343 Commits (d3ad149b7c3fbc89ede9a3e2c065c2ebb859dbbf)

Author SHA1 Message Date
Cameron Murphy Reikes 9d8ce07502 Characters rotate to who they're talking to 1 year ago
Cameron Murphy Reikes 9e5b682b72 Passerby character with more dialog, to teach ai when it's weird to speak 1 year ago
Cameron Murphy Reikes c0f39d1bb9 Memory introspection in cli, because no text scrolling in gui yet. Several minor tweaks, and don't insert no-ops conversationally when the drama line is referring to the npc in question 1 year ago
Cameron Murphy Reikes 7441a44866 Fix bug where join action wasn't validated anymore 1 year ago
Cameron Murphy Reikes d217b1c508 Draw outlines again.... Got deleted 1 year ago
Cameron Murphy Reikes 01bbe6a244 Fix nan error on fcam for picking npcs 1 year ago
Cameron Murphy Reikes f56ae747b7 Delete items and other old functionality, text chunk refactor 1 year ago
Cameron Murphy Reikes 9c766ef966 In memory debug view, show talking to 1 year ago
Cameron Murphy Reikes b326324c84 Only mark dialog unread if they said something, debug draw memories that have speech 1 year ago
Cameron Murphy Reikes f6997cfce0 Mouse cursor -> floor math, devtools can hover over characters, fix speech when server down causing infinite conversational loop 1 year ago
Cameron Murphy Reikes 727ffb39db Add man in black and more drama 1 year ago
Cameron Murphy Reikes 8f142e8594 Inputs like marking dialog as seen must happen before gameplay and be consumed 1 year ago
Cameron Murphy Reikes f8e9bb9143 Time stops on new dialog, all dialog must be dismissed by user 1 year ago
Cameron Murphy Reikes 3081391c62 Successful conversation, VScode tooling, drama document, loading anim when thinking 1 year ago
Cameron Murphy Reikes 54f61b11b3 Switch to AI server, better UX for when server down 1 year ago
Cameron Murphy Reikes ecf5308389 Speech directly talks instead of being a state, fix asset bug 1 year ago
Cameron Murphy Reikes dc03b984b4 Speed up codegen and load times by commenting out logging 1 year ago
Cameron Murphy Reikes 6790de0979 More 10x editor config and it replaced my skull emoji (no utf8) 1 year ago
Cameron Murphy Reikes ba450a4e73 Add blackhawk helicopter, more trailer anims+jank. Several fixes 1 year ago
Cameron Murphy Reikes 9be9da95c9 Fix ctags in main file 1 year ago
Cameron Murphy Reikes 5ad3b59da4 Tune mipmaps and alpha clip threshold 1 year ago
Cameron Murphy Reikes 5aec003b40 Dialog bubble fades, more art panick update 1 year ago
Cameron Murphy Reikes 1dd9e18e32 ACES color correction 1 year ago
Cameron Murphy Reikes 866cfffb56 Draw the entire 3d world onto a separate pass to prepare for color
correction
1 year ago
Cameron Murphy Reikes 00c3ff09f1 Massive art import of forest scene, pallete shifted farmer 1 year ago
Cameron Murphy Reikes 12191a426f More fixes/jank for trailer, flycam no longer also moves player 1 year ago
Cameron Murphy Reikes 265166c4d4 Massive art import, fix scale coord transform bug. Remove zig from build 1 year ago
Cameron Murphy Reikes b668125d25 Dialog bubbles, keep 3d anims out of phase 1 year ago
Cameron Murphy Reikes 7bf8ea5481 Stop running anim when not moving 1 year ago
Cameron Murphy Reikes 02d3d30938
Merge pull request #3 from andrewjhaman/main
Fit Shadows to Frustum
1 year ago
Cameron Murphy Reikes f1f365236c Only outline when talking to the character 1 year ago
andrewjhaman 85926061d5 Fit Shadows to Frustum 1 year ago
Cameron Murphy Reikes cd8c88b66b Add 3d outline rendering, combine 3d and 2d shaders 1 year ago
Cameron Murphy Reikes 8c192fc5d1 Farmer does an odd dance, fix scaling of things, delete more old code 1 year ago
Cameron Murphy Reikes 7316b9e974 Delete all previous characters and fighting state 1 year ago
Cameron Murphy Reikes 6d3594c6ad Get shadows for armatures working, testing shadow pillar 1 year ago
Cameron Murphy Reikes 46ba94bc2b Move shadow mapper shaders into threedee.glsl 1 year ago
Cameron Murphy Reikes 5f49f53376 Run decimate on player mesh, queueing draw calls allows better code
reuse
1 year ago
Cameron Murphy Reikes 2e116c0eae Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs 1 year ago
Cameron Murphy Reikes c736ebd013 Armatures can have custom images, support non-alpha images in load image 1 year ago
Cameron Murphy Reikes c9b6ce0c3e Meshes refer to exported images, image caching system (only load path
once)
1 year ago
andrewjhaman 9fba3ec151 Fix collisions. Switch to No-Culling Shadow Maps. Introduce Better Shadow Bias Calculation. Calculate Normals in the Shader. 1 year ago
Cameron Murphy Reikes 563a2a69b0 Animation blending, fix facing direction of model 1 year ago
andrewjhaman fab5c86841 Fix Shadow Texture Border Sampling on Web
Fix Shadow Texture Border Sampling on Web, by doing a manual check of the uvs in the shader. This probably slows down other versions, but it is not feasible to have two versions of the shader just for this reason.
1 year ago
andrewjhaman f58d50f7ab Merge remote-tracking branch 'upstream/main' 1 year ago
andrewjhaman 3a4dd69ffb Remove Spurious Debug Include 1 year ago
andrewjhaman 2528423546 Bilinearly Sample Shadows Manually 1 year ago
Cameron Murphy Reikes b84f824f0e Export and import multiple animations, idle animation 1 year ago
Cameron Murphy Reikes e7ac3ee43c Walking animation working on desktop and web
- Skeleton texture is clamp to edge because it's an NPOT on webgl 1
1 year ago
Cameron Murphy Reikes 4137372292 Increase precision and max value of bone matrix floats
- I just made up a technique that is probably 30% efficient, this is
  something to revisit in the future
1 year ago
andrewjhaman 60679ceb2a Fit the shadow 'frustum' to the scene
Fit the shadow volume frustum to the scene geometry to maximize texel usage.
1 year ago
andrewjhaman 19c369fa1e Basic Shadow Mapping of Non-Armature Meshes
Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
1 year ago
Cameron Murphy Reikes f8fcd426a1 Encoding and decoding of float into normalied float vec4 1 year ago
Cameron Murphy Reikes 053ff80c39 Upload bone transforms as texture, drastically increases max bone count
from 4
1 year ago
Cameron Murphy Reikes 414df982a1 Lerp and slerp between animation keyframes 1 year ago
Cameron Murphy Reikes 53c04d573b Export animations from blender, render correctly with small # of bones! 1 year ago
Cameron Murphy Reikes 36b910c34b Move one parent relation out of poses, preparation for working anims 1 year ago
Cameron Murphy Reikes 6ce37294be Skin mesh vertices from bone pose in vert shader, fix rotation of
objects being weird
1 year ago
Cameron Murphy Reikes cbce6c9a81 Armatures are a separate kind of thing, that includes its mesh 1 year ago
Cameron Murphy Reikes e203dcc88b Decompose pose mat4 into offset, quaternion rotation, and scale 1 year ago
Cameron Murphy Reikes c3738d2f8c Deserialize bones in one chunk, slice iter macro 1 year ago
Cameron Murphy Reikes 90cd549acc Correctly load, visualize, and transform simple armature pose 1 year ago
Cameron Murphy Reikes 5da994257b Correctly import armature and debug draw each bone 1 year ago
Cameron Murphy Reikes 76d209f0b4 Export armature as bones, import and debug draw in 3d. Flipped coord
systems right now.
1 year ago
Cameron Murphy Reikes 300f849d19 3D model rotation, npcs face where they're moving 1 year ago
Cameron Murphy Reikes dc731fafeb Use artist's cowboy mesh for every NPC 1 year ago
Cameron Murphy Reikes c991047524 Multithreaded chat close w/o error, working chat generations, wall of
rocks
1 year ago
Cameron Murphy Reikes 6108da2cdc Place dynamic npc entities in blender as level editor, allocate on
initializing the gamestate
1 year ago
Cameron Murphy Reikes 560e9d8db7 player into gamestate, 3d collision system, entity struct nicer 1 year ago
Cameron Murphy Reikes 03a0d2b5d1 Respect alignment on web arenas, web build 3d works now 1 year ago
Cameron Murphy Reikes 87996ce4c5 Remove all old copyrighted sprites and animated sprites 1 year ago
Cameron Murphy Reikes 41375cc902 Delete tiled and all tilemap code from project 1 year ago
Cameron Murphy Reikes 6f5e5878b8 Remove 2d world space from the project 1 year ago
Cameron Murphy Reikes e590838b78 Debug drawing in 3d -> 2d, frame behind because project before camera
sets view/projection matrices
1 year ago
Cameron Murphy Reikes d8158c63c1 Alpha clipping, grass, stubbed out dbg3dline, made camera mat4s global 1 year ago
Cameron Murphy Reikes 2bda33bfca Export scale from blender, and import in game, draw with scale 1 year ago
Cameron Murphy Reikes d187308c2e Export rotations from blender, use quaternions for rotation 1 year ago
Cameron Murphy Reikes dcdc380b40 Draw player separate from level, camera looks at player while they move.
Art improvements
1 year ago
Cameron Murphy Reikes 33e7176d19 Binary level loading, separate passes for 2d and 3d 1 year ago
Cameron Murphy Reikes 86f2c544bf Texture the 3d rendering, fix image flip coordinate system 'problem' 1 year ago
Cameron Murphy Reikes fba0f0ec6d Initialize git lfs, 3d asset exporting and loading, debug rendering 1 year ago
Cameron Murphy Reikes 48afb43f0a Persistent arena is much bigger, add critical todo for later 1 year ago
Cameron Murphy Reikes 471c538162 Fix web build 1 year ago
Cameron Murphy Reikes c956cfb00b Characters have a persistent mood. Improves coherence of personalities.
Prompt tuning
1 year ago
Cameron Murphy Reikes 1c92f15e9f Rephrase give_item to gifting, fix standing string not in prompt 1 year ago
Cameron Murphy Reikes a721f7a416 New type of entities, machines, arrow dispenser, idol machine dispenser 1 year ago
Cameron Murphy Reikes cb16615453 Use binary serialization in web, fix exists bug in tests 1 year ago
Cameron Murphy Reikes 0b6af91d90 Remove old health bars 1 year ago
Cameron Murphy Reikes 656d40ce29 Allocate memories instead of constant buffer, DRASTICALLY reduces entity
size
1 year ago
Cameron Murphy Reikes 60787202cb Add binary serialization and serialization tests 1 year ago
Cameron Murphy Reikes 15e93821b2 Escape backslashed user input 1 year ago
Cameron Murphy Reikes 20b7465780 Web fixes...
https://i.kym-cdn.com/entries/icons/facebook/000/031/671/cover1.jpg
1 year ago
Cameron Murphy Reikes 5d8a977e9b Add an arrow that insults you, and traps you in a fight until you refute the
insult
1 year ago
Cameron Murphy Reikes 3f965353de Max length bump and fix in html5, NPCs can fight the player trapping
them in conversation. Fix giving item not creating propagated action
1 year ago
Cameron Murphy Reikes 95db17dfe5 Add an ancient door which opens from 3 secret words, and scrolls that
have those words
1 year ago
Cameron Murphy Reikes 90f9586384 Add pile of rocks that only releases the sword if it so desires 1 year ago
Cameron Murphy Reikes d8de5c205b Add sword of nazareth, when used inspires adventure among nearby NPCs 1 year ago
Cameron Murphy Reikes 3f2468fff7 Sword & backpack sprites, inventory button opens item grid 1 year ago
Cameron Murphy Reikes 55541a7060 Remove peace tokens, fix who_i_am not in quotes, improve global prompt 1 year ago
Cameron Murphy Reikes 0f14a6bcb3 Fix prompt bug, tune ordering of system prompt, better error messages 1 year ago