Cameron Murphy Reikes
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d112fa8ac8
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Exp with few shot learning, damage in perceptions
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2 years ago |
Cameron Murphy Reikes
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0f559a2193
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Tune scale, correctly show mobile button
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2 years ago |
Cameron Murphy Reikes
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0f7e1c60c7
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More silly little mistakes...
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2 years ago |
Cameron Murphy Reikes
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6bfe5d73ae
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Bunch of little fixes for beta release
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2 years ago |
Cameron Murphy Reikes
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616cceb49c
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NPCs aware of health, bad guy hit diff from good guy
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2 years ago |
Cameron Murphy Reikes
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516fd2db37
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New separate key/button input for interact
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2 years ago |
Cameron Murphy Reikes
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7c56a43517
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Fix y coord sorting popping on extreme y coords
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2 years ago |
Cameron Murphy Reikes
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37b8aab906
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Many small fixes
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2 years ago |
Cameron Murphy Reikes
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4c92bf9113
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Update todo, add Edeline the soothsayer
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2 years ago |
Cameron Murphy Reikes
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2ce974b9de
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Cancel button, follow pattern change
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2 years ago |
Cameron Murphy Reikes
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617b4d413d
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Boots item
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2 years ago |
Cameron Murphy Reikes
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c0ebdc758f
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Vignette in front
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2 years ago |
Cameron Murphy Reikes
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25608b58ed
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Fade dialog, transparency sort, minimum timestep
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2 years ago |
Cameron Murphy Reikes
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1f76fef313
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New art in and "shadow rendering"
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2 years ago |
Cameron Murphy Reikes
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f32f251929
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Extra logging
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2 years ago |
Cameron Murphy Reikes
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ba0fee6317
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Query for unfulfilled events stripe
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2 years ago |
Cameron Murphy Reikes
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381480873f
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More training, only do dialog stuff on npcs
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2 years ago |
Cameron Murphy Reikes
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7476d25edd
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Jankily fix collision issue with bounds of level
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2 years ago |
Cameron Murphy Reikes
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02d4cea01c
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Hitting npc is a perception, more training
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2 years ago |
Cameron Murphy Reikes
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e6aba970e0
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Action bug fixes, action model trained
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2 years ago |
Cameron Murphy Reikes
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49751f8cfa
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Don't use metadesk for training data, actions
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2 years ago |
Cameron Murphy Reikes
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abc6abe1a2
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Get debugging in wasm working, change action str
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2 years ago |
Cameron Murphy Reikes
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d028d96786
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Fixed timestep for gameplay and physics
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2 years ago |
Cameron Murphy Reikes
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11b1c0964e
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Save/load game before after/payments, working payments
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2 years ago |
Cameron Murphy Reikes
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c3d6a3b0b6
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Convert entity pointers to generational references
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2 years ago |
Cameron Murphy Reikes
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4bddc569a4
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Somewhat working payment system without saving
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2 years ago |
Cameron Murphy Reikes
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b71688f0b0
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Fix fault tolerant AI queries not working
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2 years ago |
Cameron Murphy Reikes
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6798a5a7c5
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Touch controls, many fixes, upgrade model
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2 years ago |
Cameron Murphy Reikes
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858b6277c3
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New art, add 3 more characters, new level
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2 years ago |
Cameron Murphy Reikes
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644161ab16
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Sound system with metadesk, mono only for now
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2 years ago |
Cameron Murphy Reikes
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de9d55d62c
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Items held change NPC behavior
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2 years ago |
Cameron Murphy Reikes
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285c1c1731
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Conver training to metadesk, add metadata. Writing
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2 years ago |
Cameron Murphy Reikes
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9aa5863a68
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Simple marketing page for now
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2 years ago |
Cameron Murphy Reikes
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744611ac4f
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Add moose enemy, fix frame delay on translucent
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2 years ago |
Cameron Murphy Reikes
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8bfdb334a8
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Translucent render queue (very interesting)
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2 years ago |
Cameron Murphy Reikes
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cf3994901e
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Automatic y sorting with z buffer, 3d!
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2 years ago |
Cameron Murphy Reikes
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1834f99b3c
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Death animation on skeleton deaed
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2 years ago |
Cameron Murphy Reikes
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1a69aedb9d
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Modify merchant output to parse boots status
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2 years ago |
Cameron Murphy Reikes
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77c22bf38b
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Drop shadow, merchant character
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2 years ago |
Cameron Murphy Reikes
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7d131a1931
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Add skeleton enemies
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2 years ago |
Cameron Murphy Reikes
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7cc7efcbb8
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Player knockback and drop shadow
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2 years ago |
Cameron Murphy Reikes
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b365e8d714
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Correctly calculate level AABB
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2 years ago |
Cameron Murphy Reikes
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e600723a95
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Bullet deflection with sword, combat improve
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2 years ago |
Cameron Murphy Reikes
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974739dc18
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Helper icons for key buttons
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2 years ago |
Cameron Murphy Reikes
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f39f66a539
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Input handling fixes, max char limit
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2 years ago |
Cameron Murphy Reikes
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ba3144be9e
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Frequency penalty, more training
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2 years ago |
Cameron Murphy Reikes
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45a3db587d
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Constant line height, more training, todo
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2 years ago |
Cameron Murphy Reikes
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63516da182
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More training data, correct no-op for web build
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2 years ago |
Cameron Murphy Reikes
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f401f2a9ed
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Much bigger level, profiling, tilemap optimization
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2 years ago |
Cameron Murphy Reikes
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3d271c2cd2
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Fix release build
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2 years ago |
Cameron Murphy Reikes
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78fb1bc1b4
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Death NPC
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2 years ago |
Cameron Murphy Reikes
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113753dcab
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Add Death NPC and training data
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2 years ago |
Cameron Murphy Reikes
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f909a56024
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Multiple layers of tilemap, training data for old man
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2 years ago |
Cameron Murphy Reikes
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e4c6e55d8d
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Better prompt
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2 years ago |
Cameron Murphy Reikes
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b1d8669d45
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Text clipping in panel, col text on action, prompt
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2 years ago |
Cameron Murphy Reikes
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10595958c9
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Fix text wrapping when going, better prompt
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2 years ago |
Cameron Murphy Reikes
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8803477da5
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Draw dialog from bottom of panel
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2 years ago |
Cameron Murphy Reikes
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26737b194f
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Constrain dialog panel to fit on screen
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2 years ago |
Cameron Murphy Reikes
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28ede282b7
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Draw params into struct
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2 years ago |
Cameron Murphy Reikes
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acdab05932
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Better colors and fix off by one mem issue
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2 years ago |
Cameron Murphy Reikes
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5f23c3c155
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Convert to https domain
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2 years ago |
Cameron Murphy Reikes
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a19902cc7c
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Release configs
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2 years ago |
Cameron Murphy Reikes
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dfdc804c01
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Ability to kill old man
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2 years ago |
Cameron Murphy Reikes
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ffd428ace7
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WORKING AI GENERATED NPC DIALOG
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2 years ago |
Cameron Murphy Reikes
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2d144149ff
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Saying nothing cancels dialog
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2 years ago |
Cameron Murphy Reikes
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a6d8a66bb8
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Only escape to close on desktop
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2 years ago |
Cameron Murphy Reikes
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2394603f6e
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Working browser -> C emscripten text box
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2 years ago |
Cameron Murphy Reikes
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4ccbf1959b
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Stuff (sorry future person, forgot to isolate):
- Text input for desktop
- Buff macro
- Camera snapping bug fixes
- Bunch of state dialog bug fixes
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2 years ago |
Cameron Murphy Reikes
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245b7d05b0
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Add release build script, fix build flags
- Fixes web lag from glGetError on web build
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2 years ago |
Cameron Murphy Reikes
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7d7a0f24cb
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Remove web watermark, fix pixel issue camera
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2 years ago |
Cameron Murphy Reikes
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270f0629eb
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Macros for pass by value appendable arrays
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2 years ago |
Cameron Murphy Reikes
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ac8264f0d9
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Automatic batched rendering, working web build!
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2 years ago |
Cameron Murphy Reikes
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af83844523
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-- ANOTHER FUNNY RENDER BUG WHILE DOING BATCHING --
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2 years ago |
Cameron Murphy Reikes
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8f43ca2b38
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Remove indexed rendering, roll thru aggro men
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2 years ago |
Cameron Murphy Reikes
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efcc1addc6
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Fix rendering bug
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2 years ago |
Cameron Murphy Reikes
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0381ac355d
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-- committing because FUN looking GRAPHICS BUG --
- in the middle of batching
- web build (emscripten)
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2 years ago |
Cameron Murphy Reikes
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7eee242fd9
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Dialog circle
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2 years ago |
Cameron Murphy Reikes
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48c0eb8461
|
😭 wrapped text
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2 years ago |
Cameron Murphy Reikes
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4c66098cbc
|
Roll cooldown and dont get hit while rolling
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2 years ago |
Cameron Murphy Reikes
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4facec5c2c
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Player damage and respawning
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2 years ago |
Cameron Murphy Reikes
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2b6485a76f
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Old men aggro, shoot shotgun bullets
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2 years ago |
Cameron Murphy Reikes
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8c24344dc9
|
Entity collision
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2 years ago |
Cameron Murphy Reikes
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fadae61b2b
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Load entities from file, barrel roll!
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2 years ago |
Cameron Murphy Reikes
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1ee06fa381
|
Entity array, codegen all object spawnpoints
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2 years ago |
Cameron Murphy Reikes
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639f6fb4c9
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Add attack
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2 years ago |
Cameron Murphy Reikes
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f306fe1a1c
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Remove HMM_ prefix, MUCH better factoring of draw
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2 years ago |
Cameron Murphy Reikes
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8cdd972ff4
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Change indentation and newline frequency
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2 years ago |
Cameron Murphy Reikes
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f66989cef9
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Tile collisions
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2 years ago |
Cameron Murphy Reikes
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089cd9c3e1
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Tilecoord struct and space conversion funcs
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2 years ago |
Cameron Murphy Reikes
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3f2a27043f
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Don't switch direction when moving vertically
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2 years ago |
Cameron Murphy Reikes
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fa3f9865aa
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Spawnpoint and animated sprites
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2 years ago |
Cameron Murphy Reikes
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8b7ad42e79
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Complete automatic animated tile importing
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2 years ago |
Cameron Murphy Reikes
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a166a2593c
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Animated tiles, some manual importing but got annoying
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2 years ago |
Cameron Murphy Reikes
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449eceea63
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Text rendering and lower number of rendering funcs
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2 years ago |
Cameron Murphy Reikes
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81ebac71d8
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Working text rendering
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2 years ago |
Cameron Murphy Reikes
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3a708b9e54
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Load font atlas, rgba conversion, and draw it
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2 years ago |
Cameron Murphy Reikes
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086dd28512
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Tiled map importing with metadesk, quad view cull
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2 years ago |
Cameron Murphy Reikes
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e573fede86
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Camera, player movement, tilemap, better drawing
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2 years ago |
Cameron Murphy Reikes
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68bd1d5d68
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Asset loading with metadesk
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2 years ago |
Cameron Murphy Reikes
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e3186e68f9
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Factor rest of quad
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2 years ago |
Cameron Murphy Reikes
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f957850eff
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Immediate drawing function
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2 years ago |
Cameron Murphy Reikes
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604d62a690
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Dynamic streaming of vertices
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2 years ago |
Cameron Murphy Reikes
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6af9aa71a8
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Animated
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2 years ago |
Cameron Murphy Reikes
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435b0d0c7b
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Image
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2 years ago |
Cameron Murphy Reikes
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2f48c9d51a
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Quad
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2 years ago |