205 Commits (656d40ce290689f5d6c8887699ba019971f04725)

Author SHA1 Message Date
Cameron Murphy Reikes d112fa8ac8 Exp with few shot learning, damage in perceptions 2 years ago
Cameron Murphy Reikes 0f559a2193 Tune scale, correctly show mobile button 2 years ago
Cameron Murphy Reikes 0f7e1c60c7 More silly little mistakes... 2 years ago
Cameron Murphy Reikes 6bfe5d73ae Bunch of little fixes for beta release 2 years ago
Cameron Murphy Reikes 616cceb49c NPCs aware of health, bad guy hit diff from good guy 2 years ago
Cameron Murphy Reikes 516fd2db37 New separate key/button input for interact 2 years ago
Cameron Murphy Reikes 7c56a43517 Fix y coord sorting popping on extreme y coords 2 years ago
Cameron Murphy Reikes 37b8aab906 Many small fixes 2 years ago
Cameron Murphy Reikes 4c92bf9113 Update todo, add Edeline the soothsayer 2 years ago
Cameron Murphy Reikes 2ce974b9de Cancel button, follow pattern change 2 years ago
Cameron Murphy Reikes 617b4d413d Boots item 2 years ago
Cameron Murphy Reikes c0ebdc758f Vignette in front 2 years ago
Cameron Murphy Reikes 25608b58ed Fade dialog, transparency sort, minimum timestep 2 years ago
Cameron Murphy Reikes 1f76fef313 New art in and "shadow rendering" 2 years ago
Cameron Murphy Reikes f32f251929 Extra logging 2 years ago
Cameron Murphy Reikes ba0fee6317 Query for unfulfilled events stripe 2 years ago
Cameron Murphy Reikes 381480873f More training, only do dialog stuff on npcs 2 years ago
Cameron Murphy Reikes 7476d25edd Jankily fix collision issue with bounds of level 2 years ago
Cameron Murphy Reikes 02d4cea01c Hitting npc is a perception, more training 2 years ago
Cameron Murphy Reikes e6aba970e0 Action bug fixes, action model trained 2 years ago
Cameron Murphy Reikes 49751f8cfa Don't use metadesk for training data, actions 2 years ago
Cameron Murphy Reikes abc6abe1a2 Get debugging in wasm working, change action str 2 years ago
Cameron Murphy Reikes d028d96786 Fixed timestep for gameplay and physics 2 years ago
Cameron Murphy Reikes 11b1c0964e Save/load game before after/payments, working payments 2 years ago
Cameron Murphy Reikes c3d6a3b0b6 Convert entity pointers to generational references 2 years ago
Cameron Murphy Reikes 4bddc569a4 Somewhat working payment system without saving 2 years ago
Cameron Murphy Reikes b71688f0b0 Fix fault tolerant AI queries not working 2 years ago
Cameron Murphy Reikes 6798a5a7c5 Touch controls, many fixes, upgrade model 2 years ago
Cameron Murphy Reikes 858b6277c3 New art, add 3 more characters, new level 2 years ago
Cameron Murphy Reikes 644161ab16 Sound system with metadesk, mono only for now 2 years ago
Cameron Murphy Reikes de9d55d62c Items held change NPC behavior 2 years ago
Cameron Murphy Reikes 285c1c1731 Conver training to metadesk, add metadata. Writing 2 years ago
Cameron Murphy Reikes 9aa5863a68 Simple marketing page for now 2 years ago
Cameron Murphy Reikes 744611ac4f Add moose enemy, fix frame delay on translucent 2 years ago
Cameron Murphy Reikes 8bfdb334a8 Translucent render queue (very interesting) 2 years ago
Cameron Murphy Reikes cf3994901e Automatic y sorting with z buffer, 3d! 2 years ago
Cameron Murphy Reikes 1834f99b3c Death animation on skeleton deaed 2 years ago
Cameron Murphy Reikes 1a69aedb9d Modify merchant output to parse boots status 2 years ago
Cameron Murphy Reikes 77c22bf38b Drop shadow, merchant character 2 years ago
Cameron Murphy Reikes 7d131a1931 Add skeleton enemies 2 years ago
Cameron Murphy Reikes 7cc7efcbb8 Player knockback and drop shadow 2 years ago
Cameron Murphy Reikes b365e8d714 Correctly calculate level AABB 2 years ago
Cameron Murphy Reikes e600723a95 Bullet deflection with sword, combat improve 2 years ago
Cameron Murphy Reikes 974739dc18 Helper icons for key buttons 2 years ago
Cameron Murphy Reikes f39f66a539 Input handling fixes, max char limit 2 years ago
Cameron Murphy Reikes ba3144be9e Frequency penalty, more training 2 years ago
Cameron Murphy Reikes 45a3db587d Constant line height, more training, todo 2 years ago
Cameron Murphy Reikes 63516da182 More training data, correct no-op for web build 2 years ago
Cameron Murphy Reikes f401f2a9ed Much bigger level, profiling, tilemap optimization 2 years ago
Cameron Murphy Reikes 3d271c2cd2 Fix release build 2 years ago
Cameron Murphy Reikes 78fb1bc1b4 Death NPC 2 years ago
Cameron Murphy Reikes 113753dcab Add Death NPC and training data 2 years ago
Cameron Murphy Reikes f909a56024 Multiple layers of tilemap, training data for old man 2 years ago
Cameron Murphy Reikes e4c6e55d8d Better prompt 2 years ago
Cameron Murphy Reikes b1d8669d45 Text clipping in panel, col text on action, prompt 2 years ago
Cameron Murphy Reikes 10595958c9 Fix text wrapping when going, better prompt 2 years ago
Cameron Murphy Reikes 8803477da5 Draw dialog from bottom of panel 2 years ago
Cameron Murphy Reikes 26737b194f Constrain dialog panel to fit on screen 2 years ago
Cameron Murphy Reikes 28ede282b7 Draw params into struct 2 years ago
Cameron Murphy Reikes acdab05932 Better colors and fix off by one mem issue 2 years ago
Cameron Murphy Reikes 5f23c3c155 Convert to https domain 2 years ago
Cameron Murphy Reikes a19902cc7c Release configs 2 years ago
Cameron Murphy Reikes dfdc804c01 Ability to kill old man 2 years ago
Cameron Murphy Reikes ffd428ace7 WORKING AI GENERATED NPC DIALOG 2 years ago
Cameron Murphy Reikes 2d144149ff Saying nothing cancels dialog 2 years ago
Cameron Murphy Reikes a6d8a66bb8 Only escape to close on desktop 2 years ago
Cameron Murphy Reikes 2394603f6e Working browser -> C emscripten text box 2 years ago
Cameron Murphy Reikes 4ccbf1959b Stuff (sorry future person, forgot to isolate):
- Text input for desktop
 - Buff macro
 - Camera snapping bug fixes
 - Bunch of state dialog bug fixes
2 years ago
Cameron Murphy Reikes 245b7d05b0 Add release build script, fix build flags
- Fixes web lag from glGetError on web build
2 years ago
Cameron Murphy Reikes 7d7a0f24cb Remove web watermark, fix pixel issue camera 2 years ago
Cameron Murphy Reikes 270f0629eb Macros for pass by value appendable arrays 2 years ago
Cameron Murphy Reikes ac8264f0d9 Automatic batched rendering, working web build! 2 years ago
Cameron Murphy Reikes af83844523 -- ANOTHER FUNNY RENDER BUG WHILE DOING BATCHING -- 2 years ago
Cameron Murphy Reikes 8f43ca2b38 Remove indexed rendering, roll thru aggro men 2 years ago
Cameron Murphy Reikes efcc1addc6 Fix rendering bug 2 years ago
Cameron Murphy Reikes 0381ac355d -- committing because FUN looking GRAPHICS BUG --
- in the middle of batching
 - web build (emscripten)
2 years ago
Cameron Murphy Reikes 7eee242fd9 Dialog circle 2 years ago
Cameron Murphy Reikes 48c0eb8461 😭 wrapped text 2 years ago
Cameron Murphy Reikes 4c66098cbc Roll cooldown and dont get hit while rolling 2 years ago
Cameron Murphy Reikes 4facec5c2c Player damage and respawning 2 years ago
Cameron Murphy Reikes 2b6485a76f Old men aggro, shoot shotgun bullets 2 years ago
Cameron Murphy Reikes 8c24344dc9 Entity collision 2 years ago
Cameron Murphy Reikes fadae61b2b Load entities from file, barrel roll! 2 years ago
Cameron Murphy Reikes 1ee06fa381 Entity array, codegen all object spawnpoints 2 years ago
Cameron Murphy Reikes 639f6fb4c9 Add attack 2 years ago
Cameron Murphy Reikes f306fe1a1c Remove HMM_ prefix, MUCH better factoring of draw 2 years ago
Cameron Murphy Reikes 8cdd972ff4 Change indentation and newline frequency 2 years ago
Cameron Murphy Reikes f66989cef9 Tile collisions 2 years ago
Cameron Murphy Reikes 089cd9c3e1 Tilecoord struct and space conversion funcs 2 years ago
Cameron Murphy Reikes 3f2a27043f Don't switch direction when moving vertically 2 years ago
Cameron Murphy Reikes fa3f9865aa Spawnpoint and animated sprites 2 years ago
Cameron Murphy Reikes 8b7ad42e79 Complete automatic animated tile importing 2 years ago
Cameron Murphy Reikes a166a2593c Animated tiles, some manual importing but got annoying 2 years ago
Cameron Murphy Reikes 449eceea63 Text rendering and lower number of rendering funcs 2 years ago
Cameron Murphy Reikes 81ebac71d8 Working text rendering 2 years ago
Cameron Murphy Reikes 3a708b9e54 Load font atlas, rgba conversion, and draw it 2 years ago
Cameron Murphy Reikes 086dd28512 Tiled map importing with metadesk, quad view cull 2 years ago
Cameron Murphy Reikes e573fede86 Camera, player movement, tilemap, better drawing 2 years ago
Cameron Murphy Reikes 68bd1d5d68 Asset loading with metadesk 2 years ago
Cameron Murphy Reikes e3186e68f9 Factor rest of quad 2 years ago
Cameron Murphy Reikes f957850eff Immediate drawing function 2 years ago
Cameron Murphy Reikes 604d62a690 Dynamic streaming of vertices 2 years ago
Cameron Murphy Reikes 6af9aa71a8 Animated 2 years ago
Cameron Murphy Reikes 435b0d0c7b Image 2 years ago
Cameron Murphy Reikes 2f48c9d51a Quad 2 years ago