ESCAPE)
{
sapp_quit();
}
#ifdef DEVTOOLS
if(e->key_code == SAPP_KEYCODE_T)
{
mouse_frozen = !mouse_frozen;
}
#endif
}
if(e->type == SAPP_EVENTTYPE_KEY_UP)
{
keydown[e->key_code] = false;
}
if(e->type == SAPP_EVENTTYPE_MOUSE_MOVE)
{
bool ignore_movement = false;
#ifdef DEVTOOLS
if(mouse_frozen) ignore_movement = true;
#endif
if(!ignore_movement) mouse_pos = HMM_V2(e->mouse_x, (float)sapp_height() - e->mouse_y);
}
}
sapp_desc sokol_main(int argc, char* argv[])
{
(void)argc; (void)argv;
return (sapp_desc){
.init_cb = init,
.frame_cb = frame,
.cleanup_cb = cleanup,
.event_cb = event,
.width = 800,
.height = 600,
//.gl_force_gles2 = true, not sure why this was here in example, look into
.window_title = "RPGPT",
.win32_console_attach = true,
.icon.sokol_default = true,
};
}