Cameron Murphy Reikes
|
1f76fef313
|
New art in and "shadow rendering"
|
2 years ago |
Cameron Murphy Reikes
|
f32f251929
|
Extra logging
|
2 years ago |
Cameron Murphy Reikes
|
ba0fee6317
|
Query for unfulfilled events stripe
|
2 years ago |
Cameron Murphy Reikes
|
381480873f
|
More training, only do dialog stuff on npcs
|
2 years ago |
Cameron Murphy Reikes
|
7476d25edd
|
Jankily fix collision issue with bounds of level
|
2 years ago |
Cameron Murphy Reikes
|
02d4cea01c
|
Hitting npc is a perception, more training
|
2 years ago |
Cameron Murphy Reikes
|
e6aba970e0
|
Action bug fixes, action model trained
|
2 years ago |
Cameron Murphy Reikes
|
49751f8cfa
|
Don't use metadesk for training data, actions
|
2 years ago |
Cameron Murphy Reikes
|
abc6abe1a2
|
Get debugging in wasm working, change action str
|
2 years ago |
Cameron Murphy Reikes
|
d028d96786
|
Fixed timestep for gameplay and physics
|
2 years ago |
Cameron Murphy Reikes
|
11b1c0964e
|
Save/load game before after/payments, working payments
|
2 years ago |
Cameron Murphy Reikes
|
c3d6a3b0b6
|
Convert entity pointers to generational references
|
2 years ago |
Cameron Murphy Reikes
|
4bddc569a4
|
Somewhat working payment system without saving
|
2 years ago |
Cameron Murphy Reikes
|
b71688f0b0
|
Fix fault tolerant AI queries not working
|
2 years ago |
Cameron Murphy Reikes
|
6798a5a7c5
|
Touch controls, many fixes, upgrade model
|
2 years ago |
Cameron Murphy Reikes
|
858b6277c3
|
New art, add 3 more characters, new level
|
2 years ago |
Cameron Murphy Reikes
|
644161ab16
|
Sound system with metadesk, mono only for now
|
2 years ago |
Cameron Murphy Reikes
|
de9d55d62c
|
Items held change NPC behavior
|
2 years ago |
Cameron Murphy Reikes
|
285c1c1731
|
Conver training to metadesk, add metadata. Writing
|
2 years ago |
Cameron Murphy Reikes
|
9aa5863a68
|
Simple marketing page for now
|
2 years ago |
Cameron Murphy Reikes
|
744611ac4f
|
Add moose enemy, fix frame delay on translucent
|
2 years ago |
Cameron Murphy Reikes
|
8bfdb334a8
|
Translucent render queue (very interesting)
|
2 years ago |
Cameron Murphy Reikes
|
cf3994901e
|
Automatic y sorting with z buffer, 3d!
|
2 years ago |
Cameron Murphy Reikes
|
1834f99b3c
|
Death animation on skeleton deaed
|
2 years ago |
Cameron Murphy Reikes
|
1a69aedb9d
|
Modify merchant output to parse boots status
|
2 years ago |
Cameron Murphy Reikes
|
77c22bf38b
|
Drop shadow, merchant character
|
2 years ago |
Cameron Murphy Reikes
|
7d131a1931
|
Add skeleton enemies
|
2 years ago |
Cameron Murphy Reikes
|
7cc7efcbb8
|
Player knockback and drop shadow
|
2 years ago |
Cameron Murphy Reikes
|
b365e8d714
|
Correctly calculate level AABB
|
2 years ago |
Cameron Murphy Reikes
|
e600723a95
|
Bullet deflection with sword, combat improve
|
2 years ago |
Cameron Murphy Reikes
|
974739dc18
|
Helper icons for key buttons
|
2 years ago |
Cameron Murphy Reikes
|
f39f66a539
|
Input handling fixes, max char limit
|
2 years ago |
Cameron Murphy Reikes
|
ba3144be9e
|
Frequency penalty, more training
|
2 years ago |
Cameron Murphy Reikes
|
45a3db587d
|
Constant line height, more training, todo
|
2 years ago |
Cameron Murphy Reikes
|
63516da182
|
More training data, correct no-op for web build
|
2 years ago |
Cameron Murphy Reikes
|
f401f2a9ed
|
Much bigger level, profiling, tilemap optimization
|
2 years ago |
Cameron Murphy Reikes
|
3d271c2cd2
|
Fix release build
|
2 years ago |
Cameron Murphy Reikes
|
78fb1bc1b4
|
Death NPC
|
2 years ago |
Cameron Murphy Reikes
|
113753dcab
|
Add Death NPC and training data
|
2 years ago |
Cameron Murphy Reikes
|
f909a56024
|
Multiple layers of tilemap, training data for old man
|
2 years ago |
Cameron Murphy Reikes
|
e4c6e55d8d
|
Better prompt
|
2 years ago |
Cameron Murphy Reikes
|
b1d8669d45
|
Text clipping in panel, col text on action, prompt
|
2 years ago |
Cameron Murphy Reikes
|
10595958c9
|
Fix text wrapping when going, better prompt
|
2 years ago |
Cameron Murphy Reikes
|
8803477da5
|
Draw dialog from bottom of panel
|
2 years ago |
Cameron Murphy Reikes
|
26737b194f
|
Constrain dialog panel to fit on screen
|
2 years ago |
Cameron Murphy Reikes
|
28ede282b7
|
Draw params into struct
|
2 years ago |
Cameron Murphy Reikes
|
acdab05932
|
Better colors and fix off by one mem issue
|
2 years ago |
Cameron Murphy Reikes
|
5f23c3c155
|
Convert to https domain
|
2 years ago |
Cameron Murphy Reikes
|
a19902cc7c
|
Release configs
|
2 years ago |
Cameron Murphy Reikes
|
dfdc804c01
|
Ability to kill old man
|
2 years ago |
Cameron Murphy Reikes
|
ffd428ace7
|
WORKING AI GENERATED NPC DIALOG
|
2 years ago |
Cameron Murphy Reikes
|
2d144149ff
|
Saying nothing cancels dialog
|
2 years ago |
Cameron Murphy Reikes
|
a6d8a66bb8
|
Only escape to close on desktop
|
2 years ago |
Cameron Murphy Reikes
|
2394603f6e
|
Working browser -> C emscripten text box
|
2 years ago |
Cameron Murphy Reikes
|
4ccbf1959b
|
Stuff (sorry future person, forgot to isolate):
- Text input for desktop
- Buff macro
- Camera snapping bug fixes
- Bunch of state dialog bug fixes
|
2 years ago |
Cameron Murphy Reikes
|
245b7d05b0
|
Add release build script, fix build flags
- Fixes web lag from glGetError on web build
|
2 years ago |
Cameron Murphy Reikes
|
7d7a0f24cb
|
Remove web watermark, fix pixel issue camera
|
2 years ago |
Cameron Murphy Reikes
|
270f0629eb
|
Macros for pass by value appendable arrays
|
2 years ago |
Cameron Murphy Reikes
|
ac8264f0d9
|
Automatic batched rendering, working web build!
|
2 years ago |
Cameron Murphy Reikes
|
af83844523
|
-- ANOTHER FUNNY RENDER BUG WHILE DOING BATCHING --
|
2 years ago |
Cameron Murphy Reikes
|
8f43ca2b38
|
Remove indexed rendering, roll thru aggro men
|
2 years ago |
Cameron Murphy Reikes
|
efcc1addc6
|
Fix rendering bug
|
2 years ago |
Cameron Murphy Reikes
|
0381ac355d
|
-- committing because FUN looking GRAPHICS BUG --
- in the middle of batching
- web build (emscripten)
|
2 years ago |
Cameron Murphy Reikes
|
7eee242fd9
|
Dialog circle
|
2 years ago |
Cameron Murphy Reikes
|
48c0eb8461
|
😭 wrapped text
|
2 years ago |
Cameron Murphy Reikes
|
4c66098cbc
|
Roll cooldown and dont get hit while rolling
|
2 years ago |
Cameron Murphy Reikes
|
4facec5c2c
|
Player damage and respawning
|
2 years ago |
Cameron Murphy Reikes
|
2b6485a76f
|
Old men aggro, shoot shotgun bullets
|
2 years ago |
Cameron Murphy Reikes
|
8c24344dc9
|
Entity collision
|
2 years ago |
Cameron Murphy Reikes
|
fadae61b2b
|
Load entities from file, barrel roll!
|
2 years ago |
Cameron Murphy Reikes
|
1ee06fa381
|
Entity array, codegen all object spawnpoints
|
2 years ago |
Cameron Murphy Reikes
|
639f6fb4c9
|
Add attack
|
2 years ago |
Cameron Murphy Reikes
|
f306fe1a1c
|
Remove HMM_ prefix, MUCH better factoring of draw
|
2 years ago |
Cameron Murphy Reikes
|
8cdd972ff4
|
Change indentation and newline frequency
|
2 years ago |
Cameron Murphy Reikes
|
f66989cef9
|
Tile collisions
|
2 years ago |
Cameron Murphy Reikes
|
089cd9c3e1
|
Tilecoord struct and space conversion funcs
|
2 years ago |
Cameron Murphy Reikes
|
3f2a27043f
|
Don't switch direction when moving vertically
|
2 years ago |
Cameron Murphy Reikes
|
fa3f9865aa
|
Spawnpoint and animated sprites
|
2 years ago |
Cameron Murphy Reikes
|
8b7ad42e79
|
Complete automatic animated tile importing
|
2 years ago |
Cameron Murphy Reikes
|
a166a2593c
|
Animated tiles, some manual importing but got annoying
|
2 years ago |
Cameron Murphy Reikes
|
449eceea63
|
Text rendering and lower number of rendering funcs
|
2 years ago |
Cameron Murphy Reikes
|
81ebac71d8
|
Working text rendering
|
2 years ago |
Cameron Murphy Reikes
|
3a708b9e54
|
Load font atlas, rgba conversion, and draw it
|
2 years ago |
Cameron Murphy Reikes
|
086dd28512
|
Tiled map importing with metadesk, quad view cull
|
2 years ago |
Cameron Murphy Reikes
|
e573fede86
|
Camera, player movement, tilemap, better drawing
|
2 years ago |
Cameron Murphy Reikes
|
68bd1d5d68
|
Asset loading with metadesk
|
2 years ago |
Cameron Murphy Reikes
|
e3186e68f9
|
Factor rest of quad
|
2 years ago |
Cameron Murphy Reikes
|
f957850eff
|
Immediate drawing function
|
2 years ago |
Cameron Murphy Reikes
|
604d62a690
|
Dynamic streaming of vertices
|
2 years ago |
Cameron Murphy Reikes
|
6af9aa71a8
|
Animated
|
2 years ago |
Cameron Murphy Reikes
|
435b0d0c7b
|
Image
|
2 years ago |
Cameron Murphy Reikes
|
2f48c9d51a
|
Quad
|
2 years ago |