Cameron Murphy Reikes
|
51a31cc7ea
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Make custom assert work in wasm
|
2 years ago |
Cameron Murphy Reikes
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70c9a1aadb
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Fix keyboard shortcuts firing when nobody to talk to
|
2 years ago |
Cameron Murphy Reikes
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c9ef9a69be
|
Fix debug drawing not working unless you collided with something
|
2 years ago |
Cameron Murphy Reikes
|
21a8c3aa3b
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Stack trace on every draw call for debugging. Trail in dbg drawing
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2 years ago |
Cameron Murphy Reikes
|
968351b5b6
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stb_ds ubsan, keyboard shortcuts for speak/give item, custom assert
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2 years ago |
Cameron Murphy Reikes
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0d07dc9f73
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Fix issue where clipping in world space not transformed
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2 years ago |
Cameron Murphy Reikes
|
b87efc8c2b
|
For some reason there were 2 tabs instead of 1 tab everywhere
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2 years ago |
Cameron Murphy Reikes
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f70c2fe047
|
Gold coin to be traded for the chalice
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2 years ago |
Cameron Murphy Reikes
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d25a498a28
|
Fix prompt text bugs: no arguments printed in prompt, etc
|
2 years ago |
Cameron Murphy Reikes
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595a54a44e
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Ability for king to knight player, wins game
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2 years ago |
Cameron Murphy Reikes
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f053fdb445
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Win screen
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2 years ago |
Cameron Murphy Reikes
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d2e0f2596e
|
Giving items back and forth and REFORMAT EVERYTHING. SUCKS
|
2 years ago |
Cameron Murphy Reikes
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dc1cb80ecd
|
Convert to 4 space indentation to try out CLion
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2 years ago |
Cameron Murphy Reikes
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7236b4e935
|
Remove item when npc gives it to player
|
2 years ago |
Cameron Murphy Reikes
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530f929376
|
Fix printf buff bug, when given item appears in dialog box
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2 years ago |
Cameron Murphy Reikes
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c1dd916ba9
|
Partially through allowing arguments in actions
continue at makeprompt.h:760
|
2 years ago |
Cameron Murphy Reikes
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db2480a067
|
Clicking on item gives it
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2 years ago |
Cameron Murphy Reikes
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b4e2352d0c
|
Hovering items
|
2 years ago |
Cameron Murphy Reikes
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311d8d5118
|
Remove y coord sorting float, sort by integer, draw into layers
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2 years ago |
Cameron Murphy Reikes
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c726237d31
|
Separate queues for every render layer
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2 years ago |
Cameron Murphy Reikes
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33a19ce611
|
Queue everything to render, never immediately draw
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2 years ago |
Cameron Murphy Reikes
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a1c8bb9090
|
Ensure all items in item grid, clipping flag. Broken transparency sorting on button
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2 years ago |
Cameron Murphy Reikes
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bb004730d7
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Partially done item choose grid
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2 years ago |
Cameron Murphy Reikes
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de2f8db1df
|
Tune text scale
|
2 years ago |
Cameron Murphy Reikes
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89aec2e408
|
Include npc names in dialog and fix msvc error
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2 years ago |
Cameron Murphy Reikes
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4a1671b771
|
Unfinished work, but MSVC crashes with this commit! Saving for posterity
|
2 years ago |
Cameron Murphy Reikes
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71105b91e2
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Begin text input on speak button
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2 years ago |
Cameron Murphy Reikes
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7593ebe7c2
|
Correctly factor web build, beginnings of UI system
|
2 years ago |
Cameron Murphy Reikes
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4a4642e97d
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Setup for item trade test, prevent *do stuff* hacking
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2 years ago |
Cameron Murphy Reikes
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25e129cb93
|
Add king and new town layout
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2 years ago |
Cameron Murphy Reikes
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1c76fd6d7a
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Much more health, health bar, skeleton only enemy
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2 years ago |
Cameron Murphy Reikes
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fa1e3c2b18
|
Cache all A* pathfinding results
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2 years ago |
Cameron Murphy Reikes
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13dbe9ef27
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REAL A* pathfinding, works!! Runs every frame though
|
2 years ago |
Cameron Murphy Reikes
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1f8b3c5d0e
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Buggy A* (alternates for some reason)
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2 years ago |
Cameron Murphy Reikes
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6c4983cf1a
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Dash afterimage improvements, custom properties in level editor
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2 years ago |
Cameron Murphy Reikes
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622380f077
|
Talk while time is stopped, fix anim change when time stopped
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2 years ago |
Cameron Murphy Reikes
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74247b2f30
|
Time grinds to a halt when the player needs it so
|
2 years ago |
Cameron Murphy Reikes
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631c7d4aa7
|
Anim pointer -> enum, so can be serialized
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2 years ago |
Cameron Murphy Reikes
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029ef591a6
|
Rename
|
2 years ago |
Cameron Murphy Reikes
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a7ec6bd6d2
|
Merge branch 'main' of https://git.rfleury.com/creikey-dev/rpgpt
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2 years ago |
Cameron Murphy Reikes
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6a95c7f131
|
Roll has trail of afterimages
|
2 years ago |
Cameron Murphy Reikes
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36b64ef828
|
Upgrade to GPT3.5, WAY smarter responses. Saved!
|
2 years ago |
Cameron Murphy Reikes
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2834a9357a
|
ChatGPT generation/parsing functions
|
2 years ago |
Cameron Murphy Reikes
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6f05ae350b
|
Convert another loop to use buff iter i macro
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2 years ago |
Cameron Murphy Reikes
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cefaff51fb
|
Buff iteration by index macro
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2 years ago |
Cameron Murphy Reikes
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4f5979405a
|
NEVER EVER USE CONTINUE and better debug drawing
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2 years ago |
Cameron Murphy Reikes
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c323c5789f
|
More training & small build system fixes
|
2 years ago |
Cameron Murphy Reikes
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3b583a0f60
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Dialog show while talking, distance volume attenuation
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2 years ago |
Cameron Murphy Reikes
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0163dc3072
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Animate text coming in again
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2 years ago |
Cameron Murphy Reikes
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d112fa8ac8
|
Exp with few shot learning, damage in perceptions
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2 years ago |
Cameron Murphy Reikes
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0f559a2193
|
Tune scale, correctly show mobile button
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2 years ago |
Cameron Murphy Reikes
|
0f7e1c60c7
|
More silly little mistakes...
|
2 years ago |
Cameron Murphy Reikes
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6bfe5d73ae
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Bunch of little fixes for beta release
|
2 years ago |
Cameron Murphy Reikes
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616cceb49c
|
NPCs aware of health, bad guy hit diff from good guy
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2 years ago |
Cameron Murphy Reikes
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516fd2db37
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New separate key/button input for interact
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2 years ago |
Cameron Murphy Reikes
|
7c56a43517
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Fix y coord sorting popping on extreme y coords
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2 years ago |
Cameron Murphy Reikes
|
37b8aab906
|
Many small fixes
|
2 years ago |
Cameron Murphy Reikes
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4c92bf9113
|
Update todo, add Edeline the soothsayer
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2 years ago |
Cameron Murphy Reikes
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2ce974b9de
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Cancel button, follow pattern change
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2 years ago |
Cameron Murphy Reikes
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617b4d413d
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Boots item
|
2 years ago |
Cameron Murphy Reikes
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c0ebdc758f
|
Vignette in front
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2 years ago |
Cameron Murphy Reikes
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25608b58ed
|
Fade dialog, transparency sort, minimum timestep
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2 years ago |
Cameron Murphy Reikes
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1f76fef313
|
New art in and "shadow rendering"
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2 years ago |
Cameron Murphy Reikes
|
f32f251929
|
Extra logging
|
2 years ago |
Cameron Murphy Reikes
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ba0fee6317
|
Query for unfulfilled events stripe
|
2 years ago |
Cameron Murphy Reikes
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381480873f
|
More training, only do dialog stuff on npcs
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2 years ago |
Cameron Murphy Reikes
|
7476d25edd
|
Jankily fix collision issue with bounds of level
|
2 years ago |
Cameron Murphy Reikes
|
02d4cea01c
|
Hitting npc is a perception, more training
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2 years ago |
Cameron Murphy Reikes
|
e6aba970e0
|
Action bug fixes, action model trained
|
2 years ago |
Cameron Murphy Reikes
|
49751f8cfa
|
Don't use metadesk for training data, actions
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2 years ago |
Cameron Murphy Reikes
|
abc6abe1a2
|
Get debugging in wasm working, change action str
|
2 years ago |
Cameron Murphy Reikes
|
d028d96786
|
Fixed timestep for gameplay and physics
|
2 years ago |
Cameron Murphy Reikes
|
11b1c0964e
|
Save/load game before after/payments, working payments
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2 years ago |
Cameron Murphy Reikes
|
c3d6a3b0b6
|
Convert entity pointers to generational references
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2 years ago |
Cameron Murphy Reikes
|
4bddc569a4
|
Somewhat working payment system without saving
|
2 years ago |
Cameron Murphy Reikes
|
b71688f0b0
|
Fix fault tolerant AI queries not working
|
2 years ago |
Cameron Murphy Reikes
|
6798a5a7c5
|
Touch controls, many fixes, upgrade model
|
2 years ago |
Cameron Murphy Reikes
|
858b6277c3
|
New art, add 3 more characters, new level
|
2 years ago |
Cameron Murphy Reikes
|
644161ab16
|
Sound system with metadesk, mono only for now
|
2 years ago |
Cameron Murphy Reikes
|
de9d55d62c
|
Items held change NPC behavior
|
2 years ago |
Cameron Murphy Reikes
|
285c1c1731
|
Conver training to metadesk, add metadata. Writing
|
2 years ago |
Cameron Murphy Reikes
|
9aa5863a68
|
Simple marketing page for now
|
2 years ago |
Cameron Murphy Reikes
|
744611ac4f
|
Add moose enemy, fix frame delay on translucent
|
2 years ago |
Cameron Murphy Reikes
|
8bfdb334a8
|
Translucent render queue (very interesting)
|
2 years ago |
Cameron Murphy Reikes
|
cf3994901e
|
Automatic y sorting with z buffer, 3d!
|
2 years ago |
Cameron Murphy Reikes
|
1834f99b3c
|
Death animation on skeleton deaed
|
2 years ago |
Cameron Murphy Reikes
|
1a69aedb9d
|
Modify merchant output to parse boots status
|
2 years ago |
Cameron Murphy Reikes
|
77c22bf38b
|
Drop shadow, merchant character
|
2 years ago |
Cameron Murphy Reikes
|
7d131a1931
|
Add skeleton enemies
|
2 years ago |
Cameron Murphy Reikes
|
7cc7efcbb8
|
Player knockback and drop shadow
|
2 years ago |
Cameron Murphy Reikes
|
b365e8d714
|
Correctly calculate level AABB
|
2 years ago |
Cameron Murphy Reikes
|
e600723a95
|
Bullet deflection with sword, combat improve
|
2 years ago |
Cameron Murphy Reikes
|
974739dc18
|
Helper icons for key buttons
|
2 years ago |
Cameron Murphy Reikes
|
f39f66a539
|
Input handling fixes, max char limit
|
2 years ago |
Cameron Murphy Reikes
|
ba3144be9e
|
Frequency penalty, more training
|
2 years ago |
Cameron Murphy Reikes
|
45a3db587d
|
Constant line height, more training, todo
|
2 years ago |
Cameron Murphy Reikes
|
63516da182
|
More training data, correct no-op for web build
|
2 years ago |
Cameron Murphy Reikes
|
f401f2a9ed
|
Much bigger level, profiling, tilemap optimization
|
2 years ago |
Cameron Murphy Reikes
|
3d271c2cd2
|
Fix release build
|
2 years ago |
Cameron Murphy Reikes
|
78fb1bc1b4
|
Death NPC
|
2 years ago |