360 Commits (bfc91b73e4c3ff2870dbd24731ea93b6f246eab4)

Author SHA1 Message Date
Phillip Trudeau-Tavara 5e5bc04d12 Snappier player character controller 1 year ago
Phillip Trudeau-Tavara c054ecbfa9 Use one custom assert for all code 1 year ago
Phillip Trudeau-Tavara c3a4445dcd Fix GPT errors causing infinite request loops 1 year ago
Phillip Trudeau-Tavara 9807f180e5 Stereo audio; Linearly interpolate samples 1 year ago
Cameron Murphy Reikes cd83f2fd92 Correct depth format on desktop and web 1 year ago
Cameron Murphy Reikes 9d498b0aad Successfully rendering and running in web, but gfx bug in debug drawing with font image everywhere 1 year ago
Cameron Murphy Reikes 2c718d4de1 Web target builds, but fails on arena issue. Web debugging is broken 1 year ago
Cameron Murphy Reikes 0b2170efb9 Convert several if() else assert(false) into switches so it warns and errors on compile time 1 year ago
Cameron Murphy Reikes 30b2755186 Successfully compile under Wall, better drama story, ability to holster shotgun, other improvements 1 year ago
Cameron Murphy Reikes d5e669fa83 Character death logic, shotgun assassination works, death animation, death screen 1 year ago
Cameron Murphy Reikes 8561737c7e Move shotgun lower, fix compiler bug 1 year ago
Cameron Murphy Reikes abc81ba571 Made MSVC crash again! Officially less stable than JAI, saving for posterity... Part of the way through adding aim/fire shotgun actions, and draw shotgun above characters when they're aiming at somebody 1 year ago
Cameron Murphy Reikes aeeb9bfb0a Characters need to remember when they've said nothing, so that they later say something, because they realize that they haven't spoken yet. Fix nans in plane equation 1 year ago
Cameron Murphy Reikes b4dcddab19 Delete old panel drawing, support scrolling through multiple pages of bubble dialog. Rewrite of text anim in 1 year ago
Cameron Murphy Reikes 7666dc6717 Make character message unread in perform action codepath, unwarped dt for text input fade in/out 1 year ago
Cameron Murphy Reikes 868181a74d Initialize target rotation as well, so characters don't turn on startup 1 year ago
Cameron Murphy Reikes 8b147e8f8e Word limit characters to speech bubble size, makes them talk like robots! 1 year ago
Cameron Murphy Reikes 9d8ce07502 Characters rotate to who they're talking to 1 year ago
Cameron Murphy Reikes 9e5b682b72 Passerby character with more dialog, to teach ai when it's weird to speak 1 year ago
Cameron Murphy Reikes c0f39d1bb9 Memory introspection in cli, because no text scrolling in gui yet. Several minor tweaks, and don't insert no-ops conversationally when the drama line is referring to the npc in question 1 year ago
Cameron Murphy Reikes 7441a44866 Fix bug where join action wasn't validated anymore 1 year ago
Cameron Murphy Reikes d217b1c508 Draw outlines again.... Got deleted 1 year ago
Cameron Murphy Reikes 01bbe6a244 Fix nan error on fcam for picking npcs 1 year ago
Cameron Murphy Reikes f56ae747b7 Delete items and other old functionality, text chunk refactor 1 year ago
Cameron Murphy Reikes 9c766ef966 In memory debug view, show talking to 1 year ago
Cameron Murphy Reikes b326324c84 Only mark dialog unread if they said something, debug draw memories that have speech 1 year ago
Cameron Murphy Reikes f6997cfce0 Mouse cursor -> floor math, devtools can hover over characters, fix speech when server down causing infinite conversational loop 1 year ago
Cameron Murphy Reikes 727ffb39db Add man in black and more drama 1 year ago
Cameron Murphy Reikes 8f142e8594 Inputs like marking dialog as seen must happen before gameplay and be consumed 1 year ago
Cameron Murphy Reikes f8e9bb9143 Time stops on new dialog, all dialog must be dismissed by user 1 year ago
Cameron Murphy Reikes 3081391c62 Successful conversation, VScode tooling, drama document, loading anim when thinking 1 year ago
Cameron Murphy Reikes 54f61b11b3 Switch to AI server, better UX for when server down 1 year ago
Cameron Murphy Reikes ecf5308389 Speech directly talks instead of being a state, fix asset bug 1 year ago
Cameron Murphy Reikes dc03b984b4 Speed up codegen and load times by commenting out logging 1 year ago
Cameron Murphy Reikes 6790de0979 More 10x editor config and it replaced my skull emoji (no utf8) 1 year ago
Cameron Murphy Reikes ba450a4e73 Add blackhawk helicopter, more trailer anims+jank. Several fixes 1 year ago
Cameron Murphy Reikes 9be9da95c9 Fix ctags in main file 1 year ago
Cameron Murphy Reikes 5ad3b59da4 Tune mipmaps and alpha clip threshold 1 year ago
Cameron Murphy Reikes 5aec003b40 Dialog bubble fades, more art panick update 1 year ago
Cameron Murphy Reikes 1dd9e18e32 ACES color correction 1 year ago
Cameron Murphy Reikes 866cfffb56 Draw the entire 3d world onto a separate pass to prepare for color
correction
1 year ago
Cameron Murphy Reikes 00c3ff09f1 Massive art import of forest scene, pallete shifted farmer 1 year ago
Cameron Murphy Reikes 12191a426f More fixes/jank for trailer, flycam no longer also moves player 1 year ago
Cameron Murphy Reikes 265166c4d4 Massive art import, fix scale coord transform bug. Remove zig from build 1 year ago
Cameron Murphy Reikes b668125d25 Dialog bubbles, keep 3d anims out of phase 1 year ago
Cameron Murphy Reikes 7bf8ea5481 Stop running anim when not moving 1 year ago
Cameron Murphy Reikes 02d3d30938
Merge pull request #3 from andrewjhaman/main
Fit Shadows to Frustum
1 year ago
Cameron Murphy Reikes f1f365236c Only outline when talking to the character 1 year ago
andrewjhaman 85926061d5 Fit Shadows to Frustum 1 year ago
Cameron Murphy Reikes cd8c88b66b Add 3d outline rendering, combine 3d and 2d shaders 1 year ago
Cameron Murphy Reikes 8c192fc5d1 Farmer does an odd dance, fix scaling of things, delete more old code 1 year ago
Cameron Murphy Reikes 7316b9e974 Delete all previous characters and fighting state 1 year ago
Cameron Murphy Reikes 6d3594c6ad Get shadows for armatures working, testing shadow pillar 1 year ago
Cameron Murphy Reikes 46ba94bc2b Move shadow mapper shaders into threedee.glsl 1 year ago
Cameron Murphy Reikes 5f49f53376 Run decimate on player mesh, queueing draw calls allows better code
reuse
1 year ago
Cameron Murphy Reikes 2e116c0eae Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs 1 year ago
Cameron Murphy Reikes c736ebd013 Armatures can have custom images, support non-alpha images in load image 1 year ago
Cameron Murphy Reikes c9b6ce0c3e Meshes refer to exported images, image caching system (only load path
once)
1 year ago
andrewjhaman 9fba3ec151 Fix collisions. Switch to No-Culling Shadow Maps. Introduce Better Shadow Bias Calculation. Calculate Normals in the Shader. 1 year ago
Cameron Murphy Reikes 563a2a69b0 Animation blending, fix facing direction of model 1 year ago
andrewjhaman fab5c86841 Fix Shadow Texture Border Sampling on Web
Fix Shadow Texture Border Sampling on Web, by doing a manual check of the uvs in the shader. This probably slows down other versions, but it is not feasible to have two versions of the shader just for this reason.
1 year ago
andrewjhaman f58d50f7ab Merge remote-tracking branch 'upstream/main' 1 year ago
andrewjhaman 3a4dd69ffb Remove Spurious Debug Include 1 year ago
andrewjhaman 2528423546 Bilinearly Sample Shadows Manually 1 year ago
Cameron Murphy Reikes b84f824f0e Export and import multiple animations, idle animation 1 year ago
Cameron Murphy Reikes e7ac3ee43c Walking animation working on desktop and web
- Skeleton texture is clamp to edge because it's an NPOT on webgl 1
1 year ago
Cameron Murphy Reikes 4137372292 Increase precision and max value of bone matrix floats
- I just made up a technique that is probably 30% efficient, this is
  something to revisit in the future
1 year ago
andrewjhaman 60679ceb2a Fit the shadow 'frustum' to the scene
Fit the shadow volume frustum to the scene geometry to maximize texel usage.
1 year ago
andrewjhaman 19c369fa1e Basic Shadow Mapping of Non-Armature Meshes
Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
1 year ago
Cameron Murphy Reikes f8fcd426a1 Encoding and decoding of float into normalied float vec4 1 year ago
Cameron Murphy Reikes 053ff80c39 Upload bone transforms as texture, drastically increases max bone count
from 4
1 year ago
Cameron Murphy Reikes 414df982a1 Lerp and slerp between animation keyframes 1 year ago
Cameron Murphy Reikes 53c04d573b Export animations from blender, render correctly with small # of bones! 1 year ago
Cameron Murphy Reikes 36b910c34b Move one parent relation out of poses, preparation for working anims 1 year ago
Cameron Murphy Reikes 6ce37294be Skin mesh vertices from bone pose in vert shader, fix rotation of
objects being weird
1 year ago
Cameron Murphy Reikes cbce6c9a81 Armatures are a separate kind of thing, that includes its mesh 1 year ago
Cameron Murphy Reikes e203dcc88b Decompose pose mat4 into offset, quaternion rotation, and scale 1 year ago
Cameron Murphy Reikes c3738d2f8c Deserialize bones in one chunk, slice iter macro 1 year ago
Cameron Murphy Reikes 90cd549acc Correctly load, visualize, and transform simple armature pose 2 years ago
Cameron Murphy Reikes 5da994257b Correctly import armature and debug draw each bone 2 years ago
Cameron Murphy Reikes 76d209f0b4 Export armature as bones, import and debug draw in 3d. Flipped coord
systems right now.
2 years ago
Cameron Murphy Reikes 300f849d19 3D model rotation, npcs face where they're moving 2 years ago
Cameron Murphy Reikes dc731fafeb Use artist's cowboy mesh for every NPC 2 years ago
Cameron Murphy Reikes c991047524 Multithreaded chat close w/o error, working chat generations, wall of
rocks
2 years ago
Cameron Murphy Reikes 6108da2cdc Place dynamic npc entities in blender as level editor, allocate on
initializing the gamestate
2 years ago
Cameron Murphy Reikes 560e9d8db7 player into gamestate, 3d collision system, entity struct nicer 2 years ago
Cameron Murphy Reikes 03a0d2b5d1 Respect alignment on web arenas, web build 3d works now 2 years ago
Cameron Murphy Reikes 87996ce4c5 Remove all old copyrighted sprites and animated sprites 2 years ago
Cameron Murphy Reikes 41375cc902 Delete tiled and all tilemap code from project 2 years ago
Cameron Murphy Reikes 6f5e5878b8 Remove 2d world space from the project 2 years ago
Cameron Murphy Reikes e590838b78 Debug drawing in 3d -> 2d, frame behind because project before camera
sets view/projection matrices
2 years ago
Cameron Murphy Reikes d8158c63c1 Alpha clipping, grass, stubbed out dbg3dline, made camera mat4s global 2 years ago
Cameron Murphy Reikes 2bda33bfca Export scale from blender, and import in game, draw with scale 2 years ago
Cameron Murphy Reikes d187308c2e Export rotations from blender, use quaternions for rotation 2 years ago
Cameron Murphy Reikes dcdc380b40 Draw player separate from level, camera looks at player while they move.
Art improvements
2 years ago
Cameron Murphy Reikes 33e7176d19 Binary level loading, separate passes for 2d and 3d 2 years ago
Cameron Murphy Reikes 86f2c544bf Texture the 3d rendering, fix image flip coordinate system 'problem' 2 years ago
Cameron Murphy Reikes fba0f0ec6d Initialize git lfs, 3d asset exporting and loading, debug rendering 2 years ago
Cameron Murphy Reikes 48afb43f0a Persistent arena is much bigger, add critical todo for later 2 years ago
Cameron Murphy Reikes 471c538162 Fix web build 2 years ago